Serious Question - Serious Project Zomboid Server? Hosted by myself

Project Zomboid Serious RP

  • Yeah sure, could be a blast

    Votes: 109 81.3%
  • Nah

    Votes: 25 18.7%

  • Total voters
    134
D

Deleted member 243

Guest
@Powley make the zombies sprinters, add rage virus reskin mod and make guns rarer if we choose to play om @Aether's map

Boom, 28 days later
 

Aether

Molecule
GTA RP Playtester
Joined
Apr 26, 2016
Messages
5,706
Nebulae
4,461
@Powley make the zombies sprinters, add rage virus reskin mod and make guns rarer if we choose to play om @Aether's map

Boom, 28 days later
If you're referring to my map of Sheffield, it's got like another two years before it's anywhere near complete lmao. I've currently just finished one of the uni accommodation buildings and even then it's not fully furnished yet. That being said, it is almost perfect to real life as I was able to get the floorplans from the people that own the place.
 
Reactions: List

PilotBland

community antagonizer
Joined
Jun 26, 2017
Messages
13,051
Nebulae
21,360
can the zombies be more deadlier

and not as in "augh it bit me now i die :/" deadlier

more like i can't just run through a horde or walk around it easily sorta thing

any mods for that or
 

DenZ

the silent moderator guy
GTA RP Playtester
Joined
Apr 26, 2016
Messages
104
Nebulae
283
moved to games

edit: don't kill me, it's just where it belongs
 

Aether

Molecule
GTA RP Playtester
Joined
Apr 26, 2016
Messages
5,706
Nebulae
4,461
can the zombies be more deadlier

and not as in "augh it bit me now i die :/" deadlier

more like i can't just run through a horde or walk around it easily sorta thing

any mods for that or
Yeah there's quite a few. My favourite which the one I use the most is the Nocturnal Zombies mod. It gives that "I Am Legend" feel to Project Zomboid. Incase you're unaware of it, during the daylight hours, zombies are practically asleep. They don't move much and they don't do much. However, once night time hits, they get fucking hyped up and they go crazy. It's really scary because you as a character have to decide do you wanna try and sleep through the night while zombies are extremely likely to just blast their way through your house or do you wanna sleep during the day and try and loot at night whilst protecting your shit.
 

sambo

biased shitlord
Joined
Sep 21, 2016
Messages
942
Nebulae
3,924
@Aether I know that it's possible for servers to use mods, but are they done like addons in GMod where they get downloaded by the client as they join or will they need them beforehand? Because if someone does decide to start a new server or @Powley opens his own again, that sounds like a good mod to use since zombies are actually a damn threat in a zombie game.

The mod reminds me of Dying Light, where the zombies are buffed at night and actually dangerous.
 

Aether

Molecule
GTA RP Playtester
Joined
Apr 26, 2016
Messages
5,706
Nebulae
4,461
@Aether I know that it's possible for servers to use mods, but are they done like addons in GMod where they get downloaded by the client as they join or will they need them beforehand? Because if someone does decide to start a new server or @Powley opens his own again, that sounds like a good mod to use since zombies are actually a damn threat in a zombie game.

The mod reminds me of Dying Light, where the zombies are buffed at night and actually dangerous.
So basically you try to connect to a server and it goes "okay sure, but you need all these before you can continue" and gives you a list of all the mods the server uses with a nice big download button next to them. You click each of the download buttons, they download the mods straight from the workshop and into your game files like Gmod and hey presto you can join the server. It's not automatic, but it tells you what you need to get and provides an easy way to get them.

Also, the zombies are a threat. Multiplayer just doesn't have a lot of the functionality which makes them that way. Exhaustion isn't the same and you don't get tired in multiplayer, which is a thing in singleplayer. Sure in multiplayer you can go on killing sprees and never have to worry about it, but in single player when you get exhausted it makes you tired quicker which makes you get slower and see less and be less accurate so much so until you can barely see anything. With the upcoming addition of passing out if you're too tired, singleplayer zombies are much more lethal than that of multiplayer.

That being said, that's why multiplayer mods are useful.