So, recently, I've been thinking about creating a brand new map specifically for nebulous.cloud (as of right now) as a successor to City 24. The map will be taking inspiration mainly from Industrial 17 and City 8, two maps I think are rather definitive for the HL2RP gamemode. I've created this thread to show my progress in its creation, also allowing me to view ideas and suggestions for City 19 so this map may turn out to be great in the future. City 19 is meant to be a new yet familiar experience to HL2RP players. The map is intended to be tight and small so that players are forced to roleplay. This new city is a complete break from the extremely open areas of City 24 that make citizens and newcomers lost. Hopefully this map will be enjoyable enough for everyone. Note: This map does not follow the Current State of Affairs thread. Please do not expect any real life similarities to Christchurch as those are not to be focused on. My current focus is making the map layout as catchy and responsive enough to the player. Any suggestions regarding this will be denied, including changing the city number/name. Main Area / Plaza (CS1) Spoiler Here, you're gonna find a majority of the citizen and loyalist roleplay. The area will be tightened enough with props like benches and hand railings that forces people to do some actual roleplaying. This area is basically to socialize, but you might find it to be the source of some strange activity if you're lucky. High-Priority Region Lobby (HPRL) Spoiler A new lobby for the base of operations for Civil Protection. This is the curtain that hides what the officers of City 19 do. Nothing too special about this area, but it's a good place to check for Civil Protection units if you need one and don't have a request device. High-Priority Region - Prosecution Sector (HPR1) Spoiler Soon to be here is the so-called Prosecution Sector, an area of the Civil Protection "headquarters" that allows officers to re-educate and amputate citizens. In addition, there's to be a special room for interrogating citizens, similar to Industrial 17's version. This sector doesn't provide much, but trust me, the Revitalization Sector is pretty sweet. High-Priority Region - Revitalization Sector (HPR2) Spoiler Soon to be here is the Revitalization Sector. Here, you'll find nearly every single Civil Protection essential. Inside includes a barracks for officers to rest in, a medical center for officers to heal, along with some MR machinery inside. Additionally, there is a simple "break room" for officers to chat and eat their special rations, and a shooting range for officers to practice their weapon aiming. Warehouse Lobby (PBL) Spoiler A small little area that has been included to allow citizens to line up for workshifts. Civil Worker Union members (and Civil Protection) will be able to open up the warehouse door here to let citizens inside. Again, there's nothing special about this area, so I think it's time to move on. Warehouse One - Food/Drink Production (PB1) Spoiler This CWU warehouse here is made for producing food and drinks, along with a storage area in the next room that allows workers to store finished food and drink products. Of course, there will be tables and ovens that allow citizens to actually do workshifts here. There are also going to be a couple small-sized drink tanks that are able to fill up as many drinks as you want. That's all the content and concepts I have to show and tell for now. Again, if you have any suggestions or ideas, please leave them in a reply to this thread and I'll get back to you.