THE FATE OF VALENTIN VALK
Some time following the deployment in the Outskirts of Bucharest, Romania. Rank Leader DEFENDER-6 from Garrison 314 is invited to a private meeting, a dropship shortly arrived and took him away; traversing many miles Eastwards. The sleep-deprived rank-leader sat alone...
What makes me wonder is what causes grown adults that have seemingly moved past HL2RP suddenly find the time to log back onto the forums after several months, if not years, and provide the most defeatist or depressing response towards an ambitious group of individuals trying to kickstart...
I personally detested the format. For me it was the hyperaggressive TDM gameplay; the Us vs Them mentality that killed it. Death lost complete meaning as people recklessly sent their characters into slaughter without consequences or reprecautions. So much so that people always took the...
This is not a bad idea by any means. As a matter of fact, Willard Networks has conducted something similar through "Expeditions" and "Short-Stories" which has shown that when done correctly, it can be a very rewarding experience for everyone regardless whether they are involved or not.
However...
Yesterday we had the only two cops respond to a four man store robbery. To say we "always" have the numerical advantage would be untrue.
I personally like the rule of three. How long does it typically take for the attempts to reset?
For as long as this piece of information is required to file a report against a player, it is a piece of information that the playerbase should be able to acquire with ease. There are logs, but it doesn't guarantee they'll find the culprit.
First and foremost, this suggestion did not sprout from an incident on the server. It's a precautionary suggestion at best.
The method of reporting the player is not the topic at hand. It's the method to identify those that decide to disconnect from the server amidst a scenario. Presently, you...
When someone disconnects from the server. Their player ID and time since disconnecting should hover above their last location when interacting with the F5 menu. This information will hover for five minutes before disappearing.
This will make combat loggers and other bad actors a lot easier to...
Generally speaking, I don't think people should be escortable unless they are handcuffed or incapacitated. If the condition changes whilst they are being escorted, I think the person should be released from the grip and allowed to run around.
The main issue is the fact that the individual that initiates the tackle is stunned for longer than the individual that is tackled. Furthermore, when you assist an individual that is performing the tackle, you can arbitrarily handcuff the tackler or the tackled individual. It is a far safer bet...
You are not wrong, however, your own colleagues will handcuff you in the majority of cases. Remember, you (the tackler) are the last one to stand up from a tackle and there is only a very small window of opportunity to handcuff the person following a tackle. I even had an instance where I...
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