Good fun, bouncing between S2RP and S2K went by pretty well from my perspective, although the hiccups with snarks left me pretty banged-up, since they can apparently chew through 80 hp in two seconds. The Gonome trio felt like overkill at first, but I understood it in hindsight. We had a waayyy too many people come along that caused the difficulty to spike up.
Whether there should've been that many ICly is a bit tricky, since the fanfare before the event made it sound like a major threat - hence necessitating a small army. Of course, this in return leads to a lot of stuff bogging down due to the sheer number of people involved, which leads to increased difficulty, which in return makes it seem like more people are needed... so on and so forth.
I'm not sure if there's any clear-cut answer to such a dilemma besides hardcapping the amount of players allowed, so I won't mull over that much longer. I guess my takeaway from this is that snarks should be used in moderation (small hitboxes + speed demon velocites + server latency = pain), and that zombie torsos shouldn't be employed a lot in close quarters due to their own, fucky hitboxes.
Not sure if there's much else to say with everybody else filling in with similar thoughts. Gotta say that the S2K part was intense as hell. The only painful part - and this is an aside that you probably couldn't have control over - was the fact that the "Something is creating script errors" message is pasted over player info, making the readout of HP and stamina much more difficult in the heat of the moment.