[Gamemode Suggestion] World War III - Aftermath.

RaphaelDeFusco

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Rough Concept:
What if we made a Sci-fi version of WW3RP in which nuclear weapons were detonated, killing most of the worlds population in a nuclear war. The only known survivors would be high-ranking members of former nations and their familes that have either been kept inside of bunkers, submarines and in spaceshuttles.

The various nations would of course have planned for the end of the world, experimenting with cloning, androids and cyborg technology to thrive in the aftermath of the holocaust.
Food and clean water is scarce, so clones would be resource heavy to substain and be reserved for donators.

Playerclasses:
Humans (Event characters/Admin permission.)
Clones. (Donators.)
Cyborgs (Player class 1.)
Androids (Player class 2.)
Robots (Player class 3. Penal.)

(This is just a thought list of features.)
Faction resource system
Radioactive clouds
Oil and batteries acting as a new food and water type for machine class players.
IC Hacking element for Special Forces.


How deaths would be handeled:
PKs would be handled after downgrade system, a dead human could return as a clone, once a clone gets PK'ed they downgrade to a cyborg, once the cyborg gets PK'ed they become an android and the robot class would act like a penalty regiment, stripped off emotions they act as expendable tools of war.

Permanent PKs would require that you are somehow able to corrupt the characters memory data.

NLR would be replaced by a new system where NLR basically means that you are recovering your memory data from a cloud. (This means that you can remember past events after the NLR timer expires.)

- Note

This is just a rough concept I want to throw out there, It would take the communities help to really flesh it out.


 
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Ond

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Hudson

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A reskinned WW3RP probably wouldn't float on its own. Maybe gearing the gamemode slightly more towards roleplay would give it something WW3RP lacked, but how would you do that? Limit deathmatching? Change the way weapons work? Make tons of rules about firefights? Take the war element out completely and have the experience revolve more around peace with only occasional fighting?
 

Ond

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A reskinned WW3RP probably wouldn't float on its own. Maybe gearing the gamemode slightly more towards roleplay would give it something WW3RP lacked, but how would you do that? Limit deathmatching? Change the way weapons work? Make tons of rules about firefights? Take the war element out completely and have the experience revolve more around peace with only occasional fighting?
Or instead have the WW3 aspect be life as a civilian in a city caught in the middle of the front, the battles being done during events in which the players pick their sides and fight

that way people can still have their S2K, but it'll be done exclusively in operation-esque battles, where the two opposing armies meet
 
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