Dead by Daylight

Rabid

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WHAT THE FUCK WERE THEY THINKING
 
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Goopy

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perks:
when you down someone, all gens in a 32 radius regress by 12%

after a generator is complete, all vaultable areas in a 32 radius are blocked for 35 seconds

working on a generator below 50% gives you the exhausted status, this remains for 1/2/3 seconds after cancelling your action


i see it now
rune
full demigorgan perks
 
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Ond

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perks:
when you down someone, all gens in a 32 radius regress by 12%

after a generator is complete, all vaultable areas in a 32 radius are blocked for 35 seconds

working on a generator below 50% gives you the exhausted status, this remains for 1/2/3 seconds after cancelling your action


i see it now
rune
full demigorgan perks
i refuse to play in a game with a demo running ruin from this point forward unless they nerf this shit
 

Goopy

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Huntress
Discordance
Surge
Iridescent head

See two people working on a generator
Yeet an axe at them
It blows up, sending the other person into panick
[doublepost=1566498590][/doublepost]survivor perks
let's go
please be busted to counter this
 

Thood74

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so whats the demogorgons abilities and perks i missed alot
 

Ond

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There's no way it won't be nerfed tbh
you have a 0 wind-up pop-goes the weasel and a bamboozle thats automatic and ranged like what the fuck

id take ruin over that shit any day of the week, and the worst part is you can do nothing to stop these perks
 
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Goopy

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survivor perks:


steven


babysitter
when you unhook a survivor the unhooked survivor leaves no scratch marks and blood trail

camaraderie
while on the hook and reaching the struggling phase, the perk activates
while the perk is activated, if any time during the struggle phase another survivor comes within 16m from your hook, the struggle phase timer is paused for 10/12/14 seconds

second wind
when you complete one health state of healing on other survivors, the perk activates. while activated, the next time you get unhooked or you unhook yourself, you are affected by the broken status effect. while outside the terror radius, the perk passively heals you up to 100%

nancy

better together
when you're repairing a gen, other survivors see it
if the killer downs someone whilst you're repairing a gen, you see the other survivors

fixated
you can see your own scratch marks at all times
also walk 10/15/20% faster than normal well uninjured

inner strength
each time you complete a totem cleanse, inner strength activates. while inner strength is active, hiding inside a locker for 10/9/8 seconds while injured will fully heal you
 

Thood74

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better together seems nice

fixated's scratch mark ability seems like shit but that passive speed boost when uninjured is nice

inner strength basically makes lockers health stations



second wind seems shit

camaraderie may help in some situations but i dont see those situations too well

babysitter seems fucking great
 

Goopy

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tbh better together only seems like the good survivor perk that'd you'd find reason to chose over others

camaraderie seems completely useless since it's only really gonna be useful if against face campers but even then it just means they've got to face camp you longer, if they made it so it takes longer to go into the struggling state, that would be slightly more useful


none of these perks are on-par with demos tbh
 
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MaXenzie

Sexually attracted to robots
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second wind
when you complete one health state of healing on other survivors, the perk activates. while activated, the next time you get unhooked or you unhook yourself, you are affected by the broken status effect. while outside the terror radius, the perk passively heals you up to 100%

yo this synergizes really well with no mither