Since I joined, in August 2016, throughout the year and next one, I can't recall any dips in RebelRP that were nearly as bad as what we have right now.
The map changes were never about rebelRP complaining or playercount death but by simple popular demand of people getting bored of the map, I believe if we had the same activity as back then on server we would also have people clamoring for map change right now (already we had one).
I don't blame Helix as a framework at all, (outside of the known issue with drop in server rankings due to name change), I blame things i cited in my post.
I don't understand what are you trying to say, we'd be down to 20-30 people if what? If we stayed on CW or if we had the same lore/rules/enviroment as back on CW? Cause I disagree with both, completely.
More activity, more people, more people clamoring for a map change due to being bored due to spending so much time on the map, due to said activity. I don't see what you're trying to credit as to have stopped map change desire either, and I'm 100% sure it's simply less people playing, and the map-change-demand being a mere fad (to which high activity contributed) that died.
I don't care at all about LP, I think the order of things from 2016-17 CW was the best one. Please recall one thing from that era that was ransacked from HL2.
Yes I can look past nostalgia goggles, the issues are so glaring my eyes hurt yet people still will like to proclaim 'nostalgia goggles' or strawman us as 'muh dystopia' or whatever.
I do like moral grey, I don't complain about that. What I do complain is the manner which it was introduced, with subtlety of a hammer and essentially swinging the pendulum more so to morally white.
Finally, one brutal truth of life, effort, no matter how huge, does not justify something as being right. Maybe people worked hard, maybe they realy cared and put insane amounts of effort, and praise to them, but that does not guarantee that outcome of said effort would be great or even good.