Zombine's Coding Cabana

Maytree

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Player ragdolls will be removed.
NPC ragdolls are created clientside, so there is no way for me to track them and remove or char them.
I mean the developers of Hl2 beta sweps pulled it off with the immolator gun and you might wanna ask them for help, but anyway the mod looks great.
 

Zak

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I mean the developers of Hl2 beta sweps pulled that off with the immolator gun, but anyway the mod looks great.
no it doesn't lmao

when burning NPCs it removes them and spawns a new serverside ragdoll

you can't burn NPC corpses if "keep corpses" is disabled
 

Zombine

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I mean the developers of Hl2 beta sweps pulled it off with the immolator gun and you might wanna ask them for help, but anyway the mod looks great.

Because they remove the NPC before burning it and spawn a charred corpse.
I actually kill the NPC, which makes it create a ragdoll I can't keep track of.

Plus, CPs shove bodies into the incinerator to get rid of them, not make charred corpses.
 

Maytree

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no it doesn't lmao

when burning NPCs it removes them and spawns a new serverside ragdoll

you can't burn NPC corpses if "keep corpses" is disabled
Because they remove the NPC before burning it and spawn a charred corpse.
I actually kill the NPC, which makes it create a ragdoll I can't keep track of.

Plus, CPs shove bodies into the incinerator to get rid of them, not make charred corpses.
Seems logical, my mistake.
 

Zombine

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Making a system so CP players can send out a ping to find the location of all nearby units. The skeleton in this picture is placed and remains at the location of the ping, so if the unit moves after the ping hits, it won't follow them and be an OP wallhack.

hl2-05.12.16298.jpg
 

holiday adi

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Making a system so CP players can send out a ping to find the location of all nearby units. The skeleton in this picture is placed and remains at the location of the ping, so if the unit moves after the ping hits, it won't follow them and be an OP wallhack.

hl2-05.12.16298.jpg
will it target faggets tho
 

Erkor

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no cuz its portal 2 waypoints lmao
 

Zombine

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no because the waypoint system is fine, but if I want to quickly point something out to someone rather than mark a location, I'd prefer something like this.
 

Zak

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no because the waypoint system is fine, but if I want to quickly point something out to someone rather than mark a location, I'd prefer something like this.
i dunno, at this point it almost seems a little too game-y

like yeah it's pretty fucking cool, but too much UI and such can kinda ruin some things

instead of "look at that thing, underneath the green neon sign and next to the can" it's just "hey look at this ui element"
 

Zombine

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i dunno, at this point it almost seems a little too game-y

like yeah it's pretty fucking cool, but too much UI and such can kinda ruin some things

instead of "look at that thing, underneath the green neon sign and next to the can" it's just "hey look at this ui element"

my thought was less so for pointing out small things and being like
"that window right there across the street"

for when you can't quite describe what you're pointing out but you need someone to look at it
 

Zak

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my thought was less so for pointing out small things and being like
"that window right there across the street"

for when you can't quite describe what you're pointing out but you need someone to look at it
but that's half the fun, like going camping and figuring out how the fuck to use a paper map because you have no cell signal