Kafe's Map thread

Kafe

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Expanded on the area surrounding the ruin apartment, and also decided to combine two of the warzone blockouts I had as they were a good fit for eachother.
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Idea I'm sort of going for is to have a compact city warzone that slowly starts to space itself out towards the edges of the map. try to also include some wilderness.
 
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Kafe

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Expanded the central city with a tram line, a new apartment lot to block out, and a bit more open space to move around in.
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Added a set of garages off the side of the street, doors are static currently but will look at operational garage doors later
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And wrecked that apartment block a little bit more outside
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Kafe

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Opened a fresh map file to rework the street and road layout to make it more European, the former road layout was getting too close to the American grid layout for cities.

city density may be impacted, but given source limits, that may help actually.
(dev lighting)
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Kafe

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Filled in a chunk of the city between the apartment block and the city hall.
Also made it so all the hedges lack collision, so insurgents can lie in wait inside them, or stash gear inside.
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Kafe

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#Blocktober is here!
Which means I get to show images of random shit I make and forget about.
Let's do it!

Had been doing some work on blocking out some combine checkpoints for city 33, intended to give a divide between a more luxury driven loyalist zone, and the poverty stricken citizen and worker zone.
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In addition, I had also been originally creating some idea blockouts for the quarantine tunnels in city 33 as well, although now I will instead see how I can acquire and work with the black mesa Xen tunnel assets instead, if at all possible.
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And related to Stasiland, One of my environment blockouts to test some ideas I had for maps inspired by the mode, wasn't too bad, if a bit too big
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Kafe

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#Blocktober once again
Latest iterations to the C33 Citizen spawn, reworking the bus stop instead of a train station instead.
Was one of the little things I liked in Terminal 6 as well

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Kafe

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Vertical plaza gets more vertical
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Any criminal or 505 victim can escape by throwing themselves off one of the many balconies, just be careful not to hit one of the catwalks or bridges on your way down.
 
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Kafe

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Just a small image for now.
Refocusing the first street in the vertical city to be tighter - Space is isolated currently, the other vertical layers will get put back in once they're updated.
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Kafe

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Two more images.
Reckon where the combine gates are, I'll actually open that up a bit as an extension to the street, which would form the last serious chunk of horizontal expansion to the map.
Outside of that, we go vertical, likely by one more legally accessible layer up. and a legally questionable layer down.

Any more additions to the space that increase the horizontal size would likely just be smaller paths to grant a bit of privacy, or connect up and down again.

Single street gang?
Or, two overlapping streets gang. I guess.

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