News Preview/Discussion - WW3RP: STASILAND

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Husky

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medrp gang where you at
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Shapok

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Can we have realistic medrp this time around? Every medic being able to save your life was boring (perform brain surgery). Sometimes medicine can't save you bro
 

Husky

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Medrp is the most unrewarding type of roleplay.

People expect you to do it, but don't care enough to say "thanks mate"

And if you're not online to treat them exactly when they needed it - you're just inactive and/or a cunt. (In their eyes)
If someone came in with a 'splinter' because they fell off something and wanted the script I just made them treat themselves then gave them the script.
 
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Rondal

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This might've been asked already - what base(s) are we planning on using for vehicles? It was a shame Simfphys was so early on in development by the time the original WW3 closed - now we have far more options, with actual era-related faction-related armor, instead of colouring a Sherman Blue or Red depending on which side it was for (I know its rendered useless without the larger presence NATO used to have, but there's still some merit to having it actually look like the proper vehicle). The owner has since developed (I think?) an aircraft base to go alongside, although that is quite new.
 
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Akula

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stasiland but all the german civillians are from anglo countries and all the soviet soldiers are from north korea
 

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Can we have realistic medrp this time around? Every medic being able to save your life was boring (perform brain surgery). Sometimes medicine can't save you bro

When it comes to brain surgery and shots to the head, I believe everybody should just take the NLR/PK (if high enough rank to mandate it) simply to improve the collective experience. In terms of medical RP in general, I don't think we should force people to die and forget all the in-character development, however, I do believe in them remaining on some sort of disabled list where they have to stay, rest up and heavy on base, unable to perform their military duties for 1-3 days. This allows for cycling in and out troops, and forces faction leadership to make more heavy weighted decisions when it comes to managing their roster. Not only would it decrease the prevalence of S2K, it actually adds memorable injury periods for characters, rather than the couple /mes and back to the AP that was generally seen in WW3RP.

If WE are going to succeed, we need to take a good, honest look at medical roleplay, and injuries.[/QUOTE]
 
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Theplahunter

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When it comes to brain surgery and shots to the head, I believe everybody should just take the NLR/PK (if high enough rank to mandate it) simply to improve the collective experience. In terms of medical RP in general, I don't think we should force people to die and forget all the in-character development, however, I do believe in them remaining on some sort of disabled list where they have to stay, rest up and heavy on base, unable to perform their military duties for 1-3 days. This allows for cycling in and out troops, and forces faction leadership to make more heavy weighted decisions when it comes to managing their roster. Not only would it decrease the prevalence of S2K, it actually adds memorable injury periods for characters, rather than the couple /mes and back to the AP that was generally seen in WW3RP.

If WE are going to succeed, we need to take a good, honest look at medical roleplay, and injuries.
[/QUOTE]

I agree with this, I believe some recovery RP would be nice, and would prevent people from just going on 5-6 patrols daily and crowding the point to get those sweet sweet kills. However it may be hard to enforce some of it when it comes to insurgents, unless you HAVE to report your injuries to your fac lead/the staff so they can put you on a recovery list. That might make things a hassle though.
 
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Deleted member 61

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I agree with this, I believe some recovery RP would be nice, and would prevent people from just going on 5-6 patrols daily and crowding the point to get those sweet sweet kills. However it may be hard to enforce some of it when it comes to insurgents, unless you HAVE to report your injuries to your fac lead/the staff so they can put you on a recovery list. That might make things a hassle though.

Considering the Soviet system is run off a command economy, there shouldn't be anything less than mandatory reporting/recording of injuries, equipment used, and what will be needed for next week given this week's projections. The Soviet outpost could either be strained, or relieved by over/under-stocking in Soviet shipments, and could alternatively be forced to decide how much of what they want, and if there is some sort of point system to be put in place as a 'balance' for Soviets, so they have to watch when they deploy, what they deploy, and casualties/fatalities. It would be interesting to see COs writing full on reports on weekly state of affairs.

There is honestly so much that can be done in regards to this setting/style, and we should certain capitalize on that.
 
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