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MaelRadecs

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if we get the store i’m going to be cooking people alive dingus style @jb
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Tinbe

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I've noticed there's a couple of invisible walls in the event map that kinda jut out in weird places. Players and some scripted entities (HL2 ammo and medkits) seemed to get stuck in them, so I figured I'd visualize the borders for anyone concerned. As far as I tested, destructible props like explosive barrels and wooden crates can move there, as well as NPCs.
For the first one, you can actually walk along the bordering hill that's on the back-end of the wall, so I got the exact dimensions there properly.
EEF04D53F4A8D1D0E98330377E834FC81BC14CFE

The wall extends even out from the chainlink fence, meaning you bump into thin air before you can even touch it.
B556F8352DC85B81E670D0C932D08DDFB94A260E

As for the second wall, you can't walk around to the back-end, because it meets with the invisible wall of the map borders along the top of the hill, so those dimensions are rough estimates where I could stand (or glide against a steep hill, rather).
7F3DF44E33F2FA304DC7FE0014D1606423E81C68

Like before, you hit the invisible wall before you can even try bumping into the chainlink fence - same for some scripted entities.
AC72DED6A39D00E506AEAECFB88B49151D457AAD

Just found third and fourth one across the map, here you go! Yes, one of them is lower than the other, but they both connect to the map-bordering invisible wall at the back-ends.
210199EE4F5F0E12A7918D438AF2AD1EBBA1E68D
[doublepost=1600371983][/doublepost]That's the only ones I could find, if anyone else catches more, do tell!
[doublepost=1600371983][/doublepost]Just found couple more next to each other, updated spoilers accordingly.
 
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Inaudible™

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I've noticed there's a couple of invisible walls in the event map that kinda jut out in weird places. Players and some scripted entities (HL2 ammo and medkits) seemed to get stuck in them, so I figured I'd visualize the borders for anyone concerned. As far as I tested, destructible props like explosive barrels and wooden crates can move there, as well as NPCs.
For the first one, you can actually walk along the bordering hill that's on the back-end of the wall, so I got the exact dimensions there properly.
EEF04D53F4A8D1D0E98330377E834FC81BC14CFE

The wall extends even out from the chainlink fence, meaning you bump into thin air before you can even touch it.
B556F8352DC85B81E670D0C932D08DDFB94A260E

As for the second wall, you can't walk around to the back-end, because it meets with the invisible wall of the map borders along the top of the hill, so those dimensions are rough estimates where I could stand (or glide against a steep hill, rather).
7F3DF44E33F2FA304DC7FE0014D1606423E81C68

Like before, you hit the invisible wall before you can even try bumping into the chainlink fence - same for some scripted entities.
AC72DED6A39D00E506AEAECFB88B49151D457AAD

Just found third and fourth one across the map, here you go! Yes, one of them is lower than the other, but they both connect to the map-bordering invisible wall at the back-ends.
210199EE4F5F0E12A7918D438AF2AD1EBBA1E68D
[doublepost=1600371983][/doublepost]That's the only ones I could find, if anyone else catches more, do tell!
[doublepost=1600371983][/doublepost]Just found couple more next to each other, updated spoilers accordingly.
If I'm not mistaken, those walls are there so people in military rp(it's what the map was made for iirc) can't just jump into the opposing factions base
 
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