Aspect's Development Adventures

Aspect™

Proton
Joined
Jul 23, 2016
Messages
374
Nebulae
566
I don't usually post here a lot, but I figured I would make this thread to gather more feedback from people on the things I make.
I like programming and game development, so that's what I've decided to do most days of the week. That is usually Garry's Mod stuff, but sometimes I do things outside of that, like in S&Box.
The things I make in Garry's Mod are mostly for HL2RP, but I sometimes also do other things, like making my own custom gamemodes, for example.

I'll be posting a bunch of things that I work on - do feel free to give any sort of feedback if you wish, I'd very much appreciate it!
 
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Aspect™

Proton
Joined
Jul 23, 2016
Messages
374
Nebulae
566
So, for a while now I've been working on remaking a standalone game, HackNet, into Garry's Mod as a Multi-Player Open-World PvP gamemode. Progress has been very good, and there are a lot of things to do still, but it's slowly taking shape and looking closer to the real thing every week.

Here are some media of the latest progress:






Random junk files from http://bash.org
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There's a lot more stuff that I could show, but a lot of it is outdated so I'd rather not. If you want to see more or learn more information about the project, feel free to join the Discord!
 
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Aspect™

Proton
Joined
Jul 23, 2016
Messages
374
Nebulae
566
This one is relatively recent: I've been wanting to play industrial_district for a while now but I never got around to it. This week I did, and I discovered there are more _district maps, so I played those too. Despite their somewhat archaic nature and mechanics, I loved all of them and all the edgy humor that came with them.

They kind of inspired me to play around with the idea of a similar map/gamemode, based on Helix, and so that's what I've been doing the last two days or so. I'm unsure if I'll ever finish it, considering the things I have on my plate, but it's still fun to mess around with nonetheless.





 
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Aspect™

Proton
Joined
Jul 23, 2016
Messages
374
Nebulae
566
I've been working on a gamemode for s&box for a short while now - it's essentially a re-creation of some ancient flash game where you went around in a UFO and abducted people.

It's still very rough around the edges and all the models are placeholders that I made using hammer geometry, but the base gameplay mechanics are there.


 
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Aspect™

Proton
Joined
Jul 23, 2016
Messages
374
Nebulae
566
So for a while now I've been working on this Administration Plugin - Originally created as a personal tool for my own server, Squadron has now evolved into something bigger than I ever anticipated. Obviously, I could have used any of the other Administration Addons, like ULX, SAM, ServerGuard, etc. However, they all had issues. Some were conflicting with Helix, others were bloated with features I did not need or were lacking features I wanted, some had a bad reputation, and others costed money. So I took it upon myself to make my own administration solution which only contained useful features for a SeriousRP server, no bloat, and one that integrated with Helix like a glove. Finally, after a long time of procrastinating, it is complete.

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Overall I'm happy with how it turned out and I'm glad that it's finally complete.
 

Aspect™

Proton
Joined
Jul 23, 2016
Messages
374
Nebulae
566
As part of a Devjam on HL2RP Hub, I recreated the Combine Assistant plugin by Blt950. While not an entirely accurate copy of the original plugin, it adds several useful features for Combine factions, and I plan to improve it at some point when I get the chance and add some more things to it. It also has built-in support for the CTO (Combine Technology Overlay) plugin, and adds a few more features if it is installed.

 
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