oh boy do I love engaging on ideological discourse on very trivial topics. welp, too late to back out now. first of all thanks for taking the time to put out a well pointed argument and reply.
Bear in mind that the post I am making is mostly about your stance about PK's and what roleplaying...
considering your points I will concede that S2RP might fit into the serious roleplay aspect of HL2RP. OOC S2K skills do affect the system in an unfair way, any John Doe with good S2K skills can wreck people regardless of their adversaries IC circumstances. But my worries are not that it will be...
events being S2RP, I am all for it. But every conflict being S2RP in the city by default can lead to a more stale experience also creating more load on staff members' backs to artbitrate every gunfight.
I mean S2RP if agreed by both sides should be the case but it ought to be S2K by default IMO. S2RP involves timescaling, metagaming and many other aspects I'd rather not involve.
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