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despite being an active media dev i've never actually submitted anything here, sorta a shame
wouldnt exactly call this a painting but it's more of a drawing in a sorta painterly artstyle
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despite being an active media dev i've never actually submitted anything here, sorta a shame
wouldnt exactly call this a painting but it's more of a drawing in a sorta painterly artstyle
Do enjoy a bit of drawing every now and then, although - the depth of is kinda weird to gauge. Can't tell if there is a fog resting on surfaces, distant mountains or hills or if in fact this is a pov and someone's vision has just gone double (or triple)?. Hope you see what I'm getting at; there's not IT, in this image, I see a black and white landscape that is ready for something to be in it. Love the style, keep it up
An interesting concept put onto this thread here, I appreciate the detail with light on this object (however it was made I don't know). Specifically how all the black lines on the image seem to be shadows drawn from the netting around the uhr 'blob'. Only thing I can really critique here is maybe the form - maybe melded into something to show shades more definitely perhaps. Add some harder edges next time and see what can transpire. Hope to see more, that other model you posted was awesome too.
This is a fab technique or drawing method here. I especially love how shadows are drawn downwards with the rest of the model. Not quite sure how else to describe it but it perfectly captures the dimensions of the figure and I can get a lot of character from it: old, angry, formal - just from the colours, facial expression and clothes shown. The jagged square behind was an excellent idea too since it gives a slight 3D/Card look to it. Can't think of anything wrong, but maybe some environment drawing is the next step? Try a building or smn idk
Pose is cool, lighting coming from the right is pretty good as well and matches the background. The light coming from the camera (and a little left?) giving that blue light is kinda sus though, don't think it suits the rest of the image very well and maybe a darker red to give it a coloured shadow may have fit better? Just an opinion, otherwise there's a nice design here. Cool
source is brokenReally trying to get back into the scenebuild game again so allow me to subject you to some sub-par practice content.
Yeah these are kind of cool, scene builds themselves are kind of simple and don't tell much but the polaroid texture / masking gives it a bit more character. While I think some more building was required in the second image - it isn't as glaring as the actual issue which is: polaroid's don't look like that, and in fact fill the whole square. I think the images would have both benefitted from a tigher aspect ratio and being a bit closer to their subjects with more blur / depth of field cus polo pics are not this clear. So yeah, pictures were nice, maybe just needed some more research or thought on what they're for though: were they meant to be Scenes, or were they meant to be pictures? Got to decide earlier than later otherwise you got a mix and its just not right brother ( Example )
Yoooooo, the fish eye lens, the actually good lighting (idk what you're on about), the blur, the character, the scene - the total bombardment of thought out props with GOOD collisions and their own cool shadows? Bro, pretty epic. Idk why but the thing that stole the show for me was the mops in the corner, looks cool idk why. Nice one, East - don't have much critique to offer here
Scene is looking hella good so far, I think it would have benifited with maybe a tighter aspect ratio in mind. Like if it was a portrait image looking up the trench where all the characters are and maybe change the sun coming from behind to hit the faces of the soldiers and stuff. Coulda be hella cool. Keep working on it Dudu, typically people find the scenebuild more difficult before the lighting
Smudgy smudgy, inky inky, blotchy blotchy, looks great. This specific use of filter really gives it a gothic feel although I think some edges coulda been tighter or adjusted manually. Otherwise, I reckon without the filter as well this is a pretty good scenebuild and gives a good narrative of two cops on the beat. Maybe the little alcove behind the cop on the left could've been darker but then I'm just nit picking. Great stuff :^)
AOTW / WEEK 44 OF 53 / 2020
On time, who woulda thunk it
Yeah these are kind of cool, scene builds themselves are kind of simple and don't tell much but the polaroid texture / masking gives it a bit more character. While I think some more building was required in the second image - it isn't as glaring as the actual issue which is: polaroid's don't look like that, and in fact fill the whole square. I think the images would have both benefitted from a tigher aspect ratio and being a bit closer to their subjects with more blur / depth of field cus polo pics are not this clear. So yeah, pictures were nice, maybe just needed some more research or thought on what they're for though: were they meant to be Scenes, or were they meant to be pictures? Got to decide earlier than later otherwise you got a mix and its just not right brother ( Example )
Yoooooo, the fish eye lens, the actually good lighting (idk what you're on about), the blur, the character, the scene - the total bombardment of thought out props with GOOD collisions and their own cool shadows? Bro, pretty epic. Idk why but the thing that stole the show for me was the mops in the corner, looks cool idk why. Nice one, East - don't have much critique to offer here
Scene is looking hella good so far, I think it would have benifited with maybe a tighter aspect ratio in mind. Like if it was a portrait image looking up the trench where all the characters are and maybe change the sun coming from behind to hit the faces of the soldiers and stuff. Coulda be hella cool. Keep working on it Dudu, typically people find the scenebuild more difficult before the lighting
Smudgy smudgy, inky inky, blotchy blotchy, looks great. This specific use of filter really gives it a gothic feel although I think some edges coulda been tighter or adjusted manually. Otherwise, I reckon without the filter as well this is a pretty good scenebuild and gives a good narrative of two cops on the beat. Maybe the little alcove behind the cop on the left could've been darker but then I'm just nit picking. Great stuff :^)
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Things to think about
Pre-meditated design
Tighter ratios
- What is your picture for?
- Does it fit the style of what you are trying to replicate?
- Does your picture need all this empty space?
- Can you fill this space in a meaningful way?
- Can you turn this horizontal landscape, to a vertical (or portrait) picture?
Award for Awareness in thoughtful posing goes to @'77 East
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Take care, have a good halloween
One blood particle was done in-game, part of the source engine. Then I blurred the blood a bit, motion-blurred the head (tried to, at least) and added another additional blood mist image from the internet.Nice brain splatter effect, how was it done?