[URGENT] New data reveals long-term neurological deficiencies caused by overexposure to fringe roleplaying communities.

ryan gosling

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The popular video game Half-Life 2 has spawned a community of roleplayers who immerse themselves in the game’s virtual world. Although these players may be passionate about the game, recent research has suggested that prolonged exposure to the game can cause brain damage.

One study conducted in 2020 found that roleplayers in Half-Life 2 experienced a decrease in cognitive performance. Participants who spent more time playing the game were more likely to experience memory loss, slower reaction times, and difficulty concentrating. The study also showed that these effects were more pronounced in younger players.

The researchers hypothesized that the cognitive decline may be due to the game’s high level of immersion. Players become deeply engaged in the game’s narrative, which can lead to an over-reliance on the game’s cues and environment. This can lead to an inability to think and reason in the real world.

Other research has suggested that players of Half-Life 2 may be at increased risk of developing neurological conditions such as depression and anxiety. This may be due to the game’s focus on violence and aggression, which can lead to heightened levels of stress and a feeling of isolation.

It is important to note that the research into the effects of Half-Life 2 roleplay is still in its early stages. Further research is needed to fully understand the potential risks associated with playing the game. In the meantime, it is recommended that players take regular breaks from the game and limit their overall exposure. Doing so may help to reduce the risk of developing any cognitive or emotional issues related to the game.
 

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I was linked this on discord, saw the title before fully reading and actually panicked for a second

I think I do have brain damage
 
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Northgate

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thank you ryan gosling for warning us of this grave danger. it's important to spread the message far before it's too late.
 
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ovxy

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ryan gosling

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thank you ryan gosling for warning us of this grave danger. it's important to spread the message far before it's too late.
It's not too late to find help. Here's one of the success stories we are proud to share. Any personal information has been expunged from the document.

Patient X is a 36-year-old man who was admitted to a mental asylum due to complications with overconsumption of the video game "Half-Life 2 Roleplay". Upon admission two years ago, Patient X demonstrated psychosis and delusions through his immersive gaming experiences. During that time, he was often prone to self-isolation and expression of negativity. He also demonstrated atypical behavior through his fixation on the game.

Over the past two years, Patient X has undergone intensive psychosocial and neurological interventions to treat his condition. Through psychosocial therapy, Patient X has worked on developing healthier coping mechanisms and has gained insight into his behavior. He has also developed interpersonal and social skills, allowing him to interact with others in a healthier and more positive manner. In addition, he has been engaged in individual and group therapy sessions, which have worked to identify and address underlying issues such as depression and anxiety.

Neurologically, Patient X has worked to improve his cognitive functioning. Through cognitive-behavioral therapy, he has worked to identify and extinguish negative thought patterns and behaviors. He has also engaged in relaxation exercises that have helped to improve his mental clarity, reduce stress, and improve his overall cognitive functioning.

In summary, Patient X has made significant progress in his psychosocial and neurological functioning over the past two years. Through intensive treatments, he has gained a better understanding of his condition and has been able to better manage his symptoms. Through therapy and cognitive-behavioral strategies, he has been able to improve his cognitive functioning, managing stress and restoring mental clarity. Furthermore, he has been able to develop healthy interpersonal skills and address underlying issues such as depression and anxiety.
 
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ryan gosling

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1. Schreindorfer, J.S., Keller, D.T., & Rothmann, S. (2018). How HL2RP Can Influence Neurological Deficiencies. Molecular Neuroscience Journal, 33(6), 456-466.
2. Schmiemann, M.G., Winters, B., & Murray, A.P. (2018). Examining the Role of HL2RP in Neurologically Impaired Children. Developmental Neuroscience Journals, 39(4), 327-340.
 
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Northgate

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It's not too late to find help. Here's one of the success stories we are proud to share. Any personal information has been expunged from the document.

Patient X is a 36-year-old man who was admitted to a mental asylum due to complications with overconsumption of the video game "Half-Life 2 Roleplay". Upon admission two years ago, Patient X demonstrated psychosis and delusions through his immersive gaming experiences. During that time, he was often prone to self-isolation and expression of negativity. He also demonstrated atypical behavior through his fixation on the game.

Over the past two years, Patient X has undergone intensive psychosocial and neurological interventions to treat his condition. Through psychosocial therapy, Patient X has worked on developing healthier coping mechanisms and has gained insight into his behavior. He has also developed interpersonal and social skills, allowing him to interact with others in a healthier and more positive manner. In addition, he has been engaged in individual and group therapy sessions, which have worked to identify and address underlying issues such as depression and anxiety.

Neurologically, Patient X has worked to improve his cognitive functioning. Through cognitive-behavioral therapy, he has worked to identify and extinguish negative thought patterns and behaviors. He has also engaged in relaxation exercises that have helped to improve his mental clarity, reduce stress, and improve his overall cognitive functioning.

In summary, Patient X has made significant progress in his psychosocial and neurological functioning over the past two years. Through intensive treatments, he has gained a better understanding of his condition and has been able to better manage his symptoms. Through therapy and cognitive-behavioral strategies, he has been able to improve his cognitive functioning, managing stress and restoring mental clarity. Furthermore, he has been able to develop healthy interpersonal skills and address underlying issues such as depression and anxiety.

i'm worried of my offspring to access the nebulous.cloud forums. how do I prevent them from becoming roleplayers?
 
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im too far gone you cannot save me
 

Tiësto

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1. Schreindorfer, J.S., Keller, D.T., & Rothmann, S. (2018). How HL2RP Can Influence Neurological Deficiencies. Molecular Neuroscience Journal, 33(6), 456-466.
2. Schmiemann, M.G., Winters, B., & Murray, A.P. (2018). Examining the Role of HL2RP in Neurologically Impaired Children. Developmental Neuroscience Journals, 39(4), 327-340.

Schreindor et al.'s article on the links between Half Life 2 roleplay and brain damage is deeply flawed and irresponsible. While the authors' research raises important questions about the effects of virtual reality gaming, their conclusions are based on extremely small sample sizes and lack statistical validity. Furthermore, their study fails to consider the potential neurological benefits of roleplaying in Half Life 2; this oversight creates a one-sided and alarmist view of gaming that is not in keeping with the realities of the experience. Finally, the authors present their findings as if they were conclusive, when in reality, the research lacks the thoroughness needed to draw any firm conclusions. This type of pseudo-scientific sensationalism does a disservice to the scientific community and does not warrant the scrutiny it received.
 

ryan gosling

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Schreindor et al.'s article on the links between Half Life 2 roleplay and brain damage is deeply flawed and irresponsible. While the authors' research raises important questions about the effects of virtual reality gaming, their conclusions are based on extremely small sample sizes and lack statistical validity. Furthermore, their study fails to consider the potential neurological benefits of roleplaying in Half Life 2; this oversight creates a one-sided and alarmist view of gaming that is not in keeping with the realities of the experience. Finally, the authors present their findings as if they were conclusive, when in reality, the research lacks the thoroughness needed to draw any firm conclusions. This type of pseudo-scientific sensationalism does a disservice to the scientific community and does not warrant the scrutiny it received.

Your critique of Schreindor et al. is, to put it charitably, misguided. While it is true that the authors' research does not provide comprehensive evidence of the effects of virtual reality gaming, it does provide a valuable starting point for further exploration of this important issue. Moreover, the authors' conclusions are presented in a nuanced and qualified manner. It is clear that they understand the need for more rigorous research and have not attempted to draw definitive conclusions on the basis of their findings. Your own analysis, however, seems to have overlooked this subtlety in favour of a reductive, unsubstantiated attack on the research. To be blunt, your piece lacks the intellectual rigour required to adequately evaluate Schreindor et al.'s work and does its author no credit.
 

ryan gosling

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i'm worried of my offspring to access the nebulous.cloud forums. how do I prevent them from becoming roleplayers?
Even though scare campaigns have proven to be ineffective in dealing with juvenile irresponsibility, showing them this might entice a change of mind. If you are easily disturbed, please do not read.


Autopsy Report: On the 13th of December, 2022, a 17-year-old male was involved in a catastrophic accident involving his personal computer.

The victim was reportedly attempting to rearrange the cables under the desk on which the computer was situated when the device fell and struck the back of his head with considerable force. A thorough examination revealed that the impact of the computer on the victim's head resulted in a comminuted skull fracture, as well as severe bleeding and swelling of the brain. In particular, the frontal lobe and cerebral cortex were extensively damaged. It is the professional opinion of the medical examiner that the victim's injuries were incompatible with life and that the cause of death was traumatic head injury due to blunt force trauma.

We offer our sincere condolences to the victim's loved ones during this difficult time.
 
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Tiësto

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Your critique of Schreindor et al. is, to put it charitably, misguided. While it is true that the authors' research does not provide comprehensive evidence of the effects of virtual reality gaming, it does provide a valuable starting point for further exploration of this important issue. Moreover, the authors' conclusions are presented in a nuanced and qualified manner. It is clear that they understand the need for more rigorous research and have not attempted to draw definitive conclusions on the basis of their findings. Your own analysis, however, seems to have overlooked this subtlety in favour of a reductive, unsubstantiated attack on the research. To be blunt, your piece lacks the intellectual rigour required to adequately evaluate Schreindor et al.'s work and does its author no credit.
Thank you for your opinion. I appreciate that you have taken the time to offer your thoughts on this issue, but I do not believe that further debating with you is likely to prove fruitful and so must decline.
 
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Users claiming to be medical professionals should provide credentials when posting online. Can you please provide your credentials as a neurologist so that we can verify your expertise? Neurology is highly specialized field of medicine that requires a significant amount of training and education, your post history does not reflect this. If you are not a qualified neurologist, please refrain from making such claims.

Thanks.
 

ryan gosling

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Users claiming to be medical professionals should provide credentials when posting online. Can you please provide your credentials as a neurologist so that we can verify your expertise? Neurology is highly specialized field of medicine that requires a significant amount of training and education, your post history does not reflect this. If you are not a qualified neurologist, please refrain from making such claims.

Thanks.
Reasonable doubt is fine, but you shouldn't get ahead of yourself.
mbFpjZR.png
 
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I am happy to announce that ryan gosling has recently provided me with further information regarding their expertise and education in private messages, and I have personally confirmed their credentials to be true and valid. This individual is highly qualified in their field and has a wealth of knowledge and experience to (or: that will soon be) share(d) with us.

I am excited to see the valuable contributions that they will make to our discussions and look forward to reading the future publication. We are fortunate to have such knowledgeable and experienced individuals as a part of our forum community.
 
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