GTA RP Progress Update #1

Johnny B. Goode

Objectively Best MGS poster
Joined
Apr 26, 2016
Messages
6,888
Nebulae
23,483
Maybe it gets handled almost entirely IC, who knows.
That's epic but I meant like setting it up in terms of having stuff like 'company garages' coded in and people being assigned to like a subfactioon and stuff OOCly, not the actual hiring and applications I get that'd be IC
 

Blackquill

Administrator
Head Staff
Joined
Apr 26, 2016
Messages
25,704
Nebulae
110,632
My dream on this server will be to escape the police in a Robin

Call me Robin Hood
Gonna run a taxi service and my cab is the robin

If I get someone to their destination without tipping over they have to pay me double
 
Reactions: List

`impulse

Head Staff
Joined
Apr 26, 2016
Messages
1,429
Nebulae
5,950
That's epic but I meant like setting it up in terms of having stuff like 'company garages' coded in and people being assigned to like a subfactioon and stuff OOCly, not the actual hiring and applications I get that'd be IC
We aren't quite at the part where we put a lot of thought into this sort of thing, but I'd imagine you'll be able to buy some property and grant access to whoever you want. We might do some simple group management and etc
 
Reactions: List

Goopy

Molecule
Joined
Apr 26, 2016
Messages
4,265
Nebulae
6,407
Are there any in-script ways planned for criminals to make money outside of roleplay situations (such as robbing).
GTA:W as an example has it so a big part of criminal economy comes from carjacking and turning those cars into lock-picks, and I believe guns. Will we see something like this?

What's the plan for the drug manufacturing system, or how is it planned for guns to come into circulation?
 

Grand

out of retirement
Joined
Feb 7, 2017
Messages
3,747
Nebulae
5,400
Incredible development work.

You realize a lack of propper development for the GTARP scene, so instead of giving up on the idea, you recreate all of it from scratch, designing it to suit your needs.

Good stuff guys.
 
Reactions: List

`impulse

Head Staff
Joined
Apr 26, 2016
Messages
1,429
Nebulae
5,950
Are there any in-script ways planned for criminals to make money outside of roleplay situations (such as robbing).
GTA:W as an example has it so a big part of criminal economy comes from carjacking and turning those cars into lock-picks, and I believe guns. Will we see something like this?
We'll have crim jobs in addition to standard ones - finding vehicles to chop up and the like

What's the plan for the drug manufacturing system, or how is it planned for guns to come into circulation?
No idea LOL
 
Reactions: List

Luft

a bad memer
Joined
Apr 26, 2016
Messages
15,046
Nebulae
28,683
this might even get me back to roleplaying

looks very promising
 

alex

I do things.
Head Staff
Joined
Apr 26, 2016
Messages
7,243
Nebulae
24,171
Incredible development work.

You realize a lack of propper development for the GTARP scene, so instead of giving up on the idea, you recreate all of it from scratch, designing it to suit your needs.

Good stuff guys.
We're really familiar with how GMod was in it's infancy and the quality of gamemodes at the time is very similar to how GTA RP is currently. We can take that experience and (hopefully) leap frog the competition.
 
Reactions: List