Serious [Review] Art of The Week

D

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EmhLiHb.png

despite being an active media dev i've never actually submitted anything here, sorta a shame
wouldnt exactly call this a painting but it's more of a drawing in a sorta painterly artstyle
 
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EmhLiHb.png

despite being an active media dev i've never actually submitted anything here, sorta a shame
wouldnt exactly call this a painting but it's more of a drawing in a sorta painterly artstyle

Is this Hou

Fits the description of old chump who trades guns for katanas because brain small
 
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Danny

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AOTW / WEEK 43 OF 53 / 2020

Mhm mhm mhm, been playing a lot of WoW recently - uni deadlines on my ass too bro

Do enjoy a bit of drawing every now and then, although - the depth of is kinda weird to gauge. Can't tell if there is a fog resting on surfaces, distant mountains or hills or if in fact this is a pov and someone's vision has just gone double (or triple)?. Hope you see what I'm getting at; there's not IT, in this image, I see a black and white landscape that is ready for something to be in it. Love the style, keep it up

An interesting concept put onto this thread here, I appreciate the detail with light on this object (however it was made I don't know). Specifically how all the black lines on the image seem to be shadows drawn from the netting around the uhr 'blob'. Only thing I can really critique here is maybe the form - maybe melded into something to show shades more definitely perhaps. Add some harder edges next time and see what can transpire. Hope to see more, that other model you posted was awesome too.

This is a fab technique or drawing method here. I especially love how shadows are drawn downwards with the rest of the model. Not quite sure how else to describe it but it perfectly captures the dimensions of the figure and I can get a lot of character from it: old, angry, formal - just from the colours, facial expression and clothes shown. The jagged square behind was an excellent idea too since it gives a slight 3D/Card look to it. Can't think of anything wrong, but maybe some environment drawing is the next step? Try a building or smn idk

Pose is cool, lighting coming from the right is pretty good as well and matches the background. The light coming from the camera (and a little left?) giving that blue light is kinda sus though, don't think it suits the rest of the image very well and maybe a darker red to give it a coloured shadow may have fit better? Just an opinion, otherwise there's a nice design here. Cool
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Things to think about this week
Consider shadows
Consider depth of images, maybe the blurriness of them if they are


'Award' for best depiction of angry old man goes to @Yurrie
EmhLiHb.png

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giphy.webp

Alright
Take care
 
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Dicknose

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Didn’t know what color light for the front so I went with a blue
 

Danny

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AOTW / WEEK 44 OF 53 / 2020

On time, who woulda thunk it

Yeah these are kind of cool, scene builds themselves are kind of simple and don't tell much but the polaroid texture / masking gives it a bit more character. While I think some more building was required in the second image - it isn't as glaring as the actual issue which is: polaroid's don't look like that, and in fact fill the whole square. I think the images would have both benefitted from a tigher aspect ratio and being a bit closer to their subjects with more blur / depth of field cus polo pics are not this clear. So yeah, pictures were nice, maybe just needed some more research or thought on what they're for though: were they meant to be Scenes, or were they meant to be pictures? Got to decide earlier than later otherwise you got a mix and its just not right brother ( Example )

Yoooooo, the fish eye lens, the actually good lighting (idk what you're on about), the blur, the character, the scene - the total bombardment of thought out props with GOOD collisions and their own cool shadows? Bro, pretty epic. Idk why but the thing that stole the show for me was the mops in the corner, looks cool idk why. Nice one, East - don't have much critique to offer here

Scene is looking hella good so far, I think it would have benifited with maybe a tighter aspect ratio in mind. Like if it was a portrait image looking up the trench where all the characters are and maybe change the sun coming from behind to hit the faces of the soldiers and stuff. Coulda be hella cool. Keep working on it Dudu, typically people find the scenebuild more difficult before the lighting

Smudgy smudgy, inky inky, blotchy blotchy, looks great. This specific use of filter really gives it a gothic feel although I think some edges coulda been tighter or adjusted manually. Otherwise, I reckon without the filter as well this is a pretty good scenebuild and gives a good narrative of two cops on the beat. Maybe the little alcove behind the cop on the left could've been darker but then I'm just nit picking. Great stuff :^)
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Things to think about
Pre-meditated design
  • What is your picture for?
  • Does it fit the style of what you are trying to replicate?
Tighter ratios
  • Does your picture need all this empty space?
    • Can you fill this space in a meaningful way?
  • Can you turn this horizontal landscape, to a vertical (or portrait) picture?

Award for Awareness in thoughtful posing goes to @'77 East
xfUdedG.jpg

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200w.webp

Take care, have a good halloween
 
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Dicknose

Whatever happens, happens.
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AOTW / WEEK 44 OF 53 / 2020

On time, who woulda thunk it


Yeah these are kind of cool, scene builds themselves are kind of simple and don't tell much but the polaroid texture / masking gives it a bit more character. While I think some more building was required in the second image - it isn't as glaring as the actual issue which is: polaroid's don't look like that, and in fact fill the whole square. I think the images would have both benefitted from a tigher aspect ratio and being a bit closer to their subjects with more blur / depth of field cus polo pics are not this clear. So yeah, pictures were nice, maybe just needed some more research or thought on what they're for though: were they meant to be Scenes, or were they meant to be pictures? Got to decide earlier than later otherwise you got a mix and its just not right brother ( Example )


Yoooooo, the fish eye lens, the actually good lighting (idk what you're on about), the blur, the character, the scene - the total bombardment of thought out props with GOOD collisions and their own cool shadows? Bro, pretty epic. Idk why but the thing that stole the show for me was the mops in the corner, looks cool idk why. Nice one, East - don't have much critique to offer here


Scene is looking hella good so far, I think it would have benifited with maybe a tighter aspect ratio in mind. Like if it was a portrait image looking up the trench where all the characters are and maybe change the sun coming from behind to hit the faces of the soldiers and stuff. Coulda be hella cool. Keep working on it Dudu, typically people find the scenebuild more difficult before the lighting


Smudgy smudgy, inky inky, blotchy blotchy, looks great. This specific use of filter really gives it a gothic feel although I think some edges coulda been tighter or adjusted manually. Otherwise, I reckon without the filter as well this is a pretty good scenebuild and gives a good narrative of two cops on the beat. Maybe the little alcove behind the cop on the left could've been darker but then I'm just nit picking. Great stuff :^)
-

Things to think about
Pre-meditated design
  • What is your picture for?
  • Does it fit the style of what you are trying to replicate?
Tighter ratios
  • Does your picture need all this empty space?
    • Can you fill this space in a meaningful way?
  • Can you turn this horizontal landscape, to a vertical (or portrait) picture?

Award for Awareness in thoughtful posing goes to @'77 East
xfUdedG.jpg

-

200w.webp

Take care, have a good halloween

You missed mine :0
 
D

Deleted member 5162

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Nice brain splatter effect, how was it done?
One blood particle was done in-game, part of the source engine. Then I blurred the blood a bit, motion-blurred the head (tried to, at least) and added another additional blood mist image from the internet.