Mordahau

Vortex

Proton
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Jul 5, 2017
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Let's not forget the very hivemind attitude people have in there, where if you think against the status quo - you basically gonna get harassed and bullied into leaving. Seen it happened one too many times to certain people giving actual criticism of certain mechanics of the game. And if they try and argue about their point, it gets flooded by like 5 people with the aforementioned ": pepelaugh: WHEEEEEZE HE REALLY THINKS THIS UNIRONICALLY : pepelaugh: : pepelaugh: : pepelaugh: OK RETARD TAKE YOUR MEDS SCHIZOID TRYHARD PLOOMER"
seems there's two sides to it actually
 

Kleis

Electron
Joined
Sep 13, 2016
Messages
791
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mordhau discord has toxic people, people who think they're good and constantly brag about themselves, anomalies, mods, cringe, kardia and sweaters behind a keyboard

some people are ok
it's a 5/10
 
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STUCK IN A CAKE

Molecule
Joined
Apr 30, 2016
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mordhau discord has toxic people, people who think they're good and constantly brag about themselves, anomalies, mods, cringe, kardia and sweaters behind a keyboard

some people are ok
it's a 5/10
I only keep around the discord for the occasional Mp4's posted and the ping for updates
 

Kleis

Electron
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Sometimes developers say stuff, last day I had a small talk with a developer and he said that SDK is soon to come aswell as some other features, including new maps. They are nice people, but the users on discord usually scare them away, ask about stupid things, or are toxic towards them for some god knows reason.

Sometimes I think that these same people do not know these devs made the game for them, that without them, there would be no Mordhau, and no swords for you to accelerate or drag at inhuman capacities (to then complain to them, telling them the game is shit and then continuing to consume their product).

I don't know, developers can be wrong about things and do stupid shit - yes - but that does not mean you have the right to insult any of them or simply act hostile towards them. It's a game.

IOF0Ky9.png
 
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MaXenzie

Sexually attracted to robots
Media Developer
GTA RP Playtester
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Apr 26, 2016
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An aberration born from horny players who can't keep their hands off their dicks.

Don't even google it.

looks more like a fucking for honor warden than anything out of mordhau lmao
 
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Pyromaniac

rob-approved!
HL2 RP Administrator
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Apr 25, 2017
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New skills among which: Tank and Dwarf (Tank being big guy)

New weapon aswell.
 

STUCK IN A CAKE

Molecule
Joined
Apr 30, 2016
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can someone list what the uh new perks do. I can't be arsed reinstalling mordhau to find out

edit: Watched the 3/3 video, I'm reinstalling because it looks like the tank makes you an absolute unit and I think it'll be funny as fuck
 
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metropaun

hass ist keine emotion sondern ein zustand
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can someone list what the uh new perks do. I can't be arsed reinstalling mordhau to find out

edit: Watched the 3/3 video, I'm reinstalling because it looks like the tank makes you an absolute unit and I think it'll be funny as fuck

dwarf is so funny to see fight someone
 

Zombine

DevelopersDevelopersDevelop
Joined
Apr 26, 2016
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balance related patch notes, excluding new perks
Combat
Implemented new look smoothing that slows & smoothes out characters turning in all directions which significantly reduces spinning and spazzing characters
Implemented backparry reduction - reduces parrys from the back and makes hitting backs and sides easier (also affects chambers and active parry)
Parry window increased 15ms (Recovery reduced 15ms, same total time)
Improved stab animations & values to be more readable and less instant
Lunge reduced globally & is now the same for all weapons
Global knockback reduced 5%
Global movement speed reduced 3%
Reduced maximum undercut and lower stab angle by 12 degrees
Miss detector range increased
Hitting the world environment now drains stamina, half of a normal miss
Kicks no longer have active parry (fixes kicks out of shield wall overpowering regular kicks)
Ripostes can no longer chamber
Ripostes no longer clash with other ripostes (rare case that messed up target switches)
Nobles no longer hitstop when they hit teammates
Crouch slowed down by 33ms and fixed server and client crouch being desynced
Crouch slight cooldown added to prevent spam and macros
Parry into parry stamina gain window increased 100ms
Couch chip damage on parry removed
Experimental CombatTest map: Added new mechanic to nerf chamber FTP
Experimental CombatTest map: Added scimitar prototype

Weapons & Equipment
Firepot duration reduced 2 seconds to 8 total, wood damage slightly buffed to compensate
Zweihander main mode strike damage vs tier 3 helmet increased to 50
Zweihander main mode strike damage vs tier 1 torso and legs increased
Zweihander now costs 24 points
Eveningstar alt mode reduced stab release
War Axe range increased 5cm
War Axe can now be thrown
Maul throw reworked, now uses same throw as War Axe
Pick Axe, Sledgehammer and 2H Club can now be thrown
Estoc main mode stab windup slowed down 25ms
Estoc main mode stab release reduced 15ms
Estoc main mode stab turncap now slightly more strict
Greatsword main mode stab turncap now slightly more strict
Reduced stamina drain very slightly on Arming sword, 1H Axe, Bastard sword, Dagger, Rapier, Shortsword, 1H Messer and Shortspear
Shortspear miss recoveries increased 50ms
Longsword main mode strike windup slowed down 25ms
Longsword main mode turncaps more strict
Messer strike windups slowed down 15ms
Messer “phantom” range fixed
Poleaxe alt mode strike windup slowed down 25ms
Cleaver strike windup slowed down 25ms
Polehammer range increased 10cm
Polehammer damage buffed slightly across the board
Polehammer strike windups now 25ms faster
Polehammer miss recoveries reduced 100ms
Polehammer now costs 24 points
Polehammer now has very heavy weight when equipped in hands, slowing down more than any other equipment in the game (~ -9.5%)
Removed knockback from 2H throwable rocks, fixing the case of players being pushed away several meters
Reduced shield wall movement speed reduction
Round shield extra parry window reduced very slightly by 15ms (115ms -> 100ms)
Round shield stamina negation nerfed to 10
Round shield now has heavy weight when equipped in hands (- ~6.3%)
Kite shield reworked - now has 12 stamina negation, medium weight when equipped in hands (- ~3.15%) and 50ms increased parry window
Heater shield reworked - now has great stamina negation (13) but no more increased parry window, making it work similar to the Targe but with a shield wall instead of the throw
Targe now cheaper, cost reduced to 5
Buffed shield throw damage slightly
Shield wall now has the same stamina drain as regular shield parrys
Shield wall now has parry into parry stamina gain enabled, overall making it weaker in 1v1 but buffed for 1vX
No quiver ammo buffed across the board
Disabled emoting with objective equipment
Fixed couch being too fast on certain weapons
 
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Tinbe

Molecule
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Got these perk stats from someone off Discord:
  1. Mule means you get an extra inventory slot for when you pick up weapons.
  2. Butcher is 50% increased damage to horses.
  3. Stun means you also stun people when you hit them when they're at 0 stamina, instead of just knocking the weapon out of their hands.
  4. Supplied means 33% cooldown reduction in how often you can resupply.
  5. Tank means your character get physically bigger, gets a set movement speed, can't turn and twist as fast, but you also take decreased damage.
  6. Dwarf literally makes you into a dwarf. You'll be harder to hit, but you'll move slightly slower and take increased damage.
 
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Nov

Molecule
Joined
Aug 22, 2018
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Tank means your character get physically bigger, gets a set movement speed, can't turn and twist as fast, but you also take decreased damage.
so basically the warden in a nutshell