Suggestion Change the s2K rules

Oswald

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Suggestion:

■ For any engagement, there is a 15-minute NLR timer to return to combat upon death. In some events, this limit may be increased, lowered, or even removed; if such is the case, it will be previously specified in game.

To

■ For any engagement, there is a 15-minute NLR timer. In some events, this limit may be increased, lowered, or even removed; if such is the case, it will be previously specified in game.

And Add

■For any engagement if you die you are unable to re-enter the engagement at all.


Why it would be worth adding: Right now the way s2k works is a very slow push and pull, that last for hours some times, this is inflated because often one side is able to reinforce and extend the fire fight to ridiculous lengths.

This cuts into passive RP for both sides and makes it difficult to roleplay,

Necessary content:
An SD
 

Komchan

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the original one says what that means, newbies might have no clue otherwise.

re-entering removal sounds ass, removes the interesting aspects etc...

maybe just make it more sorta, circumstantial idk?
 

Oswald

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the original one says what that means, newbies might have no clue otherwise.

re-entering removal sounds ass, removes the interesting aspects etc...

maybe just make it more sorta, circumstantial idk?
S2K itself isn't anti-rp if it's in moderation.
But the fact we let people re enter s2k engagements is completely anti-rp

Imagine if you had 2 hours to play but you couldn't rp because there was a sweep going on and you were stuck for the entire time.
 

RedMan

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I do not see how this will exactly work with the current pendulum swing affecting the server. At this rate it would be simpler to enforce a maximum duration of an assault.
 
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