TerminatorRP Compendium

Trains

ms paint artist extraordinaire
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i like terminator more than the walking dead so maybe but it seems a bit complicated
 
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Should have added a poll to this one like the Walking Dead one.
 

Subeh

john rebelrp
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ok so update

yes im writing what i said i'd write, also turns out im already up to 4,000 words and i havent even fucking written half of the sections i intend to write

this may take a little longer than 24 hours but i can at least promise a good product by the end of it

@Powley i told u i go ham once i get into the mindset
 
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Powley

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ALRIGHT MOTHERFUCKERS.

YOU WANTED A TRP COMPENDIUM?

HERE'S A FUCKING TRP COMPENDIUM.

@Powley FEAST YOUR EYES ON THIS, BITCH. ALL 5,640 WORDS OF IT.

THE TERMINATOR RP COMPENDIUM

INSPIRED BY TACONBANANA,
WRITTEN BY SUBEH.

___________________________________________________________________________________________________________________


___________________________________________________________________________________________________________________

TERMINATOR RP setting;
the story so far.
_____________________________

The year is 2017; 20 years after Judgement day. For 18 years, humanity lived mostly underground following the nuclear strikes launched by an artificial intelligence known as 'SkyNET' which decimated a lot of the world, killing three billion in the process. In 2015, humanity begun to ascend from the depths, only to come face to face with the machines the A.I. had developed over the course of those 18 years. During the 18 years, SkyNET mostly spent its time gathering resources, intelligence, designing the first Terminator models and exterminating any humans still on the surface.

Humanity's first attempts to oppose the armada were catastrophically unsuccessful. Hundreds of thousands were killed. Soon enough, humanity chose to retreat, hide or simply die - what was the alternative?

Two years on, it's not any better. While the East Coast wasn't seeing nearly as much activity than the West, it's no surprise that it means nothing in the grand scheme of things; humanity barely has a foothold, SkyNET always dozens of steps ahead at every turn. Hundreds, even thousands, die every single day and humanity isn't able to do much to oppose it.

We find ourselves in Maryland; swamps, forests and mountains - the terrain is the only reason humanity has ever stood a chance out here. The earlier model Terminators are continuously held back by the restraints of the land, even permitting resistances in the area to strike occasionally with mostly guerilla-style tactics - but nothing is concrete.

There is no large resistance.
The name 'Tech-Com' doesn't exist and won't for years.
The name 'John Connor' means nothing to anyone.
Humanity has no saving grace this time; they're on their own.
That isn't looking like changing any time soon.

It's fight or die. SkyNET has no interest in taking humans alive.

___________________________________________________________________________________________________________________

TERMINATOR RP setting;
the machines.
_____________________________
Over the years, SkyNET has developed many drones; from massive support drones weighing in at hundreds of tonnes, to humanoid drones, to tiny infiltration drones. All of them serve their own purpose; their own methods of death, their own flaws, their own perfections and their own dangers.

At this point in the timeline - and likely at no point we'd ever see - extremely advanced drones, such as the T-1000 and beyond, do not exist and won't exist for well over a decade. Even if utterly pile-driving humanity, SkyNET is still basic at this point.

Each drone will be labelled with a ✔️ or a ❌; the green tick denotes that it is currently operational, and the red X denotes that it is not currently operational - but it will, or may, be operational sometime in the near future.

Note:
All of these pictures, and the original concepts (albeit altered here and there), are taken directly from TnB's SkyNET Megathread. I credit them for the pictures and the original concepts.

HUMANOID Drones
SkyNET's attempt at dehumanisation.

The T-600 - ✔️
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The first.

Comprised entirely of hardened steel, ballistics are the least of this thing's concern; capable of shrugging off most rifle calibres unless utterly pelted by them, this 7ft-solid monster is arguably a complete moron, incapable of diverse speech aside from basic orders. Its combat pattern typically only consists of walking forward and shooting, meaning defeating it is a pure case of outsmarting it - which isn't hard. Resistances across America are fond of utilising traps/ambushes to deal with them, as they have very little way of recognising they're walking straight into one.

They are typically equipped with repurposed miniguns/chainguns of all kinds, which is fused with their arm. The exposed ammunition pack on their back has been subject to sabotage by ambushers very many times; a flaw SkyNET never bothered to address. In some cases, they can also be seen with grenade launchers.

The T-610 - ✔️
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The 600's pissed off twin.

Virtually identical to the T-600 in almost every way, the only difference being that the 610 is slightly up armoured in comparison to its slightly older brother. It carries twin miniguns, meaning it's capable of utterly shredding any kind of susceptible cover and is typically deployed for such cases.

The T-700 - ✔️
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The first signs of progression.

The T-700 was originally created in response to the sheer redundancy of its predecessor model; the T-600. They are comprised of a steel-hyperalloy mixture, meaning early plasma weaponry utilised by the resistance has already been met with issues - granted, they aren't indestructible against it. They weigh less than their predecessor yet are equally as tall. Psychologically, they are a step up from the 600, meaning they are capable of some form of basic tactics beyond walking forward and shooting - certainly not enough to compare to the tactical ingenuity of a human, but it does make it a little harder to trick.

Typically, they carry some form of plasma weapon in the 30-40 Watt range. In some cases they can be equipped with repurposed M134 miniguns, but they are not fused to the arm like T-600's are.

The T-704 - ✔️
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Lighter and smaller than a typical T-700, T-704's are solely sharpshooter drones and have been known to post up in various locations for days or even weeks at a time, picking off anyone in its sightline. While not perfect, it's hard for them to miss. They carry 65W sniper rifles.

They are ever so slightly smarter than their standard counterpart, although this mostly comes in the form of tactical decisions.


The T-720 - ✔️
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Heavier and stronger.

The T-720 is the 'tank' of the 700 chassis. Wielding a 60W LMG, they are mostly deployed as support drones and will lay down high rates of fire on targets where needed. As stated above, they are heavier, stronger and built to withstand a lot more damage; some have taken RPG rounds directly and still been functioning afterward.

The T-800 - ❌
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The beginning of the end.

T-800's are smart, quick, lighter and a whole lot meaner. Comprised of solely hyperalloy, T-800's are nearly indestructible in comparison to their older siblings, unless held under sustained and heavy fire or fired upon with some form of ordinance. Typically, they are armed with wattage in the 40+ range, meaning they pack more of a punch than any before it.

Capable of far more speech than their predecessors, T-800's will more often than not use psychological warfare against the humans they're fighting, if the situation permits.

While still in production, the West Coast has reported sightings of them here and there, making them an urban legend everywhere else. When sighted, they typically seem to be heading squadrons of other T-700's or T-600's.

The T-800 will become SkyNET's flagship chassis and will see the most innovation out of any other.

The T-804 -
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Much like the 704, the 804 is a marksman drone with a lightened chassis.

Typically carrying some form of 80W sniper rifle (or, in rare cases, 100W anti-tank rifles), these marksmen are credited with accuracy unseen in the past; they do not miss, plain and simple.

They are in production alongside their standard counterpart, albeit in far fewer quantity.


The T-808 -
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Not yet in production, the 808 is a very rare drone and entirely supportive in nature.

99% identical to their standard counterpart, the T-800, the only difference is that they carry a flamethrower that utilises napalm. Typically they are deployed for the razing of areas, such as towns, forests, farms, etc.

They are being produced alongside the T-804 and the T-800.


The T-820 -
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Really, really likes blowing shit up.

An up-armoured variant of the base T-800 model, the T-820 is the first humanoid drone to be equipped with reactive armour, meaning ordinance is practically useless against it - befitting, as the drone is equipped with a SkyNET-made quad-barrel rocket launcher, capable of firing small, low-yield warheads within a second of each other.

They are not currently in production.


The T-831 -
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No one wants to see this guy.

An utterly monstrous, near-indestructible 800 model equipped with more firepower than a 2nd Amendment enthusiast. Their primary weapon, however, is that of a extremely-high-fire-rate, high-wattage set of dual repeating plasma-miniguns capable of blowing through pretty much anything. Its armour is near-unbreakable, laughing off most handheld ordinance, mortars and even an explosive tank round.

Thank fuck, this thing isn't in production - yet.


The T-850 -
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The devil incarnate.

Near human-like intelligence, a chassis that plasma fire and ballistic fire alike can barely even scratch the paint of, weaponry in the mid-wattage range and tactics unseen in any warrior throughout history, the T-850 is the top of the line and is produced in response to the increasing number of reprogrammed drones utilised by the resistances in America.

Killing one will, undoubtedly, result in casualties on the human's side.


The T-882 -

Something only the nightmares of an insane asylum patient could ever conjure.

It won't be here to haunt us for a while.

NON-HUMANOID Drones
The earlier models.

T-20 -✔️
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A miniature support drone, typically only standing at 3 feet.

It's primary purpose was to be deployed alongside - but at a distance - from patrols, capable of providing them with a smoke screen in the event of a firefight. They have been known to participate in hit-and-run tactics, however, and are - on occasion - used for recon, although this was largely removed from their primary function after the creation of the HK-WIDOW.

They are equipped with a pair of 10W mini-cannons that have quite a slow fire-rate; typically only there to ward off would-be attackers. It will almost always retreat in the event of confrontation.


T-70 -✔️
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One of SkyNET's first assault drones.

Meant almost solely for maximum damage output in firefights, the T-70 is a lightweight (for its class) quadruped equipped with a pair of 70W cannons that can fire at a moderate speed. These 70W cannons are capable of tearing through most surfaces, making T-70's especially deadly in urban environments where freedom fighters may be using ruins to their advantage. They are entirely comprised of hardened steel.

They are typically deployed in packs of three or more, accompanied by infantry drones. In the rear of their main carapace they house a singular T-20 support drone, which they can deploy at will.



T-100 -✔️
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The smallest of the heavyweight class.

Standing at 12ft tall when its legs are in idle position, the T-100 is equipped with a pair of 80W repeating cannons; despite having a slow fire-rate, these mobile weapons platforms are capable of destruction on another level. For this reason, they are known to be deployed into areas where the resistance is known to have heavy fortifications, or even vehicles.

It is comprised wholly of hardened steel, though the thickness of its carapace means it can take far more damage than most solely-steel drones. Reports from the West Coast claim to have seen them take three or more RPG rounds before finally becoming non-functional.


T-200 -✔️
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The King.

SkyNET's most mass-produced weapons platform to date, the T-200 is unarguably SkyNET's flagship chassis when it comes to raw dominance.

Often deployed as a singular with multiple T-100 or T-70 escorts - alongside humanoid drones - T-200's are typically reserved for offensives that require quick, hard punches through a highly defended area. Otherwise, they are mostly seen defending SkyNET installations and facilities.

Equipped with a pair of whopper 110W cannons, shoulder-mounted retractable eight-barrel land-to-land and land-to-air missile pods and four 60W repeating cannons on its inner carapace, this some 100 ton monstrosity is meant moreso for obliteration than simple destruction. That being said, they are incredibly slow; with a top speed of only 13.4 km/h. For this reason, they have dozens of ports across their carapace, which are capable of dispersing several modified HK-WIDOW repair drones that will actively seek out damage to the larger machine and repair it.

Reports from the West Coast indicate that the T-200 is simply not worth fighting unless heavy ordinance can be applied.


T-300 -
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The demi-God of the heavyweights.

While not currently in production, the T-300's will eventually replace the T-200's as SkyNET's flagship monstrosity. To label them as a siege platform is an understatement.

Equipped with a shoulder-mounted, chain-fed semi-automatic high-yield grenade launcher, a nine-barrel land-to-land or land-to-air missile pod, an experimental railgun and a tri-barrel 20mm chaingun, this solid-hyperalloy demon is not only capable of beyond maximum damage output, but is next to impossible to destroy.

It is capable of not only dispersing repair drones like its T-200 cousin, but is also capable of dispatching miniature 'missiles' capable of seeking out oncoming missiles - such as RPG rounds - and destroying them before they reach the T-300, meaning typical ordinance cannot be applied to this beast.

God help us all.


T-350 -
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A downsized variant of the T-300, this still 10 foot bipedal walker is still capable of some serious damage.

Originally, this unit was created alongside the T-300 solely to act as escorts for it, and so are only equipped with a pair of 75W high-fire-rate cannons on either arm. Like its larger friend, it is made solely of hyperalloy, meaning it too can shrug off large amounts of damage. While it doesn't have any anti-missile defense systems, the larger T-300 will typically do that on the T-350's behalf.



T-400 -✔️
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A back-line ordinance drone.

Deployed at the back of assault teams, T-400's were produced with the intention of providing long-distance strikes to soften up targets closer to the line.

To do this, the T-400 is equipped with a retractable mortar pod on the rear of its main carapace, capable of extending at various angles and firing off ordinance at a rate of once per ten seconds. These mortars are of moderate yield and are capable of destroying small structures in one shot. Also at its disposal is a low-fire-rate 60W cannon for close up defense and a SkyNET-produced M134-based minigun for the same use.

Due to their more fragile midriff, they are typically quite susceptible to explosives.


T-450 -
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Everything and more.

While the T-450 is still being produced, there have been reported sightings of testings on the West Coast for these upscaled T-400's. They resemble the T-400's purpose.

Carrying the very same mortar pod on its back - yet with higher yield explosives - they are also equipped with a shoulder-mounted railgun, not unlike the one utilised by the T-300; albeit, far less destructive. On top of this, they are also equipped with flares to scramble heat-seeking missiles and utilise a far less effective anti-missile defense system against non-heat-seeking missiles.

With a steel-hyperalloy mixture of armour, they aren't nearly as fragile as their older counterpart.



T-500 -✔️
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Stripped-back T-400's with a whole different use.

With a light steel carapace and some of the quickest speeds in SkyNET's arsenal, these drones are typically deployed to perform hit-and-run assaults - usually in packs of four or more. Their personal arsenals consist solely of dual, extremely-high-fire-rate 30W cannons that are effective in disabling vehicles and destroying cover. It isn't uncommon for them to be used before large assaults, to scramble the defending human force.

They are able to run at a top speed of 50 km/h, making them extremely hard to hit. That being said; upon taking a hit, they are likely to sustain quite a bit of damage.


T-500R -✔️
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Nightmarish.

These almost entirely stripped back T-500 models weigh next to nothing and are equipped with no firearms, due to their extremely peculiar usage; they are often deployed in darker, more claustrophobic areas and are designed to hunt down the squatters of these areas... or even lure them in. The weapons they do have, however, are foot-long pincers capable of slicing clean through flesh and bone alike.

Capable of moving in bursts excess of 80km/h, these nightmarish machines of the dark are almost impossible to hit; to make matters worse, they're equipped with an internal device which makes their entire carapace 'vibrate' rapidly on command, making them appear as a blur to human eyes. This is typically done on approach to a human target.

On top of this, they are able to record the screams and pleas of its previous victims, enabling it to play them back when it believes a target is nearby; if the would-be victim takes the bait, they will typically attack from the complete darkness and slice a person apart.

To be this fast, though, there is a problem; almost any kind of fire can destroy it. There have been cases of small rifle rounds being able to destroy them.. if you can actually hit them in the first place.

They are very rarely seen outside.


HUNTER-KILLER Drones
Drones with unique uses.

HK-WIDOW -✔️
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The smallest of SkyNET's many designs.

Widely used and produced due to their extremely cheap production cost, HK-WIDOW's are deployed at random to seek out human fortifications and infiltrate them to record useful data or even sabotage equipment, utilising the tiny 5W laser that makes up its main carapace.

Only 10 inches tall, these little pests aren't really capable of any kind of attack outside of giving you a slight burn at a short distance. Typically, however, they will opt to borrow underneath loose surfaces using digging mechanisms on the lower front of its carapace to avoid detection.



HK-HARVESTER -✔️
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Mobile troop transports, prison cells and siege platforms.

A multi-use, two-story tall hunter-killer designed primarily for transport; while some are equipped with bays in their main carapace to transport ten or more humanoid drones at once, many are instead equipped with bays to house human occupants; this is mostly for prisoner acquisition, if the need arises. Some have even been known to transport and deploy squadrons of T-500's.

That being said, they are also a cheap-to-manufacture alternative to the T-200's, equipped with a pair of 85W cannons that are easily able to rip through most human defenses. Unlike T-200's, they are usually deployed in packs of three or more.

Due to their relative lack of armour, a few good whacks with explosives usually bring the suckers down - but one must be careful of the inevitable entrance of the drones they were once transporting.


HK-AERIAL -✔️
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The first hunter-killer model.

Produced in the early years to hunt down surface survivors amid the recent destruction, HK-AERIAL's are capable of highly versatile flight and outmatch any human aircraft outside of jets - which were all destroyed regardless.

On their nose, HK-AERIAL's utilise a pair of 60W machine guns, which are typically used in aerial or ground engagements. As well as this, they are equipped with a retractable cannon on their underside, which is capable of firing a singular burst of a 200W beam which will decimate a large area. This cannon can be alternated between singular beam and multi-beam configuration, depending on the circumstances.

Offensive capabilities aside, it also acts as troop transport; it, in the main body of its carapace, can house a dozen humanoid drones to deploy at will; alternatively, it can also carry three T-70's, or one T-100.

One or two strikes with an RPG round is usually enough to blow out the engine; sometimes even a well-placed series of high-calibre rounds is enough. The drone, upon acknowledging its demise, will attempt to crash into the nearest selection of human targets - if not that, defenses.



HK-DRILLER -✔️
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One of the earliest SkyNET heavyweights.

Surprisingly a utility drone by original nature, the HK-DRILLER lives up to its name; it was first made with the intention of being a mining drone, used to collect resources on behalf of SkyNET. They are rarely seen in front line environments, but can be deadly if they are; their worryingly high wattage drills can be used for medium range assaults, which will undoubtedly decimate anything in comes into contact with.

They are escorted usually by several other drones of varying types and is capable of deploying dozens of modified HK-WIDOW drones, which are typically used to assist in breaking apart more fragile materials.


HK-TRANSPORT -

A rumour among the resistances.

These barge-like aircrafts have been reportedly seen by human scouts, claiming that they are being built in some of SkyNET's inner-land development facilities.

If the rumours are true, these HK-TRANSPORT's vary in model, size and purpose; their primary purpose being that of large troop transports, which can deploy dozens of HK-AERIAL's - additionally, it houses almost every drone SkyNET has in its arsenal, making it a high value target for anyone with enough ordinance to destroy something this massive.

The facilities producing these air-barges are said to be so large they block out the sun for kilometers, having taken over entire regions to house the facilities alone. It's a rumour most choose to avoid for their own sanity.

INFILTRATOR Drones
Drones designed for the infiltration of human organisations.

T-600 - ✔️

The least successful of all infiltration units, with very few instances of successful use.

Equipped with an early 'skin' that barely covered most of its stocky carapace, these drones were sent into the field to try and 'communicate' with humans; some did out of fear, but mostly the humans just attacked it, as it was rarely actually equipped with a weapon.

Barely human and using only basic commands, these failures often just asked where the leader of an organisation was... obviously so they could go and kill them. SkyNET wasn't all too well off on the human understanding department when these were in use.

As a result; they are no longer being produced. That being said; sometimes, you may stumble across an old T-600 infiltrator which was later converted to a typical assault unit, meaning they still have their old skins.


T-700 -✔️

Using a slightly more convincing skin than its predecessor, the T-700 infiltrator did see a few successful uses here and there; from a distance, the T-700 infiltrator simply looks like an extremely pale, tall man - initially, humanity was unaware of SkyNET's intentions with infiltrator drones, so some did actually fall victim to these infiltrators.

These were the first drones to ever have enabled R/W, rudimentary as it was.



T-800 -✔️

This is where it gets interesting.

T-800 models - with their substantially more advanced R/W - were quite successful in several short-term and long-term infiltration deployments, being responsible for very many sabotages and assassinations. Some of these units were so successful that they were able to join organisations as 'freedom fighters' in order to achieve their goals.

With human-like skin, facial features, realistic heights and fairly advanced understanding of human psychology, these infiltrators would become the flagship of the infiltrator line and are still in operation today.

These are the first infiltrator models to also see sub-models, which typically included some sort of modification depending upon the goal of the individual unit.



T-850 -

A new level of infiltrator.

T-850 infiltrators - while still not in production - are nightmare fuel; human-like skin, highly advanced understandings of human psychology, advanced R/W, layerings of artificial bone over their internal metal structures, near-flawless behaviour and indestructability, these infiltrators are near impossible to detect until it's far too late.

Later T-850 models begun to experiment with feigned organs, after infiltration units reporting back that humans were attempting to surgically identify organs within suspicious humans; yes, infiltration units had sparked so much paranoia that humans were beginning to cut each other open just to make sure.



T-888 -

Indistinguishable from a human.

Indestructible when revealed.

We won't be seeing them for a long time.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the weapons.
_____________________________
HUMANITY's Arsenal

Comprised mostly of early to mid 90's weapons that were mass produced/imported in the United States, humanity mainly relies on ballistics to fight the machines; varying calibres are in play, with well-off organisations opting for mid-to-high calibres being given to their fighters as opposed to lower calibres, due to the redundancy of them.

Less organised groups or even lone wolves may not be able to afford such things, and so they are typically stuck with lower-end weaponry.

This all being said; slowly but surely, plasma weaponry is beginning to seep into the fold across the USA - primarily on the West Coast, but we're seeing more and more of it flock elsewhere as time goes on. Most plasma weaponry in the resistance consists of 'jury-rigs'; plasma weapons using ballistic weapons as a base, their receivers, magazines and various other pieces of the firearms replaced to instead house torn-out equipment from stolen SkyNET plasma weapons. They are typically unreliable, prone to extreme overheating and have even been known to blow up in the user's hands if not properly maintained.

Fully-fledged plasma weaponry has not yet entered human hands.

SkyNET's Arsenal

Far more diverse than their opposition.

Ordinance of all sizes, explosives of all kinds, plasma varying from 10W to wattages in the hundreds; SkyNET has an absolute slew of weaponry at its disposal and doesn't rely on repurposing nearly as much as it did early on in the war with humanity.

Earlier model humanoid drones were known to use repurposed human weapons, however, such as the M134.

It's noteworthy that humans cannot use SkyNET weapons due to their unique method of venting excess plasma; this venting plasma is known to latch onto human skin and cause it to melt on contact, making usage unviable unless the human utilising it is okay with dying afterward.

A note regarding weaponry for this setting

We can't skip out on weapon variety. I'm sorry, we can't.

This isn't HL2RP. This isn't a setting wherein you can just have 5 main weapons and that's it. For this to work, you need dozens of available weapons - especially on the SkyNET side of things, but the human side can't be skipped out either.

Acquiring weapons could easily just be staff-controlled, through events or other means. Wouldn't be hard at all.

A note regarding ammunition

Again; unlike HL2RP, this is not a setting wherein ammunition can be extremely scarce - it makes the combat completely dull.

In TRP they actually have an ammunition 'box', which you can simply hit E on and it'll fill you up on ammunition for whatever gun you're holding - it isn't a bad idea, honestly, because no one likes having to save up for ammunition and it's shitty to have to miss out on the entire premise of the setting because you couldn't scrounge up fucking ammo.

If you want ammunition scarcity, go to HL2RP; that's just the case, take it or leave it.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the combat.
_____________________________
The crown jewel of the setting; what you can expect to find.

There will be three types of combat utilised in TerminatorRP; S2M, S2K and S2RP.

S2M & S2K

In TerminatorRP S2K the idea is to make it as cinematic, thrill-seeking and chaotic as possible. The way to achieve this is by the two sides using different methods of combat entirely.

In an S2K engagement, Terminators have exceedingly high health; T-600's would have 3,000, while T-800's may have 5,000 - thousands, is the point. Humans will have the standard 100, plus armour. This means that humans are authorised to S2K to their hearts content, but Terminators must S2M unless;

  • The human they're fighting is charging directly at them.
  • The human they're fighting won't use cover.
  • The human they're fighting is being overly obnoxious, or otherwise moronic.
Etc.

By doing this, Terminators retain their status as unstoppable killing machines while also giving humans a chance to actually win. Humans are forced to use decent tactics so they aren't obliterated, and have to team up to actually down a Terminator due to their extremely high health.

S2K is intended to be highly cinematic, fun and overall pretty forgiving; not the main form of combat, though, and shouldn't be overdone.

S2RP

S2RP is the main form of combat utilised on the server.

Usually S2RP is a pain to manage, but here it isn't; Terminators have the clear advantage and so powergame isn't usually too much of an issue because, well... RP'ing a Terminator in S2RP is basically just controlled powergaming, really. This of course providing the Terminator in question isn't too much of a retard about it.

Were a human to one-on-one S2RP a Terminator; chances are, they're fucked - outside of escaping, of course. In order to win, players must team up against Terminators in order to win. Typically the idea is that all the humans go, and then the Terminator goes.

Terminators just have to be as vigilant as possible and ensure they're reading all the lines to know what's going on. It isn't hard, really, and honestly doesn't need that much staff oversight once people get the picture.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the day-to-day of the server.
_____________________________

Now, this is fairly circumstantial.

Overall, players - on a day-to-day basis - will be subject to dangers beyond all belief, and that means that PK risk is extremely high; see more on that below. The combat is unforgiving, the life expectancy is low and people need to enter realising that.

Day-to-day, people will find themselves with one simple goal; further themselves against the machines.

Staff will be charged with giving objectives to the humans every so often and SkyNET players - basically being their own miniature event team, in essence - will also have the obligation to constantly be out and about, giving roaming humans something to fight/run away from.

TRP is player-freedom-driven; players need to have the ability to take their dreams and make them a reality, through struggle and team-work. Staff and other players alike need to be extremely accommodating for this.

On every map (see: revolving map system, below) the humans will have a 'safespace' somewhere on the map, which is usually wherever they've personally chosen to be on that map. This 'safespace' isn't exactly completely safe; yes, it won't be getting attacked every five seconds and Terminators can't attack it whenever they damn well please, but staff can - and will - make the call for Terminators to raid the base, usually following its discovery. This means players will be divided often, and constantly required to not be morons and get themselves discovered.

Players, generally speaking, may do what they please; lone wolves trying to survive against the machines, groups, whatever they want to do - it's theirs to work with.

To survive is to act; you won't get by sitting around.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the PK system.
_____________________________

Let's get this out of the way before anything else;

S2K PK's will not exist; no, go away, fuck off, not happening. Don't even consider it.

Now that's been said;

PK's on TRP will naturally be very frequent, due to the highly volatile nature of the setting; any death in S2RP is a PK, no matter what. It doesn't matter if you instigated it or not, or if you were killed as a result of someone's actions - if you die in S2RP, you are PK'd; flat. Deal with it; the volatile nature of this server is its core, so don't play if you don't want to die easily.

Wits are rewarded; idiocy is punished. Suck it up, cupcake.


___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the vehicles.
_____________________________
Vehicles. Yes; there are vehicles.

Vehicles are likely to be found, and repaired, by any human who wishes to have one. This can be done through an authorisation, and the staff team must be lenient with it. Chances are people's vehicles will be destroyed pretty damn quickly.

From small scout vehicles to literal fucking tanks, many vehicles will pop up throughout the course of the server. Like guns, this isn't something we can skip out on.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the staff team.
_____________________________
The staff team will be solely responsible for the furthering of the narrative; but, they cannot go as far as to end up being a reliance to players.

The job of the staff team would be to incite creativity in the players, to ensure they've been provided with enough opportunities to entertain themselves rather than be constantly coddled by the staff team.

Obviously this would see expansion in the event of actual consideration; it isn't worth completely writing up right now.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
in closing.
_____________________________
We must learn to acknowledge one thing with this concept; it is combat-centric. Yes, naturally, there's going to be passive-RP just like any other setting, but players cannot join expecting to only get passive-RP and nothing else - this is an unforgiving world taken over by metal and circuits, the machines constantly vying to obliterate humanity at all costs.

This would be an action-packed, memorable, volatile and non-realistic setting - naturally we'd have to stay on the side of realism where it applies, but this is one of the very many instances where we truly have to understand that this is a case of gameplay over realism in almost every case.

Note:

If anyone has any suggestions for a segment to write, expand upon or generally a topic they want me to explain, just quote me here or tell me on steam; I'm up for the challenge!

That being said; I want everyone to understand something here.

I'm not blowing smoke up my own arse saying I'd be offered an SD position in any case, but I need to get it out there; I can't help with this, if it's ever actually made a thing. At least not right now; maybe sometime in the future, but not now. I have far too much going on.

This server will need dedication and passion from a lot of people to work. It'll be a challenge, but it'll be priceless if done properly.

Thanks for reading.


___________________________________________________________________________________________________________________



pog
 
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M3lon

Approved by Erdogan
GTA RP Playtester
Joined
Jun 13, 2016
Messages
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ALRIGHT MOTHERFUCKERS.

YOU WANTED A TRP COMPENDIUM?

HERE'S A FUCKING TRP COMPENDIUM.

@Powley FEAST YOUR EYES ON THIS, BITCH. ALL 5,640 WORDS OF IT.

THE TERMINATOR RP COMPENDIUM

INSPIRED BY TACONBANANA,
WRITTEN BY SUBEH.

___________________________________________________________________________________________________________________


___________________________________________________________________________________________________________________

TERMINATOR RP setting;
the story so far.
_____________________________

The year is 2017; 20 years after Judgement day. For 18 years, humanity lived mostly underground following the nuclear strikes launched by an artificial intelligence known as 'SkyNET' which decimated a lot of the world, killing three billion in the process. In 2015, humanity begun to ascend from the depths, only to come face to face with the machines the A.I. had developed over the course of those 18 years. During the 18 years, SkyNET mostly spent its time gathering resources, intelligence, designing the first Terminator models and exterminating any humans still on the surface.

Humanity's first attempts to oppose the armada were catastrophically unsuccessful. Hundreds of thousands were killed. Soon enough, humanity chose to retreat, hide or simply die - what was the alternative?

Two years on, it's not any better. While the East Coast wasn't seeing nearly as much activity than the West, it's no surprise that it means nothing in the grand scheme of things; humanity barely has a foothold, SkyNET always dozens of steps ahead at every turn. Hundreds, even thousands, die every single day and humanity isn't able to do much to oppose it.

We find ourselves in Maryland; swamps, forests and mountains - the terrain is the only reason humanity has ever stood a chance out here. The earlier model Terminators are continuously held back by the restraints of the land, even permitting resistances in the area to strike occasionally with mostly guerilla-style tactics - but nothing is concrete.

There is no large resistance.
The name 'Tech-Com' doesn't exist and won't for years.
The name 'John Connor' means nothing to anyone.
Humanity has no saving grace this time; they're on their own.
That isn't looking like changing any time soon.

It's fight or die. SkyNET has no interest in taking humans alive.

___________________________________________________________________________________________________________________

TERMINATOR RP setting;
the machines.
_____________________________
Over the years, SkyNET has developed many drones; from massive support drones weighing in at hundreds of tonnes, to humanoid drones, to tiny infiltration drones. All of them serve their own purpose; their own methods of death, their own flaws, their own perfections and their own dangers.

At this point in the timeline - and likely at no point we'd ever see - extremely advanced drones, such as the T-1000 and beyond, do not exist and won't exist for well over a decade. Even if utterly pile-driving humanity, SkyNET is still basic at this point.

Each drone will be labelled with a ✔️ or a ❌; the green tick denotes that it is currently operational, and the red X denotes that it is not currently operational - but it will, or may, be operational sometime in the near future.

Note:
All of these pictures, and the original concepts (albeit altered here and there), are taken directly from TnB's SkyNET Megathread. I credit them for the pictures and the original concepts.

HUMANOID Drones
SkyNET's attempt at dehumanisation.

The T-600 - ✔️
X8nBtNy.png

The first.

Comprised entirely of hardened steel, ballistics are the least of this thing's concern; capable of shrugging off most rifle calibres unless utterly pelted by them, this 7ft-solid monster is arguably a complete moron, incapable of diverse speech aside from basic orders. Its combat pattern typically only consists of walking forward and shooting, meaning defeating it is a pure case of outsmarting it - which isn't hard. Resistances across America are fond of utilising traps/ambushes to deal with them, as they have very little way of recognising they're walking straight into one.

They are typically equipped with repurposed miniguns/chainguns of all kinds, which is fused with their arm. The exposed ammunition pack on their back has been subject to sabotage by ambushers very many times; a flaw SkyNET never bothered to address. In some cases, they can also be seen with grenade launchers.

The T-610 - ✔️
Rpm3dTD.png

The 600's pissed off twin.

Virtually identical to the T-600 in almost every way, the only difference being that the 610 is slightly up armoured in comparison to its slightly older brother. It carries twin miniguns, meaning it's capable of utterly shredding any kind of susceptible cover and is typically deployed for such cases.

The T-700 - ✔️
lf0H6us.png

The first signs of progression.

The T-700 was originally created in response to the sheer redundancy of its predecessor model; the T-600. They are comprised of a steel-hyperalloy mixture, meaning early plasma weaponry utilised by the resistance has already been met with issues - granted, they aren't indestructible against it. They weigh less than their predecessor yet are equally as tall. Psychologically, they are a step up from the 600, meaning they are capable of some form of basic tactics beyond walking forward and shooting - certainly not enough to compare to the tactical ingenuity of a human, but it does make it a little harder to trick.

Typically, they carry some form of plasma weapon in the 30-40 Watt range. In some cases they can be equipped with repurposed M134 miniguns, but they are not fused to the arm like T-600's are.

The T-704 - ✔️
kK4WaNi.png

Lighter and smaller than a typical T-700, T-704's are solely sharpshooter drones and have been known to post up in various locations for days or even weeks at a time, picking off anyone in its sightline. While not perfect, it's hard for them to miss. They carry 65W sniper rifles.

They are ever so slightly smarter than their standard counterpart, although this mostly comes in the form of tactical decisions.


The T-720 - ✔️
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Heavier and stronger.

The T-720 is the 'tank' of the 700 chassis. Wielding a 60W LMG, they are mostly deployed as support drones and will lay down high rates of fire on targets where needed. As stated above, they are heavier, stronger and built to withstand a lot more damage; some have taken RPG rounds directly and still been functioning afterward.

The T-800 - ❌
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The beginning of the end.

T-800's are smart, quick, lighter and a whole lot meaner. Comprised of solely hyperalloy, T-800's are nearly indestructible in comparison to their older siblings, unless held under sustained and heavy fire or fired upon with some form of ordinance. Typically, they are armed with wattage in the 40+ range, meaning they pack more of a punch than any before it.

Capable of far more speech than their predecessors, T-800's will more often than not use psychological warfare against the humans they're fighting, if the situation permits.

While still in production, the West Coast has reported sightings of them here and there, making them an urban legend everywhere else. When sighted, they typically seem to be heading squadrons of other T-700's or T-600's.

The T-800 will become SkyNET's flagship chassis and will see the most innovation out of any other.

The T-804 -
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Much like the 704, the 804 is a marksman drone with a lightened chassis.

Typically carrying some form of 80W sniper rifle (or, in rare cases, 100W anti-tank rifles), these marksmen are credited with accuracy unseen in the past; they do not miss, plain and simple.

They are in production alongside their standard counterpart, albeit in far fewer quantity.


The T-808 -
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Not yet in production, the 808 is a very rare drone and entirely supportive in nature.

99% identical to their standard counterpart, the T-800, the only difference is that they carry a flamethrower that utilises napalm. Typically they are deployed for the razing of areas, such as towns, forests, farms, etc.

They are being produced alongside the T-804 and the T-800.


The T-820 -
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Really, really likes blowing shit up.

An up-armoured variant of the base T-800 model, the T-820 is the first humanoid drone to be equipped with reactive armour, meaning ordinance is practically useless against it - befitting, as the drone is equipped with a SkyNET-made quad-barrel rocket launcher, capable of firing small, low-yield warheads within a second of each other.

They are not currently in production.


The T-831 -
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No one wants to see this guy.

An utterly monstrous, near-indestructible 800 model equipped with more firepower than a 2nd Amendment enthusiast. Their primary weapon, however, is that of a extremely-high-fire-rate, high-wattage set of dual repeating plasma-miniguns capable of blowing through pretty much anything. Its armour is near-unbreakable, laughing off most handheld ordinance, mortars and even an explosive tank round.

Thank fuck, this thing isn't in production - yet.


The T-850 -
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The devil incarnate.

Near human-like intelligence, a chassis that plasma fire and ballistic fire alike can barely even scratch the paint of, weaponry in the mid-wattage range and tactics unseen in any warrior throughout history, the T-850 is the top of the line and is produced in response to the increasing number of reprogrammed drones utilised by the resistances in America.

Killing one will, undoubtedly, result in casualties on the human's side.


The T-882 -

Something only the nightmares of an insane asylum patient could ever conjure.

It won't be here to haunt us for a while.

NON-HUMANOID Drones
The earlier models.

T-20 -✔️
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A miniature support drone, typically only standing at 3 feet.

It's primary purpose was to be deployed alongside - but at a distance - from patrols, capable of providing them with a smoke screen in the event of a firefight. They have been known to participate in hit-and-run tactics, however, and are - on occasion - used for recon, although this was largely removed from their primary function after the creation of the HK-WIDOW.

They are equipped with a pair of 10W mini-cannons that have quite a slow fire-rate; typically only there to ward off would-be attackers. It will almost always retreat in the event of confrontation.


T-70 -✔️
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One of SkyNET's first assault drones.

Meant almost solely for maximum damage output in firefights, the T-70 is a lightweight (for its class) quadruped equipped with a pair of 70W cannons that can fire at a moderate speed. These 70W cannons are capable of tearing through most surfaces, making T-70's especially deadly in urban environments where freedom fighters may be using ruins to their advantage. They are entirely comprised of hardened steel.

They are typically deployed in packs of three or more, accompanied by infantry drones. In the rear of their main carapace they house a singular T-20 support drone, which they can deploy at will.



T-100 -✔️
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The smallest of the heavyweight class.

Standing at 12ft tall when its legs are in idle position, the T-100 is equipped with a pair of 80W repeating cannons; despite having a slow fire-rate, these mobile weapons platforms are capable of destruction on another level. For this reason, they are known to be deployed into areas where the resistance is known to have heavy fortifications, or even vehicles.

It is comprised wholly of hardened steel, though the thickness of its carapace means it can take far more damage than most solely-steel drones. Reports from the West Coast claim to have seen them take three or more RPG rounds before finally becoming non-functional.


T-200 -✔️
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The King.

SkyNET's most mass-produced weapons platform to date, the T-200 is unarguably SkyNET's flagship chassis when it comes to raw dominance.

Often deployed as a singular with multiple T-100 or T-70 escorts - alongside humanoid drones - T-200's are typically reserved for offensives that require quick, hard punches through a highly defended area. Otherwise, they are mostly seen defending SkyNET installations and facilities.

Equipped with a pair of whopper 110W cannons, shoulder-mounted retractable eight-barrel land-to-land and land-to-air missile pods and four 60W repeating cannons on its inner carapace, this some 100 ton monstrosity is meant moreso for obliteration than simple destruction. That being said, they are incredibly slow; with a top speed of only 13.4 km/h. For this reason, they have dozens of ports across their carapace, which are capable of dispersing several modified HK-WIDOW repair drones that will actively seek out damage to the larger machine and repair it.

Reports from the West Coast indicate that the T-200 is simply not worth fighting unless heavy ordinance can be applied.


T-300 -
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The demi-God of the heavyweights.

While not currently in production, the T-300's will eventually replace the T-200's as SkyNET's flagship monstrosity. To label them as a siege platform is an understatement.

Equipped with a shoulder-mounted, chain-fed semi-automatic high-yield grenade launcher, a nine-barrel land-to-land or land-to-air missile pod, an experimental railgun and a tri-barrel 20mm chaingun, this solid-hyperalloy demon is not only capable of beyond maximum damage output, but is next to impossible to destroy.

It is capable of not only dispersing repair drones like its T-200 cousin, but is also capable of dispatching miniature 'missiles' capable of seeking out oncoming missiles - such as RPG rounds - and destroying them before they reach the T-300, meaning typical ordinance cannot be applied to this beast.

God help us all.


T-350 -
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A downsized variant of the T-300, this still 10 foot bipedal walker is still capable of some serious damage.

Originally, this unit was created alongside the T-300 solely to act as escorts for it, and so are only equipped with a pair of 75W high-fire-rate cannons on either arm. Like its larger friend, it is made solely of hyperalloy, meaning it too can shrug off large amounts of damage. While it doesn't have any anti-missile defense systems, the larger T-300 will typically do that on the T-350's behalf.



T-400 -✔️
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A back-line ordinance drone.

Deployed at the back of assault teams, T-400's were produced with the intention of providing long-distance strikes to soften up targets closer to the line.

To do this, the T-400 is equipped with a retractable mortar pod on the rear of its main carapace, capable of extending at various angles and firing off ordinance at a rate of once per ten seconds. These mortars are of moderate yield and are capable of destroying small structures in one shot. Also at its disposal is a low-fire-rate 60W cannon for close up defense and a SkyNET-produced M134-based minigun for the same use.

Due to their more fragile midriff, they are typically quite susceptible to explosives.


T-450 -
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Everything and more.

While the T-450 is still being produced, there have been reported sightings of testings on the West Coast for these upscaled T-400's. They resemble the T-400's purpose.

Carrying the very same mortar pod on its back - yet with higher yield explosives - they are also equipped with a shoulder-mounted railgun, not unlike the one utilised by the T-300; albeit, far less destructive. On top of this, they are also equipped with flares to scramble heat-seeking missiles and utilise a far less effective anti-missile defense system against non-heat-seeking missiles.

With a steel-hyperalloy mixture of armour, they aren't nearly as fragile as their older counterpart.



T-500 -✔️
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Stripped-back T-400's with a whole different use.

With a light steel carapace and some of the quickest speeds in SkyNET's arsenal, these drones are typically deployed to perform hit-and-run assaults - usually in packs of four or more. Their personal arsenals consist solely of dual, extremely-high-fire-rate 30W cannons that are effective in disabling vehicles and destroying cover. It isn't uncommon for them to be used before large assaults, to scramble the defending human force.

They are able to run at a top speed of 50 km/h, making them extremely hard to hit. That being said; upon taking a hit, they are likely to sustain quite a bit of damage.


T-500R -✔️
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Nightmarish.

These almost entirely stripped back T-500 models weigh next to nothing and are equipped with no firearms, due to their extremely peculiar usage; they are often deployed in darker, more claustrophobic areas and are designed to hunt down the squatters of these areas... or even lure them in. The weapons they do have, however, are foot-long pincers capable of slicing clean through flesh and bone alike.

Capable of moving in bursts excess of 80km/h, these nightmarish machines of the dark are almost impossible to hit; to make matters worse, they're equipped with an internal device which makes their entire carapace 'vibrate' rapidly on command, making them appear as a blur to human eyes. This is typically done on approach to a human target.

On top of this, they are able to record the screams and pleas of its previous victims, enabling it to play them back when it believes a target is nearby; if the would-be victim takes the bait, they will typically attack from the complete darkness and slice a person apart.

To be this fast, though, there is a problem; almost any kind of fire can destroy it. There have been cases of small rifle rounds being able to destroy them.. if you can actually hit them in the first place.

They are very rarely seen outside.


HUNTER-KILLER Drones
Drones with unique uses.

HK-WIDOW -✔️
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The smallest of SkyNET's many designs.

Widely used and produced due to their extremely cheap production cost, HK-WIDOW's are deployed at random to seek out human fortifications and infiltrate them to record useful data or even sabotage equipment, utilising the tiny 5W laser that makes up its main carapace.

Only 10 inches tall, these little pests aren't really capable of any kind of attack outside of giving you a slight burn at a short distance. Typically, however, they will opt to borrow underneath loose surfaces using digging mechanisms on the lower front of its carapace to avoid detection.



HK-HARVESTER -✔️
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Mobile troop transports, prison cells and siege platforms.

A multi-use, two-story tall hunter-killer designed primarily for transport; while some are equipped with bays in their main carapace to transport ten or more humanoid drones at once, many are instead equipped with bays to house human occupants; this is mostly for prisoner acquisition, if the need arises. Some have even been known to transport and deploy squadrons of T-500's.

That being said, they are also a cheap-to-manufacture alternative to the T-200's, equipped with a pair of 85W cannons that are easily able to rip through most human defenses. Unlike T-200's, they are usually deployed in packs of three or more.

Due to their relative lack of armour, a few good whacks with explosives usually bring the suckers down - but one must be careful of the inevitable entrance of the drones they were once transporting.


HK-AERIAL -✔️
e2c0da12fe7a77e6c0492b1e0272803c.png

The first hunter-killer model.

Produced in the early years to hunt down surface survivors amid the recent destruction, HK-AERIAL's are capable of highly versatile flight and outmatch any human aircraft outside of jets - which were all destroyed regardless.

On their nose, HK-AERIAL's utilise a pair of 60W machine guns, which are typically used in aerial or ground engagements. As well as this, they are equipped with a retractable cannon on their underside, which is capable of firing a singular burst of a 200W beam which will decimate a large area. This cannon can be alternated between singular beam and multi-beam configuration, depending on the circumstances.

Offensive capabilities aside, it also acts as troop transport; it, in the main body of its carapace, can house a dozen humanoid drones to deploy at will; alternatively, it can also carry three T-70's, or one T-100.

One or two strikes with an RPG round is usually enough to blow out the engine; sometimes even a well-placed series of high-calibre rounds is enough. The drone, upon acknowledging its demise, will attempt to crash into the nearest selection of human targets - if not that, defenses.



HK-DRILLER -✔️
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One of the earliest SkyNET heavyweights.

Surprisingly a utility drone by original nature, the HK-DRILLER lives up to its name; it was first made with the intention of being a mining drone, used to collect resources on behalf of SkyNET. They are rarely seen in front line environments, but can be deadly if they are; their worryingly high wattage drills can be used for medium range assaults, which will undoubtedly decimate anything in comes into contact with.

They are escorted usually by several other drones of varying types and is capable of deploying dozens of modified HK-WIDOW drones, which are typically used to assist in breaking apart more fragile materials.


HK-TRANSPORT -

A rumour among the resistances.

These barge-like aircrafts have been reportedly seen by human scouts, claiming that they are being built in some of SkyNET's inner-land development facilities.

If the rumours are true, these HK-TRANSPORT's vary in model, size and purpose; their primary purpose being that of large troop transports, which can deploy dozens of HK-AERIAL's - additionally, it houses almost every drone SkyNET has in its arsenal, making it a high value target for anyone with enough ordinance to destroy something this massive.

The facilities producing these air-barges are said to be so large they block out the sun for kilometers, having taken over entire regions to house the facilities alone. It's a rumour most choose to avoid for their own sanity.

INFILTRATOR Drones
Drones designed for the infiltration of human organisations.

T-600 - ✔️

The least successful of all infiltration units, with very few instances of successful use.

Equipped with an early 'skin' that barely covered most of its stocky carapace, these drones were sent into the field to try and 'communicate' with humans; some did out of fear, but mostly the humans just attacked it, as it was rarely actually equipped with a weapon.

Barely human and using only basic commands, these failures often just asked where the leader of an organisation was... obviously so they could go and kill them. SkyNET wasn't all too well off on the human understanding department when these were in use.

As a result; they are no longer being produced. That being said; sometimes, you may stumble across an old T-600 infiltrator which was later converted to a typical assault unit, meaning they still have their old skins.


T-700 -✔️

Using a slightly more convincing skin than its predecessor, the T-700 infiltrator did see a few successful uses here and there; from a distance, the T-700 infiltrator simply looks like an extremely pale, tall man - initially, humanity was unaware of SkyNET's intentions with infiltrator drones, so some did actually fall victim to these infiltrators.

These were the first drones to ever have enabled R/W, rudimentary as it was.



T-800 -✔️

This is where it gets interesting.

T-800 models - with their substantially more advanced R/W - were quite successful in several short-term and long-term infiltration deployments, being responsible for very many sabotages and assassinations. Some of these units were so successful that they were able to join organisations as 'freedom fighters' in order to achieve their goals.

With human-like skin, facial features, realistic heights and fairly advanced understanding of human psychology, these infiltrators would become the flagship of the infiltrator line and are still in operation today.

These are the first infiltrator models to also see sub-models, which typically included some sort of modification depending upon the goal of the individual unit.



T-850 -

A new level of infiltrator.

T-850 infiltrators - while still not in production - are nightmare fuel; human-like skin, highly advanced understandings of human psychology, advanced R/W, layerings of artificial bone over their internal metal structures, near-flawless behaviour and indestructability, these infiltrators are near impossible to detect until it's far too late.

Later T-850 models begun to experiment with feigned organs, after infiltration units reporting back that humans were attempting to surgically identify organs within suspicious humans; yes, infiltration units had sparked so much paranoia that humans were beginning to cut each other open just to make sure.



T-888 -

Indistinguishable from a human.

Indestructible when revealed.

We won't be seeing them for a long time.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the weapons.
_____________________________
HUMANITY's Arsenal

Comprised mostly of early to mid 90's weapons that were mass produced/imported in the United States, humanity mainly relies on ballistics to fight the machines; varying calibres are in play, with well-off organisations opting for mid-to-high calibres being given to their fighters as opposed to lower calibres, due to the redundancy of them.

Less organised groups or even lone wolves may not be able to afford such things, and so they are typically stuck with lower-end weaponry.

This all being said; slowly but surely, plasma weaponry is beginning to seep into the fold across the USA - primarily on the West Coast, but we're seeing more and more of it flock elsewhere as time goes on. Most plasma weaponry in the resistance consists of 'jury-rigs'; plasma weapons using ballistic weapons as a base, their receivers, magazines and various other pieces of the firearms replaced to instead house torn-out equipment from stolen SkyNET plasma weapons. They are typically unreliable, prone to extreme overheating and have even been known to blow up in the user's hands if not properly maintained.

Fully-fledged plasma weaponry has not yet entered human hands.

SkyNET's Arsenal

Far more diverse than their opposition.

Ordinance of all sizes, explosives of all kinds, plasma varying from 10W to wattages in the hundreds; SkyNET has an absolute slew of weaponry at its disposal and doesn't rely on repurposing nearly as much as it did early on in the war with humanity.

Earlier model humanoid drones were known to use repurposed human weapons, however, such as the M134.

It's noteworthy that humans cannot use SkyNET weapons due to their unique method of venting excess plasma; this venting plasma is known to latch onto human skin and cause it to melt on contact, making usage unviable unless the human utilising it is okay with dying afterward.

A note regarding weaponry for this setting

We can't skip out on weapon variety. I'm sorry, we can't.

This isn't HL2RP. This isn't a setting wherein you can just have 5 main weapons and that's it. For this to work, you need dozens of available weapons - especially on the SkyNET side of things, but the human side can't be skipped out either.

Acquiring weapons could easily just be staff-controlled, through events or other means. Wouldn't be hard at all.

A note regarding ammunition

Again; unlike HL2RP, this is not a setting wherein ammunition can be extremely scarce - it makes the combat completely dull.

In TRP they actually have an ammunition 'box', which you can simply hit E on and it'll fill you up on ammunition for whatever gun you're holding - it isn't a bad idea, honestly, because no one likes having to save up for ammunition and it's shitty to have to miss out on the entire premise of the setting because you couldn't scrounge up fucking ammo.

If you want ammunition scarcity, go to HL2RP; that's just the case, take it or leave it.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the combat.
_____________________________
The crown jewel of the setting; what you can expect to find.

There will be three types of combat utilised in TerminatorRP; S2M, S2K and S2RP.

S2M & S2K

In TerminatorRP S2K the idea is to make it as cinematic, thrill-seeking and chaotic as possible. The way to achieve this is by the two sides using different methods of combat entirely.

In an S2K engagement, Terminators have exceedingly high health; T-600's would have 3,000, while T-800's may have 5,000 - thousands, is the point. Humans will have the standard 100, plus armour. This means that humans are authorised to S2K to their hearts content, but Terminators must S2M unless;

  • The human they're fighting is charging directly at them.
  • The human they're fighting won't use cover.
  • The human they're fighting is being overly obnoxious, or otherwise moronic.
Etc.

By doing this, Terminators retain their status as unstoppable killing machines while also giving humans a chance to actually win. Humans are forced to use decent tactics so they aren't obliterated, and have to team up to actually down a Terminator due to their extremely high health.

S2K is intended to be highly cinematic, fun and overall pretty forgiving; not the main form of combat, though, and shouldn't be overdone.

S2RP

S2RP is the main form of combat utilised on the server.

Usually S2RP is a pain to manage, but here it isn't; Terminators have the clear advantage and so powergame isn't usually too much of an issue because, well... RP'ing a Terminator in S2RP is basically just controlled powergaming, really. This of course providing the Terminator in question isn't too much of a retard about it.

Were a human to one-on-one S2RP a Terminator; chances are, they're fucked - outside of escaping, of course. In order to win, players must team up against Terminators in order to win. Typically the idea is that all the humans go, and then the Terminator goes.

Terminators just have to be as vigilant as possible and ensure they're reading all the lines to know what's going on. It isn't hard, really, and honestly doesn't need that much staff oversight once people get the picture.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the day-to-day of the server.
_____________________________

Now, this is fairly circumstantial.

Overall, players - on a day-to-day basis - will be subject to dangers beyond all belief, and that means that PK risk is extremely high; see more on that below. The combat is unforgiving, the life expectancy is low and people need to enter realising that.

Day-to-day, people will find themselves with one simple goal; further themselves against the machines.

Staff will be charged with giving objectives to the humans every so often and SkyNET players - basically being their own miniature event team, in essence - will also have the obligation to constantly be out and about, giving roaming humans something to fight/run away from.

TRP is player-freedom-driven; players need to have the ability to take their dreams and make them a reality, through struggle and team-work. Staff and other players alike need to be extremely accommodating for this.

On every map (see: revolving map system, below) the humans will have a 'safespace' somewhere on the map, which is usually wherever they've personally chosen to be on that map. This 'safespace' isn't exactly completely safe; yes, it won't be getting attacked every five seconds and Terminators can't attack it whenever they damn well please, but staff can - and will - make the call for Terminators to raid the base, usually following its discovery. This means players will be divided often, and constantly required to not be morons and get themselves discovered.

Players, generally speaking, may do what they please; lone wolves trying to survive against the machines, groups, whatever they want to do - it's theirs to work with.

To survive is to act; you won't get by sitting around.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the PK system.
_____________________________

Let's get this out of the way before anything else;

S2K PK's will not exist; no, go away, fuck off, not happening. Don't even consider it.

Now that's been said;

PK's on TRP will naturally be very frequent, due to the highly volatile nature of the setting; any death in S2RP is a PK, no matter what. It doesn't matter if you instigated it or not, or if you were killed as a result of someone's actions - if you die in S2RP, you are PK'd; flat. Deal with it; the volatile nature of this server is its core, so don't play if you don't want to die easily.

Wits are rewarded; idiocy is punished. Suck it up, cupcake.


___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the vehicles.
_____________________________
Vehicles. Yes; there are vehicles.

Vehicles are likely to be found, and repaired, by any human who wishes to have one. This can be done through an authorisation, and the staff team must be lenient with it. Chances are people's vehicles will be destroyed pretty damn quickly.

From small scout vehicles to literal fucking tanks, many vehicles will pop up throughout the course of the server. Like guns, this isn't something we can skip out on.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the staff team.
_____________________________
The staff team will be solely responsible for the furthering of the narrative; but, they cannot go as far as to end up being a reliance to players.

The job of the staff team would be to incite creativity in the players, to ensure they've been provided with enough opportunities to entertain themselves rather than be constantly coddled by the staff team.

Obviously this would see expansion in the event of actual consideration; it isn't worth completely writing up right now.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
in closing.
_____________________________
We must learn to acknowledge one thing with this concept; it is combat-centric. Yes, naturally, there's going to be passive-RP just like any other setting, but players cannot join expecting to only get passive-RP and nothing else - this is an unforgiving world taken over by metal and circuits, the machines constantly vying to obliterate humanity at all costs.

This would be an action-packed, memorable, volatile and non-realistic setting - naturally we'd have to stay on the side of realism where it applies, but this is one of the very many instances where we truly have to understand that this is a case of gameplay over realism in almost every case.

Note:

If anyone has any suggestions for a segment to write, expand upon or generally a topic they want me to explain, just quote me here or tell me on steam; I'm up for the challenge!

That being said; I want everyone to understand something here.

I'm not blowing smoke up my own arse saying I'd be offered an SD position in any case, but I need to get it out there; I can't help with this, if it's ever actually made a thing. At least not right now; maybe sometime in the future, but not now. I have far too much going on.

This server will need dedication and passion from a lot of people to work. It'll be a challenge, but it'll be priceless if done properly.

Thanks for reading.


___________________________________________________________________________________________________________________


No reprogrammed drones?
 

Subeh

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No reprogrammed drones?
written

REPROGRAMMED Drones

Drones that serve under the human resistance.

Extremely rare in our instance, these drones were captured by the resistance and reprogrammed by technical specialists.

Mostly consisting of T-600's, T-700's and some of the smaller quadruped drones, the T-800's are highly advanced and reprogramming them is no easy feat.

Reprogrammed drones exist solely to die in place of humans and are very rarely regarded to any higher standard than that.

The process of reprogramming is to, naturally, capture one; chassis and CPU intact. A technical specialist must then run an algorithm through the CPU which will gradually convert it to the new system; this is a risky and overall costly procedure.

also tomorrow i'll write a section on SkyNET as a faction and how it'd function

e:

also a section on drone progression
 
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M3lon

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HUMANITY's Arsenal
This is how TnB actually started things out, no plasma weaponry for the human side. It was only ballistics and people genuinely thought the Terminators had god mode on, it was so funny. Although, in the end nearly everybody had a plasma rifle and many people had bullshit one-shot rifles. I don't think this'll be an issue since people can't donate for weapons here. How'd you balance this out in your own terms?

Excluding the disaster of a group Blue Rain made by @Lambda Coyote, if it ever launches again I'm the first one to follow.
 
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Subeh

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What do you guys think about using the Annihilation Line from Terminator: Resistance?
(I'm only on the first mission so don't spoil anything about the game to me).

From what I can tell it's an ever-advancing armada of drones slowly pushing people back; it may suit us well, given the circumstances.
 
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Powley

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What do you guys think about using the Annihilation Line from Terminator: Resistance?
(I'm only on the first mission so don't spoil anything about the game to me).

From what I can tell it's an ever-advancing armada of drones slowly pushing people back; it may suit us well, given the circumstances.

it would give legitimate reason as to why we keep relocating other then

“sky net knows there’s a lot of u guys here now”
 
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GenericPlayer

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elaborate if you could x
i.e. human on human conflict

obviously there's the whole fight against machines thing, but how often does conflict between player 'groups' occur, if at all, does the setting facilitate it? seems like a pretty important thing to have for the sake of character development and narratives yknow
 
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Powley

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i.e. human on human conflict

obviously there's the whole fight against machines thing, but how often does conflict between player 'groups' occur, if at all, does the setting facilitate it? seems like a pretty important thing to have for the sake of character development and narratives yknow

I saw minor conflicts between humans on tnb

whether it was harnessed like individuals or just people who had opposing goals. It wasn’t the big thing, though

some of the movies like salvation show scavengers attacking other humans, too
 
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Subeh

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i.e. human on human conflict

obviously there's the whole fight against machines thing, but how often does conflict between player 'groups' occur, if at all, does the setting facilitate it? seems like a pretty important thing to have for the sake of character development and narratives yknow
probably something that'd erupt between players, i doubt there'd be much human v human conflict in the narrative itself unless it was a sub-plot of some kind

one thing i didn't like about tnb's trp was the amount of human v human conflict; to me, you play terminator rp to fight machines, not humans - that being said though, human v human conflict could easily arise between players due to the fact the narrative would undoubtedly include decisions for the players that would spark massive internal conflicts and maybe even separations

where there's desperation there's inhumanity

good topic to write on actually, so tomorrow i'll write a section on;
  • skynet as a faction
  • drone progression
  • human v human conflict
  • player involvement in the narrative
 
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Powley

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probably something that'd erupt between players, i doubt there'd be much human v human conflict in the narrative itself unless it was a sub-plot of some kind

one thing i didn't like about tnb's trp was the amount of human v human conflict; to me, you play terminator rp to fight machines, not humans - that being said though, human v human conflict could easily arise between players due to the fact the narrative would undoubtedly include decisions for the players that would spark massive internal conflicts and maybe even separations

where there's desperation there's inhumanity

good topic to write on actually, so tomorrow i'll write a section on;
  • skynet as a faction
  • drone progression
  • human v human conflict
  • player involvement in the narrative

I mean with the lack of tech com too as a uniting force it opens the way for players to either come
Together and form a fighting force or to well

Die.
 

Subeh

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I mean with the lack of tech com too as a uniting force it opens the way for players to either come
Together and form a fighting force or to well

Die.
i'd like to see some real fuckin massive player involvement in the narrative overall

like, they could unironically dictate the ending and the length of the server purely by their own decisions; nothing is railroaded, plans are made around their decisions
 
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ALRIGHT MOTHERFUCKERS.

YOU WANTED A TRP COMPENDIUM?

HERE'S A FUCKING TRP COMPENDIUM.

@Powley FEAST YOUR EYES ON THIS, BITCH. ALL 5,640 WORDS OF IT.

THE TERMINATOR RP COMPENDIUM

INSPIRED BY TACONBANANA,
WRITTEN BY SUBEH.

___________________________________________________________________________________________________________________


___________________________________________________________________________________________________________________

TERMINATOR RP setting;
the story so far.
_____________________________

The year is 2017; 20 years after Judgement day. For 18 years, humanity lived mostly underground following the nuclear strikes launched by an artificial intelligence known as 'SkyNET' which decimated a lot of the world, killing three billion in the process. In 2015, humanity begun to ascend from the depths, only to come face to face with the machines the A.I. had developed over the course of those 18 years. During the 18 years, SkyNET mostly spent its time gathering resources, intelligence, designing the first Terminator models and exterminating any humans still on the surface.

Humanity's first attempts to oppose the armada were catastrophically unsuccessful. Hundreds of thousands were killed. Soon enough, humanity chose to retreat, hide or simply die - what was the alternative?

Two years on, it's not any better. While the East Coast wasn't seeing nearly as much activity than the West, it's no surprise that it means nothing in the grand scheme of things; humanity barely has a foothold, SkyNET always dozens of steps ahead at every turn. Hundreds, even thousands, die every single day and humanity isn't able to do much to oppose it.

We find ourselves in Maryland; swamps, forests and mountains - the terrain is the only reason humanity has ever stood a chance out here. The earlier model Terminators are continuously held back by the restraints of the land, even permitting resistances in the area to strike occasionally with mostly guerilla-style tactics - but nothing is concrete.

There is no large resistance.
The name 'Tech-Com' doesn't exist and won't for years.
The name 'John Connor' means nothing to anyone.
Humanity has no saving grace this time; they're on their own.
That isn't looking like changing any time soon.

It's fight or die. SkyNET has no interest in taking humans alive.

___________________________________________________________________________________________________________________

TERMINATOR RP setting;
the machines.
_____________________________
Over the years, SkyNET has developed many drones; from massive support drones weighing in at hundreds of tonnes, to humanoid drones, to tiny infiltration drones. All of them serve their own purpose; their own methods of death, their own flaws, their own perfections and their own dangers.

At this point in the timeline - and likely at no point we'd ever see - extremely advanced drones, such as the T-1000 and beyond, do not exist and won't exist for well over a decade. Even if utterly pile-driving humanity, SkyNET is still basic at this point.

Each drone will be labelled with a ✔️ or a ❌; the green tick denotes that it is currently operational, and the red X denotes that it is not currently operational - but it will, or may, be operational sometime in the near future.

Note:
All of these pictures, and the original concepts (albeit altered here and there), are taken directly from TnB's SkyNET Megathread. I credit them for the pictures and the original concepts.

HUMANOID Drones
SkyNET's attempt at dehumanisation.

The T-600 - ✔️
X8nBtNy.png

The first.

Comprised entirely of hardened steel, ballistics are the least of this thing's concern; capable of shrugging off most rifle calibres unless utterly pelted by them, this 7ft-solid monster is arguably a complete moron, incapable of diverse speech aside from basic orders. Its combat pattern typically only consists of walking forward and shooting, meaning defeating it is a pure case of outsmarting it - which isn't hard. Resistances across America are fond of utilising traps/ambushes to deal with them, as they have very little way of recognising they're walking straight into one.

They are typically equipped with repurposed miniguns/chainguns of all kinds, which is fused with their arm. The exposed ammunition pack on their back has been subject to sabotage by ambushers very many times; a flaw SkyNET never bothered to address. In some cases, they can also be seen with grenade launchers.

The T-610 - ✔️
Rpm3dTD.png

The 600's pissed off twin.

Virtually identical to the T-600 in almost every way, the only difference being that the 610 is slightly up armoured in comparison to its slightly older brother. It carries twin miniguns, meaning it's capable of utterly shredding any kind of susceptible cover and is typically deployed for such cases.

The T-700 - ✔️
lf0H6us.png

The first signs of progression.

The T-700 was originally created in response to the sheer redundancy of its predecessor model; the T-600. They are comprised of a steel-hyperalloy mixture, meaning early plasma weaponry utilised by the resistance has already been met with issues - granted, they aren't indestructible against it. They weigh less than their predecessor yet are equally as tall. Psychologically, they are a step up from the 600, meaning they are capable of some form of basic tactics beyond walking forward and shooting - certainly not enough to compare to the tactical ingenuity of a human, but it does make it a little harder to trick.

Typically, they carry some form of plasma weapon in the 30-40 Watt range. In some cases they can be equipped with repurposed M134 miniguns, but they are not fused to the arm like T-600's are.

The T-704 - ✔️
kK4WaNi.png

Lighter and smaller than a typical T-700, T-704's are solely sharpshooter drones and have been known to post up in various locations for days or even weeks at a time, picking off anyone in its sightline. While not perfect, it's hard for them to miss. They carry 65W sniper rifles.

They are ever so slightly smarter than their standard counterpart, although this mostly comes in the form of tactical decisions.


The T-720 - ✔️
BrHS3Qx.png

Heavier and stronger.

The T-720 is the 'tank' of the 700 chassis. Wielding a 60W LMG, they are mostly deployed as support drones and will lay down high rates of fire on targets where needed. As stated above, they are heavier, stronger and built to withstand a lot more damage; some have taken RPG rounds directly and still been functioning afterward.

The T-800 - ❌
UEeDVg1.png

The beginning of the end.

T-800's are smart, quick, lighter and a whole lot meaner. Comprised of solely hyperalloy, T-800's are nearly indestructible in comparison to their older siblings, unless held under sustained and heavy fire or fired upon with some form of ordinance. Typically, they are armed with wattage in the 40+ range, meaning they pack more of a punch than any before it.

Capable of far more speech than their predecessors, T-800's will more often than not use psychological warfare against the humans they're fighting, if the situation permits.

While still in production, the West Coast has reported sightings of them here and there, making them an urban legend everywhere else. When sighted, they typically seem to be heading squadrons of other T-700's or T-600's.

The T-800 will become SkyNET's flagship chassis and will see the most innovation out of any other.

The T-804 -
IJ5Mtzq.png

Much like the 704, the 804 is a marksman drone with a lightened chassis.

Typically carrying some form of 80W sniper rifle (or, in rare cases, 100W anti-tank rifles), these marksmen are credited with accuracy unseen in the past; they do not miss, plain and simple.

They are in production alongside their standard counterpart, albeit in far fewer quantity.


The T-808 -
iOVFhrE.png

Not yet in production, the 808 is a very rare drone and entirely supportive in nature.

99% identical to their standard counterpart, the T-800, the only difference is that they carry a flamethrower that utilises napalm. Typically they are deployed for the razing of areas, such as towns, forests, farms, etc.

They are being produced alongside the T-804 and the T-800.


The T-820 -
xKpo21c.png

Really, really likes blowing shit up.

An up-armoured variant of the base T-800 model, the T-820 is the first humanoid drone to be equipped with reactive armour, meaning ordinance is practically useless against it - befitting, as the drone is equipped with a SkyNET-made quad-barrel rocket launcher, capable of firing small, low-yield warheads within a second of each other.

They are not currently in production.


The T-831 -
YUvcZoK.png

No one wants to see this guy.

An utterly monstrous, near-indestructible 800 model equipped with more firepower than a 2nd Amendment enthusiast. Their primary weapon, however, is that of a extremely-high-fire-rate, high-wattage set of dual repeating plasma-miniguns capable of blowing through pretty much anything. Its armour is near-unbreakable, laughing off most handheld ordinance, mortars and even an explosive tank round.

Thank fuck, this thing isn't in production - yet.


The T-850 -
urTVFCY.png

The devil incarnate.

Near human-like intelligence, a chassis that plasma fire and ballistic fire alike can barely even scratch the paint of, weaponry in the mid-wattage range and tactics unseen in any warrior throughout history, the T-850 is the top of the line and is produced in response to the increasing number of reprogrammed drones utilised by the resistances in America.

Killing one will, undoubtedly, result in casualties on the human's side.


The T-882 -

Something only the nightmares of an insane asylum patient could ever conjure.

It won't be here to haunt us for a while.

NON-HUMANOID Drones
The earlier models.

T-20 -✔️
e791f9789061b94dec1dd7c3c052b7ec.png

A miniature support drone, typically only standing at 3 feet.

It's primary purpose was to be deployed alongside - but at a distance - from patrols, capable of providing them with a smoke screen in the event of a firefight. They have been known to participate in hit-and-run tactics, however, and are - on occasion - used for recon, although this was largely removed from their primary function after the creation of the HK-WIDOW.

They are equipped with a pair of 10W mini-cannons that have quite a slow fire-rate; typically only there to ward off would-be attackers. It will almost always retreat in the event of confrontation.


T-70 -✔️
85cc8cd341bcde1a5215251ab76fcc80.png

One of SkyNET's first assault drones.

Meant almost solely for maximum damage output in firefights, the T-70 is a lightweight (for its class) quadruped equipped with a pair of 70W cannons that can fire at a moderate speed. These 70W cannons are capable of tearing through most surfaces, making T-70's especially deadly in urban environments where freedom fighters may be using ruins to their advantage. They are entirely comprised of hardened steel.

They are typically deployed in packs of three or more, accompanied by infantry drones. In the rear of their main carapace they house a singular T-20 support drone, which they can deploy at will.



T-100 -✔️
f9265f136709b30609f169c57dc046b6.png

The smallest of the heavyweight class.

Standing at 12ft tall when its legs are in idle position, the T-100 is equipped with a pair of 80W repeating cannons; despite having a slow fire-rate, these mobile weapons platforms are capable of destruction on another level. For this reason, they are known to be deployed into areas where the resistance is known to have heavy fortifications, or even vehicles.

It is comprised wholly of hardened steel, though the thickness of its carapace means it can take far more damage than most solely-steel drones. Reports from the West Coast claim to have seen them take three or more RPG rounds before finally becoming non-functional.


T-200 -✔️
004ff489335dd3da2650711395334ee1.png

The King.

SkyNET's most mass-produced weapons platform to date, the T-200 is unarguably SkyNET's flagship chassis when it comes to raw dominance.

Often deployed as a singular with multiple T-100 or T-70 escorts - alongside humanoid drones - T-200's are typically reserved for offensives that require quick, hard punches through a highly defended area. Otherwise, they are mostly seen defending SkyNET installations and facilities.

Equipped with a pair of whopper 110W cannons, shoulder-mounted retractable eight-barrel land-to-land and land-to-air missile pods and four 60W repeating cannons on its inner carapace, this some 100 ton monstrosity is meant moreso for obliteration than simple destruction. That being said, they are incredibly slow; with a top speed of only 13.4 km/h. For this reason, they have dozens of ports across their carapace, which are capable of dispersing several modified HK-WIDOW repair drones that will actively seek out damage to the larger machine and repair it.

Reports from the West Coast indicate that the T-200 is simply not worth fighting unless heavy ordinance can be applied.


T-300 -
89b7a22094410b0911ada44650fb21cd.png

The demi-God of the heavyweights.

While not currently in production, the T-300's will eventually replace the T-200's as SkyNET's flagship monstrosity. To label them as a siege platform is an understatement.

Equipped with a shoulder-mounted, chain-fed semi-automatic high-yield grenade launcher, a nine-barrel land-to-land or land-to-air missile pod, an experimental railgun and a tri-barrel 20mm chaingun, this solid-hyperalloy demon is not only capable of beyond maximum damage output, but is next to impossible to destroy.

It is capable of not only dispersing repair drones like its T-200 cousin, but is also capable of dispatching miniature 'missiles' capable of seeking out oncoming missiles - such as RPG rounds - and destroying them before they reach the T-300, meaning typical ordinance cannot be applied to this beast.

God help us all.


T-350 -
efa41616288be0dd7a4cdb29c73cd6b5.png

A downsized variant of the T-300, this still 10 foot bipedal walker is still capable of some serious damage.

Originally, this unit was created alongside the T-300 solely to act as escorts for it, and so are only equipped with a pair of 75W high-fire-rate cannons on either arm. Like its larger friend, it is made solely of hyperalloy, meaning it too can shrug off large amounts of damage. While it doesn't have any anti-missile defense systems, the larger T-300 will typically do that on the T-350's behalf.



T-400 -✔️
31d0115ccd33912a9fba43e4bead9221.png

A back-line ordinance drone.

Deployed at the back of assault teams, T-400's were produced with the intention of providing long-distance strikes to soften up targets closer to the line.

To do this, the T-400 is equipped with a retractable mortar pod on the rear of its main carapace, capable of extending at various angles and firing off ordinance at a rate of once per ten seconds. These mortars are of moderate yield and are capable of destroying small structures in one shot. Also at its disposal is a low-fire-rate 60W cannon for close up defense and a SkyNET-produced M134-based minigun for the same use.

Due to their more fragile midriff, they are typically quite susceptible to explosives.


T-450 -
494c904efbb044ed242ad6a97409cd61.png

Everything and more.

While the T-450 is still being produced, there have been reported sightings of testings on the West Coast for these upscaled T-400's. They resemble the T-400's purpose.

Carrying the very same mortar pod on its back - yet with higher yield explosives - they are also equipped with a shoulder-mounted railgun, not unlike the one utilised by the T-300; albeit, far less destructive. On top of this, they are also equipped with flares to scramble heat-seeking missiles and utilise a far less effective anti-missile defense system against non-heat-seeking missiles.

With a steel-hyperalloy mixture of armour, they aren't nearly as fragile as their older counterpart.



T-500 -✔️
84a562ee26a600b60c08b8010963c605.png

Stripped-back T-400's with a whole different use.

With a light steel carapace and some of the quickest speeds in SkyNET's arsenal, these drones are typically deployed to perform hit-and-run assaults - usually in packs of four or more. Their personal arsenals consist solely of dual, extremely-high-fire-rate 30W cannons that are effective in disabling vehicles and destroying cover. It isn't uncommon for them to be used before large assaults, to scramble the defending human force.

They are able to run at a top speed of 50 km/h, making them extremely hard to hit. That being said; upon taking a hit, they are likely to sustain quite a bit of damage.


T-500R -✔️
b12b2776471a2ca1fe9a786e4e69dc5a.png

Nightmarish.

These almost entirely stripped back T-500 models weigh next to nothing and are equipped with no firearms, due to their extremely peculiar usage; they are often deployed in darker, more claustrophobic areas and are designed to hunt down the squatters of these areas... or even lure them in. The weapons they do have, however, are foot-long pincers capable of slicing clean through flesh and bone alike.

Capable of moving in bursts excess of 80km/h, these nightmarish machines of the dark are almost impossible to hit; to make matters worse, they're equipped with an internal device which makes their entire carapace 'vibrate' rapidly on command, making them appear as a blur to human eyes. This is typically done on approach to a human target.

On top of this, they are able to record the screams and pleas of its previous victims, enabling it to play them back when it believes a target is nearby; if the would-be victim takes the bait, they will typically attack from the complete darkness and slice a person apart.

To be this fast, though, there is a problem; almost any kind of fire can destroy it. There have been cases of small rifle rounds being able to destroy them.. if you can actually hit them in the first place.

They are very rarely seen outside.


HUNTER-KILLER Drones
Drones with unique uses.

HK-WIDOW -✔️
8642bf52516eb8b6dba03b7e16b5b1d3.png

The smallest of SkyNET's many designs.

Widely used and produced due to their extremely cheap production cost, HK-WIDOW's are deployed at random to seek out human fortifications and infiltrate them to record useful data or even sabotage equipment, utilising the tiny 5W laser that makes up its main carapace.

Only 10 inches tall, these little pests aren't really capable of any kind of attack outside of giving you a slight burn at a short distance. Typically, however, they will opt to borrow underneath loose surfaces using digging mechanisms on the lower front of its carapace to avoid detection.



HK-HARVESTER -✔️
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Mobile troop transports, prison cells and siege platforms.

A multi-use, two-story tall hunter-killer designed primarily for transport; while some are equipped with bays in their main carapace to transport ten or more humanoid drones at once, many are instead equipped with bays to house human occupants; this is mostly for prisoner acquisition, if the need arises. Some have even been known to transport and deploy squadrons of T-500's.

That being said, they are also a cheap-to-manufacture alternative to the T-200's, equipped with a pair of 85W cannons that are easily able to rip through most human defenses. Unlike T-200's, they are usually deployed in packs of three or more.

Due to their relative lack of armour, a few good whacks with explosives usually bring the suckers down - but one must be careful of the inevitable entrance of the drones they were once transporting.


HK-AERIAL -✔️
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The first hunter-killer model.

Produced in the early years to hunt down surface survivors amid the recent destruction, HK-AERIAL's are capable of highly versatile flight and outmatch any human aircraft outside of jets - which were all destroyed regardless.

On their nose, HK-AERIAL's utilise a pair of 60W machine guns, which are typically used in aerial or ground engagements. As well as this, they are equipped with a retractable cannon on their underside, which is capable of firing a singular burst of a 200W beam which will decimate a large area. This cannon can be alternated between singular beam and multi-beam configuration, depending on the circumstances.

Offensive capabilities aside, it also acts as troop transport; it, in the main body of its carapace, can house a dozen humanoid drones to deploy at will; alternatively, it can also carry three T-70's, or one T-100.

One or two strikes with an RPG round is usually enough to blow out the engine; sometimes even a well-placed series of high-calibre rounds is enough. The drone, upon acknowledging its demise, will attempt to crash into the nearest selection of human targets - if not that, defenses.



HK-DRILLER -✔️
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One of the earliest SkyNET heavyweights.

Surprisingly a utility drone by original nature, the HK-DRILLER lives up to its name; it was first made with the intention of being a mining drone, used to collect resources on behalf of SkyNET. They are rarely seen in front line environments, but can be deadly if they are; their worryingly high wattage drills can be used for medium range assaults, which will undoubtedly decimate anything in comes into contact with.

They are escorted usually by several other drones of varying types and is capable of deploying dozens of modified HK-WIDOW drones, which are typically used to assist in breaking apart more fragile materials.


HK-TRANSPORT -

A rumour among the resistances.

These barge-like aircrafts have been reportedly seen by human scouts, claiming that they are being built in some of SkyNET's inner-land development facilities.

If the rumours are true, these HK-TRANSPORT's vary in model, size and purpose; their primary purpose being that of large troop transports, which can deploy dozens of HK-AERIAL's - additionally, it houses almost every drone SkyNET has in its arsenal, making it a high value target for anyone with enough ordinance to destroy something this massive.

The facilities producing these air-barges are said to be so large they block out the sun for kilometers, having taken over entire regions to house the facilities alone. It's a rumour most choose to avoid for their own sanity.

INFILTRATOR Drones
Drones designed for the infiltration of human organisations.

T-600 - ✔️

The least successful of all infiltration units, with very few instances of successful use.

Equipped with an early 'skin' that barely covered most of its stocky carapace, these drones were sent into the field to try and 'communicate' with humans; some did out of fear, but mostly the humans just attacked it, as it was rarely actually equipped with a weapon.

Barely human and using only basic commands, these failures often just asked where the leader of an organisation was... obviously so they could go and kill them. SkyNET wasn't all too well off on the human understanding department when these were in use.

As a result; they are no longer being produced. That being said; sometimes, you may stumble across an old T-600 infiltrator which was later converted to a typical assault unit, meaning they still have their old skins.


T-700 -✔️

Using a slightly more convincing skin than its predecessor, the T-700 infiltrator did see a few successful uses here and there; from a distance, the T-700 infiltrator simply looks like an extremely pale, tall man - initially, humanity was unaware of SkyNET's intentions with infiltrator drones, so some did actually fall victim to these infiltrators.

These were the first drones to ever have enabled R/W, rudimentary as it was.



T-800 -✔️

This is where it gets interesting.

T-800 models - with their substantially more advanced R/W - were quite successful in several short-term and long-term infiltration deployments, being responsible for very many sabotages and assassinations. Some of these units were so successful that they were able to join organisations as 'freedom fighters' in order to achieve their goals.

With human-like skin, facial features, realistic heights and fairly advanced understanding of human psychology, these infiltrators would become the flagship of the infiltrator line and are still in operation today.

These are the first infiltrator models to also see sub-models, which typically included some sort of modification depending upon the goal of the individual unit.



T-850 -

A new level of infiltrator.

T-850 infiltrators - while still not in production - are nightmare fuel; human-like skin, highly advanced understandings of human psychology, advanced R/W, layerings of artificial bone over their internal metal structures, near-flawless behaviour and indestructability, these infiltrators are near impossible to detect until it's far too late.

Later T-850 models begun to experiment with feigned organs, after infiltration units reporting back that humans were attempting to surgically identify organs within suspicious humans; yes, infiltration units had sparked so much paranoia that humans were beginning to cut each other open just to make sure.



T-888 -

Indistinguishable from a human.

Indestructible when revealed.

We won't be seeing them for a long time.


REPROGRAMMED Drones

Drones that serve under the human resistance.

Extremely rare in our instance, these drones were captured by the resistance and reprogrammed by technical specialists.

Mostly consisting of T-600's, T-700's and some of the smaller quadruped drones, the T-800's are highly advanced and reprogramming them is no easy feat.

Reprogrammed drones exist solely to die in place of humans and are very rarely regarded to any higher standard than that.

The process of reprogramming is to, naturally, capture one; chassis and CPU intact. A technical specialist must then run an algorithm through the CPU which will gradually convert it to the new system; this is a risky and overall costly procedure.


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TERMINATOR RP SETTING;
the weapons.
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HUMANITY's Arsenal

Comprised mostly of early to mid 90's weapons that were mass produced/imported in the United States, humanity mainly relies on ballistics to fight the machines; varying calibres are in play, with well-off organisations opting for mid-to-high calibres being given to their fighters as opposed to lower calibres, due to the redundancy of them.

Less organised groups or even lone wolves may not be able to afford such things, and so they are typically stuck with lower-end weaponry.

This all being said; slowly but surely, plasma weaponry is beginning to seep into the fold across the USA - primarily on the West Coast, but we're seeing more and more of it flock elsewhere as time goes on. Most plasma weaponry in the resistance consists of 'jury-rigs'; plasma weapons using ballistic weapons as a base, their receivers, magazines and various other pieces of the firearms replaced to instead house torn-out equipment from stolen SkyNET plasma weapons. They are typically unreliable, prone to extreme overheating and have even been known to blow up in the user's hands if not properly maintained.

Fully-fledged plasma weaponry has not yet entered human hands.

SkyNET's Arsenal

Far more diverse than their opposition.

Ordinance of all sizes, explosives of all kinds, plasma varying from 10W to wattages in the hundreds; SkyNET has an absolute slew of weaponry at its disposal and doesn't rely on repurposing nearly as much as it did early on in the war with humanity.

Earlier model humanoid drones were known to use repurposed human weapons, however, such as the M134.

It's noteworthy that humans cannot use SkyNET weapons due to their unique method of venting excess plasma; this venting plasma is known to latch onto human skin and cause it to melt on contact, making usage unviable unless the human utilising it is okay with dying afterward.

A note regarding weaponry for this setting

We can't skip out on weapon variety. I'm sorry, we can't.

This isn't HL2RP. This isn't a setting wherein you can just have 5 main weapons and that's it. For this to work, you need dozens of available weapons - especially on the SkyNET side of things, but the human side can't be skipped out either.

Acquiring weapons could easily just be staff-controlled, through events or other means. Wouldn't be hard at all.

A note regarding ammunition

Again; unlike HL2RP, this is not a setting wherein ammunition can be extremely scarce - it makes the combat completely dull.

In TRP they actually have an ammunition 'box', which you can simply hit E on and it'll fill you up on ammunition for whatever gun you're holding - it isn't a bad idea, honestly, because no one likes having to save up for ammunition and it's shitty to have to miss out on the entire premise of the setting because you couldn't scrounge up fucking ammo.

If you want ammunition scarcity, go to HL2RP; that's just the case, take it or leave it.

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TERMINATOR RP SETTING;
the combat.
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The crown jewel of the setting; what you can expect to find.

There will be three types of combat utilised in TerminatorRP; S2M, S2K and S2RP.

S2M & S2K

In TerminatorRP S2K the idea is to make it as cinematic, thrill-seeking and chaotic as possible. The way to achieve this is by the two sides using different methods of combat entirely.

In an S2K engagement, Terminators have exceedingly high health; T-600's would have 3,000, while T-800's may have 5,000 - thousands, is the point. Humans will have the standard 100, plus armour. This means that humans are authorised to S2K to their hearts content, but Terminators must S2M unless;

  • The human they're fighting is charging directly at them.
  • The human they're fighting won't use cover.
  • The human they're fighting is being overly obnoxious, or otherwise moronic.
Etc.

By doing this, Terminators retain their status as unstoppable killing machines while also giving humans a chance to actually win. Humans are forced to use decent tactics so they aren't obliterated, and have to team up to actually down a Terminator due to their extremely high health.

S2K is intended to be highly cinematic, fun and overall pretty forgiving; not the main form of combat, though, and shouldn't be overdone.

S2RP

S2RP is the main form of combat utilised on the server.

Usually S2RP is a pain to manage, but here it isn't; Terminators have the clear advantage and so powergame isn't usually too much of an issue because, well... RP'ing a Terminator in S2RP is basically just controlled powergaming, really. This of course providing the Terminator in question isn't too much of a retard about it.

Were a human to one-on-one S2RP a Terminator; chances are, they're fucked - outside of escaping, of course. In order to win, players must team up against Terminators in order to win. Typically the idea is that all the humans go, and then the Terminator goes.

Terminators just have to be as vigilant as possible and ensure they're reading all the lines to know what's going on. It isn't hard, really, and honestly doesn't need that much staff oversight once people get the picture.

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TERMINATOR RP SETTING;
the day-to-day of the server.
_____________________________

Now, this is fairly circumstantial.

Overall, players - on a day-to-day basis - will be subject to dangers beyond all belief, and that means that PK risk is extremely high; see more on that below. The combat is unforgiving, the life expectancy is low and people need to enter realising that.

Day-to-day, people will find themselves with one simple goal; further themselves against the machines.

Staff will be charged with giving objectives to the humans every so often and SkyNET players - basically being their own miniature event team, in essence - will also have the obligation to constantly be out and about, giving roaming humans something to fight/run away from.

TRP is player-freedom-driven; players need to have the ability to take their dreams and make them a reality, through struggle and team-work. Staff and other players alike need to be extremely accommodating for this.

On every map (see: revolving map system, below) the humans will have a 'safespace' somewhere on the map, which is usually wherever they've personally chosen to be on that map. This 'safespace' isn't exactly completely safe; yes, it won't be getting attacked every five seconds and Terminators can't attack it whenever they damn well please, but staff can - and will - make the call for Terminators to raid the base, usually following its discovery. This means players will be divided often, and constantly required to not be morons and get themselves discovered.

Players, generally speaking, may do what they please; lone wolves trying to survive against the machines, groups, whatever they want to do - it's theirs to work with.

To survive is to act; you won't get by sitting around.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the PK system.
_____________________________

Let's get this out of the way before anything else;

S2K PK's will not exist; no, go away, fuck off, not happening. Don't even consider it.

Now that's been said;

PK's on TRP will naturally be very frequent, due to the highly volatile nature of the setting; any death in S2RP is a PK, no matter what. It doesn't matter if you instigated it or not, or if you were killed as a result of someone's actions - if you die in S2RP, you are PK'd; flat. Deal with it; the volatile nature of this server is its core, so don't play if you don't want to die easily.

Wits are rewarded; idiocy is punished. Suck it up, cupcake.


___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the vehicles.
_____________________________
Vehicles. Yes; there are vehicles.

Vehicles are likely to be found, and repaired, by any human who wishes to have one. This can be done through an authorisation, and the staff team must be lenient with it. Chances are people's vehicles will be destroyed pretty damn quickly.

From small scout vehicles to literal fucking tanks, many vehicles will pop up throughout the course of the server. Like guns, this isn't something we can skip out on.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the staff team.
_____________________________
The staff team will be solely responsible for the furthering of the narrative; but, they cannot go as far as to end up being a reliance to players.

The job of the staff team would be to incite creativity in the players, to ensure they've been provided with enough opportunities to entertain themselves rather than be constantly coddled by the staff team.

Obviously this would see expansion in the event of actual consideration; it isn't worth completely writing up right now.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
in closing.
_____________________________
We must learn to acknowledge one thing with this concept; it is combat-centric. Yes, naturally, there's going to be passive-RP just like any other setting, but players cannot join expecting to only get passive-RP and nothing else - this is an unforgiving world taken over by metal and circuits, the machines constantly vying to obliterate humanity at all costs.

This would be an action-packed, memorable, volatile and non-realistic setting - naturally we'd have to stay on the side of realism where it applies, but this is one of the very many instances where we truly have to understand that this is a case of gameplay over realism in almost every case.

Note:

If anyone has any suggestions for a segment to write, expand upon or generally a topic they want me to explain, just quote me here or tell me on steam; I'm up for the challenge!

That being said; I want everyone to understand something here.

I'm not blowing smoke up my own arse saying I'd be offered an SD position in any case, but I need to get it out there; I can't help with this, if it's ever actually made a thing. At least not right now; maybe sometime in the future, but not now. I have far too much going on.

This server will need dedication and passion from a lot of people to work. It'll be a challenge, but it'll be priceless if done properly.

Thanks for reading.


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mucho texto but mucho good texto i have 0 interest in terminator but a sudden interest in whatever this is
 
D

Deleted member 5162

Guest
ALRIGHT MOTHERFUCKERS.

YOU WANTED A TRP COMPENDIUM?

HERE'S A FUCKING TRP COMPENDIUM.

@Powley FEAST YOUR EYES ON THIS, BITCH. ALL 5,640 WORDS OF IT.

THE TERMINATOR RP COMPENDIUM

INSPIRED BY TACONBANANA,
WRITTEN BY SUBEH.

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___________________________________________________________________________________________________________________

TERMINATOR RP setting;
the story so far.
_____________________________

The year is 2017; 20 years after Judgement day. For 18 years, humanity lived mostly underground following the nuclear strikes launched by an artificial intelligence known as 'SkyNET' which decimated a lot of the world, killing three billion in the process. In 2015, humanity begun to ascend from the depths, only to come face to face with the machines the A.I. had developed over the course of those 18 years. During the 18 years, SkyNET mostly spent its time gathering resources, intelligence, designing the first Terminator models and exterminating any humans still on the surface.

Humanity's first attempts to oppose the armada were catastrophically unsuccessful. Hundreds of thousands were killed. Soon enough, humanity chose to retreat, hide or simply die - what was the alternative?

Two years on, it's not any better. While the East Coast wasn't seeing nearly as much activity than the West, it's no surprise that it means nothing in the grand scheme of things; humanity barely has a foothold, SkyNET always dozens of steps ahead at every turn. Hundreds, even thousands, die every single day and humanity isn't able to do much to oppose it.

We find ourselves in Maryland; swamps, forests and mountains - the terrain is the only reason humanity has ever stood a chance out here. The earlier model Terminators are continuously held back by the restraints of the land, even permitting resistances in the area to strike occasionally with mostly guerilla-style tactics - but nothing is concrete.

There is no large resistance.
The name 'Tech-Com' doesn't exist and won't for years.
The name 'John Connor' means nothing to anyone.
Humanity has no saving grace this time; they're on their own.
That isn't looking like changing any time soon.

It's fight or die. SkyNET has no interest in taking humans alive.

___________________________________________________________________________________________________________________

TERMINATOR RP setting;
the machines.
_____________________________
Over the years, SkyNET has developed many drones; from massive support drones weighing in at hundreds of tonnes, to humanoid drones, to tiny infiltration drones. All of them serve their own purpose; their own methods of death, their own flaws, their own perfections and their own dangers.

At this point in the timeline - and likely at no point we'd ever see - extremely advanced drones, such as the T-1000 and beyond, do not exist and won't exist for well over a decade. Even if utterly pile-driving humanity, SkyNET is still basic at this point.

Each drone will be labelled with a ✔️ or a ❌; the green tick denotes that it is currently operational, and the red X denotes that it is not currently operational - but it will, or may, be operational sometime in the near future.

Note:
All of these pictures, and the original concepts (albeit altered here and there), are taken directly from TnB's SkyNET Megathread. I credit them for the pictures and the original concepts.

HUMANOID Drones
SkyNET's attempt at dehumanisation.

The T-600 - ✔️
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The first.

Comprised entirely of hardened steel, ballistics are the least of this thing's concern; capable of shrugging off most rifle calibres unless utterly pelted by them, this 7ft-solid monster is arguably a complete moron, incapable of diverse speech aside from basic orders. Its combat pattern typically only consists of walking forward and shooting, meaning defeating it is a pure case of outsmarting it - which isn't hard. Resistances across America are fond of utilising traps/ambushes to deal with them, as they have very little way of recognising they're walking straight into one.

They are typically equipped with repurposed miniguns/chainguns of all kinds, which is fused with their arm. The exposed ammunition pack on their back has been subject to sabotage by ambushers very many times; a flaw SkyNET never bothered to address. In some cases, they can also be seen with grenade launchers.

The T-610 - ✔️
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The 600's pissed off twin.

Virtually identical to the T-600 in almost every way, the only difference being that the 610 is slightly up armoured in comparison to its slightly older brother. It carries twin miniguns, meaning it's capable of utterly shredding any kind of susceptible cover and is typically deployed for such cases.

The T-700 - ✔️
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The first signs of progression.

The T-700 was originally created in response to the sheer redundancy of its predecessor model; the T-600. They are comprised of a steel-hyperalloy mixture, meaning early plasma weaponry utilised by the resistance has already been met with issues - granted, they aren't indestructible against it. They weigh less than their predecessor yet are equally as tall. Psychologically, they are a step up from the 600, meaning they are capable of some form of basic tactics beyond walking forward and shooting - certainly not enough to compare to the tactical ingenuity of a human, but it does make it a little harder to trick.

Typically, they carry some form of plasma weapon in the 30-40 Watt range. In some cases they can be equipped with repurposed M134 miniguns, but they are not fused to the arm like T-600's are.

The T-704 - ✔️
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Lighter and smaller than a typical T-700, T-704's are solely sharpshooter drones and have been known to post up in various locations for days or even weeks at a time, picking off anyone in its sightline. While not perfect, it's hard for them to miss. They carry 65W sniper rifles.

They are ever so slightly smarter than their standard counterpart, although this mostly comes in the form of tactical decisions.


The T-720 - ✔️
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Heavier and stronger.

The T-720 is the 'tank' of the 700 chassis. Wielding a 60W LMG, they are mostly deployed as support drones and will lay down high rates of fire on targets where needed. As stated above, they are heavier, stronger and built to withstand a lot more damage; some have taken RPG rounds directly and still been functioning afterward.

The T-800 - ❌
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The beginning of the end.

T-800's are smart, quick, lighter and a whole lot meaner. Comprised of solely hyperalloy, T-800's are nearly indestructible in comparison to their older siblings, unless held under sustained and heavy fire or fired upon with some form of ordinance. Typically, they are armed with wattage in the 40+ range, meaning they pack more of a punch than any before it.

Capable of far more speech than their predecessors, T-800's will more often than not use psychological warfare against the humans they're fighting, if the situation permits.

While still in production, the West Coast has reported sightings of them here and there, making them an urban legend everywhere else. When sighted, they typically seem to be heading squadrons of other T-700's or T-600's.

The T-800 will become SkyNET's flagship chassis and will see the most innovation out of any other.

The T-804 -
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Much like the 704, the 804 is a marksman drone with a lightened chassis.

Typically carrying some form of 80W sniper rifle (or, in rare cases, 100W anti-tank rifles), these marksmen are credited with accuracy unseen in the past; they do not miss, plain and simple.

They are in production alongside their standard counterpart, albeit in far fewer quantity.


The T-808 -
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Not yet in production, the 808 is a very rare drone and entirely supportive in nature.

99% identical to their standard counterpart, the T-800, the only difference is that they carry a flamethrower that utilises napalm. Typically they are deployed for the razing of areas, such as towns, forests, farms, etc.

They are being produced alongside the T-804 and the T-800.


The T-820 -
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Really, really likes blowing shit up.

An up-armoured variant of the base T-800 model, the T-820 is the first humanoid drone to be equipped with reactive armour, meaning ordinance is practically useless against it - befitting, as the drone is equipped with a SkyNET-made quad-barrel rocket launcher, capable of firing small, low-yield warheads within a second of each other.

They are not currently in production.


The T-831 -
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No one wants to see this guy.

An utterly monstrous, near-indestructible 800 model equipped with more firepower than a 2nd Amendment enthusiast. Their primary weapon, however, is that of a extremely-high-fire-rate, high-wattage set of dual repeating plasma-miniguns capable of blowing through pretty much anything. Its armour is near-unbreakable, laughing off most handheld ordinance, mortars and even an explosive tank round.

Thank fuck, this thing isn't in production - yet.


The T-850 -
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The devil incarnate.

Near human-like intelligence, a chassis that plasma fire and ballistic fire alike can barely even scratch the paint of, weaponry in the mid-wattage range and tactics unseen in any warrior throughout history, the T-850 is the top of the line and is produced in response to the increasing number of reprogrammed drones utilised by the resistances in America.

Killing one will, undoubtedly, result in casualties on the human's side.


The T-882 -

Something only the nightmares of an insane asylum patient could ever conjure.

It won't be here to haunt us for a while.

NON-HUMANOID Drones
The earlier models.

T-20 -✔️
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A miniature support drone, typically only standing at 3 feet.

It's primary purpose was to be deployed alongside - but at a distance - from patrols, capable of providing them with a smoke screen in the event of a firefight. They have been known to participate in hit-and-run tactics, however, and are - on occasion - used for recon, although this was largely removed from their primary function after the creation of the HK-WIDOW.

They are equipped with a pair of 10W mini-cannons that have quite a slow fire-rate; typically only there to ward off would-be attackers. It will almost always retreat in the event of confrontation.


T-70 -✔️
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One of SkyNET's first assault drones.

Meant almost solely for maximum damage output in firefights, the T-70 is a lightweight (for its class) quadruped equipped with a pair of 70W cannons that can fire at a moderate speed. These 70W cannons are capable of tearing through most surfaces, making T-70's especially deadly in urban environments where freedom fighters may be using ruins to their advantage. They are entirely comprised of hardened steel.

They are typically deployed in packs of three or more, accompanied by infantry drones. In the rear of their main carapace they house a singular T-20 support drone, which they can deploy at will.



T-100 -✔️
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The smallest of the heavyweight class.

Standing at 12ft tall when its legs are in idle position, the T-100 is equipped with a pair of 80W repeating cannons; despite having a slow fire-rate, these mobile weapons platforms are capable of destruction on another level. For this reason, they are known to be deployed into areas where the resistance is known to have heavy fortifications, or even vehicles.

It is comprised wholly of hardened steel, though the thickness of its carapace means it can take far more damage than most solely-steel drones. Reports from the West Coast claim to have seen them take three or more RPG rounds before finally becoming non-functional.


T-200 -✔️
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The King.

SkyNET's most mass-produced weapons platform to date, the T-200 is unarguably SkyNET's flagship chassis when it comes to raw dominance.

Often deployed as a singular with multiple T-100 or T-70 escorts - alongside humanoid drones - T-200's are typically reserved for offensives that require quick, hard punches through a highly defended area. Otherwise, they are mostly seen defending SkyNET installations and facilities.

Equipped with a pair of whopper 110W cannons, shoulder-mounted retractable eight-barrel land-to-land and land-to-air missile pods and four 60W repeating cannons on its inner carapace, this some 100 ton monstrosity is meant moreso for obliteration than simple destruction. That being said, they are incredibly slow; with a top speed of only 13.4 km/h. For this reason, they have dozens of ports across their carapace, which are capable of dispersing several modified HK-WIDOW repair drones that will actively seek out damage to the larger machine and repair it.

Reports from the West Coast indicate that the T-200 is simply not worth fighting unless heavy ordinance can be applied.


T-300 -
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The demi-God of the heavyweights.

While not currently in production, the T-300's will eventually replace the T-200's as SkyNET's flagship monstrosity. To label them as a siege platform is an understatement.

Equipped with a shoulder-mounted, chain-fed semi-automatic high-yield grenade launcher, a nine-barrel land-to-land or land-to-air missile pod, an experimental railgun and a tri-barrel 20mm chaingun, this solid-hyperalloy demon is not only capable of beyond maximum damage output, but is next to impossible to destroy.

It is capable of not only dispersing repair drones like its T-200 cousin, but is also capable of dispatching miniature 'missiles' capable of seeking out oncoming missiles - such as RPG rounds - and destroying them before they reach the T-300, meaning typical ordinance cannot be applied to this beast.

God help us all.


T-350 -
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A downsized variant of the T-300, this still 10 foot bipedal walker is still capable of some serious damage.

Originally, this unit was created alongside the T-300 solely to act as escorts for it, and so are only equipped with a pair of 75W high-fire-rate cannons on either arm. Like its larger friend, it is made solely of hyperalloy, meaning it too can shrug off large amounts of damage. While it doesn't have any anti-missile defense systems, the larger T-300 will typically do that on the T-350's behalf.



T-400 -✔️
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A back-line ordinance drone.

Deployed at the back of assault teams, T-400's were produced with the intention of providing long-distance strikes to soften up targets closer to the line.

To do this, the T-400 is equipped with a retractable mortar pod on the rear of its main carapace, capable of extending at various angles and firing off ordinance at a rate of once per ten seconds. These mortars are of moderate yield and are capable of destroying small structures in one shot. Also at its disposal is a low-fire-rate 60W cannon for close up defense and a SkyNET-produced M134-based minigun for the same use.

Due to their more fragile midriff, they are typically quite susceptible to explosives.


T-450 -
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Everything and more.

While the T-450 is still being produced, there have been reported sightings of testings on the West Coast for these upscaled T-400's. They resemble the T-400's purpose.

Carrying the very same mortar pod on its back - yet with higher yield explosives - they are also equipped with a shoulder-mounted railgun, not unlike the one utilised by the T-300; albeit, far less destructive. On top of this, they are also equipped with flares to scramble heat-seeking missiles and utilise a far less effective anti-missile defense system against non-heat-seeking missiles.

With a steel-hyperalloy mixture of armour, they aren't nearly as fragile as their older counterpart.



T-500 -✔️
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Stripped-back T-400's with a whole different use.

With a light steel carapace and some of the quickest speeds in SkyNET's arsenal, these drones are typically deployed to perform hit-and-run assaults - usually in packs of four or more. Their personal arsenals consist solely of dual, extremely-high-fire-rate 30W cannons that are effective in disabling vehicles and destroying cover. It isn't uncommon for them to be used before large assaults, to scramble the defending human force.

They are able to run at a top speed of 50 km/h, making them extremely hard to hit. That being said; upon taking a hit, they are likely to sustain quite a bit of damage.


T-500R -✔️
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Nightmarish.

These almost entirely stripped back T-500 models weigh next to nothing and are equipped with no firearms, due to their extremely peculiar usage; they are often deployed in darker, more claustrophobic areas and are designed to hunt down the squatters of these areas... or even lure them in. The weapons they do have, however, are foot-long pincers capable of slicing clean through flesh and bone alike.

Capable of moving in bursts excess of 80km/h, these nightmarish machines of the dark are almost impossible to hit; to make matters worse, they're equipped with an internal device which makes their entire carapace 'vibrate' rapidly on command, making them appear as a blur to human eyes. This is typically done on approach to a human target.

On top of this, they are able to record the screams and pleas of its previous victims, enabling it to play them back when it believes a target is nearby; if the would-be victim takes the bait, they will typically attack from the complete darkness and slice a person apart.

To be this fast, though, there is a problem; almost any kind of fire can destroy it. There have been cases of small rifle rounds being able to destroy them.. if you can actually hit them in the first place.

They are very rarely seen outside.


HUNTER-KILLER Drones
Drones with unique uses.

HK-WIDOW -✔️
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The smallest of SkyNET's many designs.

Widely used and produced due to their extremely cheap production cost, HK-WIDOW's are deployed at random to seek out human fortifications and infiltrate them to record useful data or even sabotage equipment, utilising the tiny 5W laser that makes up its main carapace.

Only 10 inches tall, these little pests aren't really capable of any kind of attack outside of giving you a slight burn at a short distance. Typically, however, they will opt to borrow underneath loose surfaces using digging mechanisms on the lower front of its carapace to avoid detection.



HK-HARVESTER -✔️
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Mobile troop transports, prison cells and siege platforms.

A multi-use, two-story tall hunter-killer designed primarily for transport; while some are equipped with bays in their main carapace to transport ten or more humanoid drones at once, many are instead equipped with bays to house human occupants; this is mostly for prisoner acquisition, if the need arises. Some have even been known to transport and deploy squadrons of T-500's.

That being said, they are also a cheap-to-manufacture alternative to the T-200's, equipped with a pair of 85W cannons that are easily able to rip through most human defenses. Unlike T-200's, they are usually deployed in packs of three or more.

Due to their relative lack of armour, a few good whacks with explosives usually bring the suckers down - but one must be careful of the inevitable entrance of the drones they were once transporting.


HK-AERIAL -✔️
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The first hunter-killer model.

Produced in the early years to hunt down surface survivors amid the recent destruction, HK-AERIAL's are capable of highly versatile flight and outmatch any human aircraft outside of jets - which were all destroyed regardless.

On their nose, HK-AERIAL's utilise a pair of 60W machine guns, which are typically used in aerial or ground engagements. As well as this, they are equipped with a retractable cannon on their underside, which is capable of firing a singular burst of a 200W beam which will decimate a large area. This cannon can be alternated between singular beam and multi-beam configuration, depending on the circumstances.

Offensive capabilities aside, it also acts as troop transport; it, in the main body of its carapace, can house a dozen humanoid drones to deploy at will; alternatively, it can also carry three T-70's, or one T-100.

One or two strikes with an RPG round is usually enough to blow out the engine; sometimes even a well-placed series of high-calibre rounds is enough. The drone, upon acknowledging its demise, will attempt to crash into the nearest selection of human targets - if not that, defenses.



HK-DRILLER -✔️
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One of the earliest SkyNET heavyweights.

Surprisingly a utility drone by original nature, the HK-DRILLER lives up to its name; it was first made with the intention of being a mining drone, used to collect resources on behalf of SkyNET. They are rarely seen in front line environments, but can be deadly if they are; their worryingly high wattage drills can be used for medium range assaults, which will undoubtedly decimate anything in comes into contact with.

They are escorted usually by several other drones of varying types and is capable of deploying dozens of modified HK-WIDOW drones, which are typically used to assist in breaking apart more fragile materials.


HK-TRANSPORT -

A rumour among the resistances.

These barge-like aircrafts have been reportedly seen by human scouts, claiming that they are being built in some of SkyNET's inner-land development facilities.

If the rumours are true, these HK-TRANSPORT's vary in model, size and purpose; their primary purpose being that of large troop transports, which can deploy dozens of HK-AERIAL's - additionally, it houses almost every drone SkyNET has in its arsenal, making it a high value target for anyone with enough ordinance to destroy something this massive.

The facilities producing these air-barges are said to be so large they block out the sun for kilometers, having taken over entire regions to house the facilities alone. It's a rumour most choose to avoid for their own sanity.

INFILTRATOR Drones
Drones designed for the infiltration of human organisations.

T-600 - ✔️

The least successful of all infiltration units, with very few instances of successful use.

Equipped with an early 'skin' that barely covered most of its stocky carapace, these drones were sent into the field to try and 'communicate' with humans; some did out of fear, but mostly the humans just attacked it, as it was rarely actually equipped with a weapon.

Barely human and using only basic commands, these failures often just asked where the leader of an organisation was... obviously so they could go and kill them. SkyNET wasn't all too well off on the human understanding department when these were in use.

As a result; they are no longer being produced. That being said; sometimes, you may stumble across an old T-600 infiltrator which was later converted to a typical assault unit, meaning they still have their old skins.


T-700 -✔️

Using a slightly more convincing skin than its predecessor, the T-700 infiltrator did see a few successful uses here and there; from a distance, the T-700 infiltrator simply looks like an extremely pale, tall man - initially, humanity was unaware of SkyNET's intentions with infiltrator drones, so some did actually fall victim to these infiltrators.

These were the first drones to ever have enabled R/W, rudimentary as it was.



T-800 -✔️

This is where it gets interesting.

T-800 models - with their substantially more advanced R/W - were quite successful in several short-term and long-term infiltration deployments, being responsible for very many sabotages and assassinations. Some of these units were so successful that they were able to join organisations as 'freedom fighters' in order to achieve their goals.

With human-like skin, facial features, realistic heights and fairly advanced understanding of human psychology, these infiltrators would become the flagship of the infiltrator line and are still in operation today.

These are the first infiltrator models to also see sub-models, which typically included some sort of modification depending upon the goal of the individual unit.



T-850 -

A new level of infiltrator.

T-850 infiltrators - while still not in production - are nightmare fuel; human-like skin, highly advanced understandings of human psychology, advanced R/W, layerings of artificial bone over their internal metal structures, near-flawless behaviour and indestructability, these infiltrators are near impossible to detect until it's far too late.

Later T-850 models begun to experiment with feigned organs, after infiltration units reporting back that humans were attempting to surgically identify organs within suspicious humans; yes, infiltration units had sparked so much paranoia that humans were beginning to cut each other open just to make sure.



T-888 -

Indistinguishable from a human.

Indestructible when revealed.

We won't be seeing them for a long time.


REPROGRAMMED Drones

Drones that serve under the human resistance.

Extremely rare in our instance, these drones were captured by the resistance and reprogrammed by technical specialists.

Mostly consisting of T-600's, T-700's and some of the smaller quadruped drones, the T-800's are highly advanced and reprogramming them is no easy feat.

Reprogrammed drones exist solely to die in place of humans and are very rarely regarded to any higher standard than that.

The process of reprogramming is to, naturally, capture one; chassis and CPU intact. A technical specialist must then run an algorithm through the CPU which will gradually convert it to the new system; this is a risky and overall costly procedure.


___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the weapons.
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HUMANITY's Arsenal

Comprised mostly of early to mid 90's weapons that were mass produced/imported in the United States, humanity mainly relies on ballistics to fight the machines; varying calibres are in play, with well-off organisations opting for mid-to-high calibres being given to their fighters as opposed to lower calibres, due to the redundancy of them.

Less organised groups or even lone wolves may not be able to afford such things, and so they are typically stuck with lower-end weaponry.

This all being said; slowly but surely, plasma weaponry is beginning to seep into the fold across the USA - primarily on the West Coast, but we're seeing more and more of it flock elsewhere as time goes on. Most plasma weaponry in the resistance consists of 'jury-rigs'; plasma weapons using ballistic weapons as a base, their receivers, magazines and various other pieces of the firearms replaced to instead house torn-out equipment from stolen SkyNET plasma weapons. They are typically unreliable, prone to extreme overheating and have even been known to blow up in the user's hands if not properly maintained.

Fully-fledged plasma weaponry has not yet entered human hands.

SkyNET's Arsenal

Far more diverse than their opposition.

Ordinance of all sizes, explosives of all kinds, plasma varying from 10W to wattages in the hundreds; SkyNET has an absolute slew of weaponry at its disposal and doesn't rely on repurposing nearly as much as it did early on in the war with humanity.

Earlier model humanoid drones were known to use repurposed human weapons, however, such as the M134.

It's noteworthy that humans cannot use SkyNET weapons due to their unique method of venting excess plasma; this venting plasma is known to latch onto human skin and cause it to melt on contact, making usage unviable unless the human utilising it is okay with dying afterward.

A note regarding weaponry for this setting

We can't skip out on weapon variety. I'm sorry, we can't.

This isn't HL2RP. This isn't a setting wherein you can just have 5 main weapons and that's it. For this to work, you need dozens of available weapons - especially on the SkyNET side of things, but the human side can't be skipped out either.

Acquiring weapons could easily just be staff-controlled, through events or other means. Wouldn't be hard at all.

A note regarding ammunition

Again; unlike HL2RP, this is not a setting wherein ammunition can be extremely scarce - it makes the combat completely dull.

In TRP they actually have an ammunition 'box', which you can simply hit E on and it'll fill you up on ammunition for whatever gun you're holding - it isn't a bad idea, honestly, because no one likes having to save up for ammunition and it's shitty to have to miss out on the entire premise of the setting because you couldn't scrounge up fucking ammo.

If you want ammunition scarcity, go to HL2RP; that's just the case, take it or leave it.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the combat.
_____________________________
The crown jewel of the setting; what you can expect to find.

There will be three types of combat utilised in TerminatorRP; S2M, S2K and S2RP.

S2M & S2K

In TerminatorRP S2K the idea is to make it as cinematic, thrill-seeking and chaotic as possible. The way to achieve this is by the two sides using different methods of combat entirely.

In an S2K engagement, Terminators have exceedingly high health; T-600's would have 3,000, while T-800's may have 5,000 - thousands, is the point. Humans will have the standard 100, plus armour. This means that humans are authorised to S2K to their hearts content, but Terminators must S2M unless;

  • The human they're fighting is charging directly at them.
  • The human they're fighting won't use cover.
  • The human they're fighting is being overly obnoxious, or otherwise moronic.
Etc.

By doing this, Terminators retain their status as unstoppable killing machines while also giving humans a chance to actually win. Humans are forced to use decent tactics so they aren't obliterated, and have to team up to actually down a Terminator due to their extremely high health.

S2K is intended to be highly cinematic, fun and overall pretty forgiving; not the main form of combat, though, and shouldn't be overdone.

S2RP

S2RP is the main form of combat utilised on the server.

Usually S2RP is a pain to manage, but here it isn't; Terminators have the clear advantage and so powergame isn't usually too much of an issue because, well... RP'ing a Terminator in S2RP is basically just controlled powergaming, really. This of course providing the Terminator in question isn't too much of a retard about it.

Were a human to one-on-one S2RP a Terminator; chances are, they're fucked - outside of escaping, of course. In order to win, players must team up against Terminators in order to win. Typically the idea is that all the humans go, and then the Terminator goes.

Terminators just have to be as vigilant as possible and ensure they're reading all the lines to know what's going on. It isn't hard, really, and honestly doesn't need that much staff oversight once people get the picture.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the day-to-day of the server.
_____________________________

Now, this is fairly circumstantial.

Overall, players - on a day-to-day basis - will be subject to dangers beyond all belief, and that means that PK risk is extremely high; see more on that below. The combat is unforgiving, the life expectancy is low and people need to enter realising that.

Day-to-day, people will find themselves with one simple goal; further themselves against the machines.

Staff will be charged with giving objectives to the humans every so often and SkyNET players - basically being their own miniature event team, in essence - will also have the obligation to constantly be out and about, giving roaming humans something to fight/run away from.

TRP is player-freedom-driven; players need to have the ability to take their dreams and make them a reality, through struggle and team-work. Staff and other players alike need to be extremely accommodating for this.

On every map (see: revolving map system, below) the humans will have a 'safespace' somewhere on the map, which is usually wherever they've personally chosen to be on that map. This 'safespace' isn't exactly completely safe; yes, it won't be getting attacked every five seconds and Terminators can't attack it whenever they damn well please, but staff can - and will - make the call for Terminators to raid the base, usually following its discovery. This means players will be divided often, and constantly required to not be morons and get themselves discovered.

Players, generally speaking, may do what they please; lone wolves trying to survive against the machines, groups, whatever they want to do - it's theirs to work with.

To survive is to act; you won't get by sitting around.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the PK system.
_____________________________

Let's get this out of the way before anything else;

S2K PK's will not exist; no, go away, fuck off, not happening. Don't even consider it.

Now that's been said;

PK's on TRP will naturally be very frequent, due to the highly volatile nature of the setting; any death in S2RP is a PK, no matter what. It doesn't matter if you instigated it or not, or if you were killed as a result of someone's actions - if you die in S2RP, you are PK'd; flat. Deal with it; the volatile nature of this server is its core, so don't play if you don't want to die easily.

Wits are rewarded; idiocy is punished. Suck it up, cupcake.


___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the vehicles.
_____________________________
Vehicles. Yes; there are vehicles.

Vehicles are likely to be found, and repaired, by any human who wishes to have one. This can be done through an authorisation, and the staff team must be lenient with it. Chances are people's vehicles will be destroyed pretty damn quickly.

From small scout vehicles to literal fucking tanks, many vehicles will pop up throughout the course of the server. Like guns, this isn't something we can skip out on.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
the staff team.
_____________________________
The staff team will be solely responsible for the furthering of the narrative; but, they cannot go as far as to end up being a reliance to players.

The job of the staff team would be to incite creativity in the players, to ensure they've been provided with enough opportunities to entertain themselves rather than be constantly coddled by the staff team.

Obviously this would see expansion in the event of actual consideration; it isn't worth completely writing up right now.

___________________________________________________________________________________________________________________
TERMINATOR RP SETTING;
in closing.
_____________________________
We must learn to acknowledge one thing with this concept; it is combat-centric. Yes, naturally, there's going to be passive-RP just like any other setting, but players cannot join expecting to only get passive-RP and nothing else - this is an unforgiving world taken over by metal and circuits, the machines constantly vying to obliterate humanity at all costs.

This would be an action-packed, memorable, volatile and non-realistic setting - naturally we'd have to stay on the side of realism where it applies, but this is one of the very many instances where we truly have to understand that this is a case of gameplay over realism in almost every case.

Note:

If anyone has any suggestions for a segment to write, expand upon or generally a topic they want me to explain, just quote me here or tell me on steam; I'm up for the challenge!

That being said; I want everyone to understand something here.

I'm not blowing smoke up my own arse saying I'd be offered an SD position in any case, but I need to get it out there; I can't help with this, if it's ever actually made a thing. At least not right now; maybe sometime in the future, but not now. I have far too much going on.

This server will need dedication and passion from a lot of people to work. It'll be a challenge, but it'll be priceless if done properly.

Thanks for reading.


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CCP is happy.