Half-Life Universe - Lore looter and explorer thread Welcome to the Lore researching thread. What we do here is finding out things about the HL2 and Half-Life Universe Lore. What is this thread? This is a thread, where we are going to find out things about the lore of the Half-Life Universe. Everyone is free to help, and this will not only help this server, it will help other servers too. Everything you have to do is, put im some content, such as proofs, these could be pictures and ect., and what you found out. Note: this thread might doesn't survive here, a copy has been created and a thread is created at another side were CW:HL2RP got developed at. If any material on this thread does have to do anything with, metagaming it can be request to get removed. What things in the Lore are we gonna find out? Basically, everything that didn't get find out yet. Every information is gonna be putted inside here. There is going to be a list with things that have been found out and things that would be good if we find them out. The List: Things that is found out: But that doesn't mean that you can't improve it. Spoiler: List How Civil Protection works Things that would be nice if it will be found out: Spoiler: List Code names meanings from Overwatch Forces We thank you for your help and I hope it helps other people.
How to find out stuff A lot of stuff is basically in the game. We can hear it, see it but that what we see might not be enough, we need to understand it better. In order to do so you can extract maps, look through the source code and research stuff. I suggest to use Combine Overwiki. Code Names from the Overwatch Forces: In the game voice files gets called by a code, if we can explain that code, we know for what the voice file is used for, which will result the meaning of that code name. We can also use exsisting code names, that are things that is found out. Some code names are combined with other code names. Lemme give you an example: Skyshield Skyshield contains from Sky and Shield. Sky is the sky and doesn't have any special meaning. Shield is already a code name, which means, To apply defensive tactics or to defend a designated target/location. And if we combine that together and use common sense, it means something that is defeinsive in the sky, such as a Gunship.
Extractor - A grenade from the Combine team. Combine Soldiers actually say Extractor away NOTE: BEFORE they throw a grenade they say their tag name as example Striker and then their digits, Source: Code: // I am throwing a grenade COMBINE_THROW_GRENADE0 npc/combine_soldier/vo/(v100) on1 V_MYNAMES V_MYNUMS extractoraway off1 {Len 1.31 closecaption NPC_Combine.Grenade} COMBINE_THROW_GRENADE1 npc/combine_soldier/vo/(v100) on1 V_MYNAMES V_MYNUMS extractorislive off1 {Len 1.33 closecaption NPC_Combine.Grenade} COMBINE_THROW_GRENADE2 npc/combine_soldier/vo/(v100) on1 V_MYNAMES V_MYNUMS flush sharpzone off1 {Len 1.24 closecaption NPC_Combine.Grenade} COMBINE_THROW_GRENADE3 npc/combine_soldier/vo/(v100) on1 V_MYNAMES V_MYNUMS extractoraway sharpzone off1 {Len 1.24 closecaption NPC_Combine.Grenade} COMBINE_THROW_GRENADE4 npc/combine_soldier/vo/(v100) on1. six, five, four, three, two, one, flash flash(p105) flash(p110) off1 {Len 1.24 closecaption NPC_Combine.Grenade} Bouncer - A grenade thrown by the enemy. Source: Code: // Enemy Grenade lands nearby (one man only) COMBINE_GREN0 npc/combine_soldier/vo/(v100) on1(p120) bouncerbouncer off1 {Len 1.17 closecaption NPC_Combine.Grenade} COMBINE_GREN1 npc/combine_soldier/vo/(v100) on1(p120) flaredown off1 {Len 1.17 closecaption NPC_Combine.Grenade} Soldier names list: Leader Flash Ranger Hunter Blade Scar Hammer Sweeper Swift Fist Sword Savage Tracker Slash Razor Stab Spear Striker Dagger Air Support names: Ghost Reaper Nomand Hurricane Phantom Judge Shadow Slam Stinger Storm Vamp Winder Star Phonetic Alphabet/Codes: Apex Ion Jet Kilo Mace Nova Payback Sundown Uniform Boomer Echo Flatline Helix Ice Quicksand Paypack Ripcord Source: Code: // soldier names, remembered by speaker: V_MYNAMES0 leader {Len 0.4} V_MYNAMES1 flash {Len 0.4} V_MYNAMES2 ranger {Len 0.4} V_MYNAMES3 hunter {Len 0.4} V_MYNAMES4 blade {Len 0.4} V_MYNAMES5 scar {Len 0.4} V_MYNAMES6 hammer {Len 0.4} V_MYNAMES7 sweeper {Len 0.4} V_MYNAMES8 swift {Len 0.4} V_MYNAMES9 fist {Len 0.4} V_MYNAMES10 sword {Len 0.4} V_MYNAMES11 savage {Len 0.4} V_MYNAMES12 tracker {Len 0.4} V_MYNAMES13 slash {Len 0.4} V_MYNAMES14 razor {Len 0.4} V_MYNAMES15 stab {Len 0.4} V_MYNAMES16 spear {Len 0.4} V_MYNAMES17 striker {Len 0.4} V_MYNAMES18 dagger {Len 0.4} // air support names: V_RNDNAMES0 ghost {Len 0.4} V_RNDNAMES1 reaper {Len 0.4} V_RNDNAMES2 nomad {Len 0.4} V_RNDNAMES3 hurricane {Len 0.4} V_RNDNAMES4 phantom {Len 0.4} V_RNDNAMES5 judge {Len 0.4} V_RNDNAMES6 shadow {Len 0.4} V_RNDNAMES7 slam {Len 0.4} V_RNDNAMES8 stinger {Len 0.4} V_RNDNAMES9 storm {Len 0.4} V_RNDNAMES10 vamp {Len 0.4} V_RNDNAMES11 winder {Len 0.4} V_RNDNAMES12 star {Len 0.4} //phonetic alphabet/codes: V_RNDCODES0 apex {Len 0.4} V_RNDCODES1 ion {Len 0.4} V_RNDCODES2 jet {Len 0.4} V_RNDCODES3 kilo {Len 0.4} V_RNDCODES4 mace {Len 0.4} V_RNDCODES5 nova {Len 0.4} V_RNDCODES6 payback {Len 0.4} V_RNDCODES7 sundown {Len 0.4} V_RNDCODES8 uniform {Len 0.4} V_RNDCODES9 boomer {Len 0.4} V_RNDCODES10 echo {Len 0.4} V_RNDCODES11 flatline {Len 0.4} V_RNDCODES12 helix {Len 0.4} V_RNDCODES13 ice {Len 0.4} V_RNDCODES14 quicksand {Len 0.4} V_RNDCODES15 payback {Len 0.4} V_RNDCODES16 ripcord {Len 0.4}
Unit Names: Defender Hero Jury King Line Patrol Quick Roller Stick Tap Union Victor X-Ray Yellow Vice Spoiler: Source Source: Code: // unit names, remembered by speaker (duplicated for metropolice and overwatch) V_MYNAMEP0 defender V_MYNAMEP1 hero V_MYNAMEP2 jury V_MYNAMEP3 king V_MYNAMEP4 line V_MYNAMEP5 patrol V_MYNAMEP6 quick V_MYNAMEP7 roller V_MYNAMEP8 stick V_MYNAMEP9 tap V_MYNAMEP10 union V_MYNAMEP11 victor V_MYNAMEP12 xray V_MYNAMEP13 yellow V_MYNAMEP14 vice In the server there is a OTA named Sundown, I wonder why. It isn't part of the soldier name. I wonder if any of these phonetic codes means anything, it is so confusing.
Next thing, Exogen and Biotic are different. Both of them are monsters, alien but why are Vortigaunts not getting called Exogen? I have already the answer will come to it later.
Karl dropping wisdom bombs like dresden up in this bitch. Some u guys ain't on his level, and I mean that. Peace - Bruce
@karl-police Spoiler: Tada TERMINOLOGY Accomplice: An individual providing aide to a standing anti-citizen or non-citizen. Airwatch: The airborne extension of Overwatch forces. In Civil Protection use, it typically refers to scanner units. Amputate: To execute a target. Unless stated otherwise or it is an obvious emergency, assume that this means to relocate the subject to a secure location before carrying it out. Anti-Citizen: A confirmed opponent of the state. Apply: To rush, hurry, or speed up execution of an action. Essentially, get a move on. In reference to citizens, this is a request for their name and CID. Assemble: To group together, or operate in tightly knit teams. Biotic: A non-specific designation typically referring to non-manipulative xenian lifeforms. This can encompass vortigaunts or antlions. In most situations it refers to vortigaunts. Block: A residential block or location. Cauterize: To permanently restrict access to a location. For instance, blowing out the ceiling of a tunnel to fill it with rubble. Coagulate: To spread out across a wider location. The opposite of assemble. Converge: To move to a location. Clamp: To temporarily restrict access to a location. Deservice/Deserviced: Referring to the death of a Union-affiliated unit, either Civil Protection or Transhuman Personnel. Dislocate: To knock aside, destroy, or damage. Typically refers to destruction of cover on an enemy target. Document: To examine the identity of a given person, or to update their datafile with their committed crime. Exogen: Antlion or its associated grubs/guard types. Expired: Deceased/Eliminated Expunge: To eliminate a target. Different from amputate, this typically refers to combat scenarios involving hostile opponents Hardpoint: Heavily armored and easily defended location. Typically refers to the large metal forts assembled for use by Civil Protection and Transhuman personnel. Immediate Amputation: To execute an amputation on the spot without subject relocation. Incursion: A breach of socio-stability. Infection: A hostile outbreak, typically referring to necrotic and parasitic activity, though this can also refer to anti-citizens. Inject: To move into a location. Inoculate: To secure an outbreak or eliminate a threat to socio-stability Inquire: To interrogate or question. Intercede: Move to disrupt ongoing activity, to go to a scene. Interlock: To group together and form a protection team. Interpose: Refuse or other objects being used as cover from fire. Isolate: To distance oneself from others. Can be used as an instruction toward citizens, or other units in combat situations. In reference to opponents in a combat situation, to fire/attack to prevent them from coming together. Laceration: Leakage of confidential information, terminology, or identity. Lock: To lock one’s position or hold at a present location. Malcompliance: Failure or refusal to co-operate. Malignant: A persistent threat to socio-stability. Midnight: No verbal communication authorized. As an instruction, this means to remain totally silent (no using chat input in any way). Unless told otherwise or the situation has obviously ended, you are not to breach this. This includes running, jumping, or anything else that would cause noise or bring attention. Necrotic: A being under the influence of a headcrab/parasite. Non-citizen: Any individual with revoked or no citizenship who is not necessarily an opponent of the state. Outbreak: A suddenly occurring situation. As a status update, refers to loss of control. Pacify: To render a threat incapable of continued resistance. This typically means to render unconscious, though in combat scenarios can mean to wound a target sufficiently to make them incapable of carrying on. Parasite: A headcrab of any variety. Preserve: To re-establish or maintain socio-stability in your area. Pressure: To apply continued force/attack to a target to an unrelenting degree. Prosecute: To administer a verdict. In combat scenarios, to engage with or eliminate a target. Restrict: To deny access to or through a given location, or to establish a perimeter. RVL: Revitalization. An off-duty rest period normally given to Civil Protection units. Shield: To apply defensive tactics or to defend a designated target/location. Skyshield: Airwatch forces operating in the area. This can refer to hunter-choppers or gunships. Sociocide: Disruption of normalcy/order in the area. Stabilize: To restore order. Sterilize: In reference to corpses, typically meaning to burn or otherwise get rid of them. Suspend: To cease or put an action on hold. Sword: To adhere to offensive tactics, or to hunt for a given subject. TAC: Total Access Communication. Refers to the main hub communications system that is accessible by all Overwatch entities, yet is primarily used by Civil Protection during their operations. Tag: The verdicts a given suspect is charged with. In combat situations, refers to killing or having killed a target (“Tag one necrotic”). TAG: Tactical Assault Gear. Refers to units at 25 rank points or higher. Terminal Prosecution: To execute a target. Unless stated otherwise or it is an obvious emergency, assume that this means to relocate the subject to a secure location before carrying it out. Unrest/Unrest Structure: Some form of riot or uncontrolled disruption. Verdict: The decided offense or conclusion in reference to a given subject. Typically refers to the numerical designation for an offense (243, 27, etc). In combat situations, this refers to a weapon's ammunition. Virome: Host of civil infection - (An armed anti-citizen, a hazardous object, an unidentified creature, a rampant conflagration etc.). Viscerator: Manhack. Witness Sterilization; • Laceration of any information that you're not meant to know. (radio codes, anonymity was broken by cp's and so on) However, with the above being what Witness Sterilization can be called for, this should not be done in a public location, relocate any subjects who are deemed for Witness Sterilization to a closed off area, such as HPR-1/HPR-2 and amputate the subjects there. Zero: Disregard or ignore, though typically used as general filler.
Biotics: A non-specific designation typically referring to non-manipulative xenian lifeforms. This can encompass vortigaunts or antlions. In most situations it refers to vortigaunts. took that from the cp guide so Biologally? Idk Refered to Necrotics it contains of Necro and tics Necrotics are zombies we know that. Exogen are Antlions or some monster structure... But as far as we know does Exogen really only mean Antlion? Exo might be, you know Exoplanets, planets that are not in our solar system as far as I know. So Exogen could actually mean monsters instead antlions or things like that. Monster that are like bugs are Exogens There is also a Parasite but I didn't find that out yet. Source: Remember the source is found in sentences.txt Code: // Monster Alert - first contact and I'm the squad leader COMBINE_MONST0 npc/combine_soldier/vo/(v100) confirmsectornotsterile off1 {Len 1.72 closecaption NPC_Combine.Alert} COMBINE_MONST1 npc/combine_soldier/vo/(v100) visualonexogens off1 {Len 1.72 closecaption NPC_Combine.Alert} COMBINE_MONST2 npc/combine_soldier/vo/(v100) overwatch sector V_SECTORS infected off1 {Len 1.72 closecaption NPC_Combine.Alert} Merged: Yes, somethings are missing.
To be honest isn't not a bad idea, however we all know your shady plan Karl. It would be a good thread if not a fact that karl is a meme.
Ahm, Combine don't have feelings nor can make taunts so what the fuck is this, this is pretty smart to be honest. You know at CS:GO that there was some kind of meme when you kill someone they go to a player and crouch at them. Let's see if we can bring this here, just different. If a Combine Soldier gets damage and it didn't hurt much it will say these things: Basically a how to talk as a combine. Target ineffective - His target was ineffective Bodypack holding - I guess it's some kind of quote like if you can hold your bodypack means it's good. Then this is interesting MYNAME, MYNUMS as example Razor 9, fullactive Well fullactive means he is completly active on that situation. Source: // I took damage but it didn't hurt much (commented out in code) COMBINE_TAUNT0 npc/combine_soldier/vo/(v100) on1(p110) targetineffective off1(p120) on1 {Len 1.32} COMBINE_TAUNT1 npc/combine_soldier/vo/(v100) on2(p110) bodypackholding off2(p120) on1 {Len 1.32} COMBINE_TAUNT2 npc/combine_soldier/vo/(v100) on1(p110) V_MYNAMES V_MYNUMS, fullactive off1(p120) on1 {Len 1.32}
Overwatch request reserve activation reserve soldiers that needs to be activated first. COMBINE_LAST_OF_SQUAD2 npc/combine_soldier/vo/(v100) on1 sector V_SECTORS, outbreak outbreak(p105) outbreak(p110) off1 {Len 1.28 closecaption NPC_Combine.Last} That above is interesting, p means pitch (p100) is default Then Overwatch Request Skyshield, we know it is something defensive on the sky Overwatch, request winder dispatch. What the fuck is Winder? Again the OTA's squad is dead so what it wants to say is, it needs reinforcement Winder must be something that is like a reinforcement for him, but it can not be something that flys in the air and only shoots and defensive, it must be something else. Source: Code: // I'm the last guy in the squad COMBINE_LAST_OF_SQUAD0 npc/combine_soldier/vo/(v100) on2 overwatchrequestreserveactivation off1 {len 1.5 closecaption NPC_Combine.Last} COMBINE_LAST_OF_SQUAD1 npc/combine_soldier/vo/(v100) on1 overwatch, sectorisnotsecure off3 {Len 1.28 closecaption NPC_Combine.Last} COMBINE_LAST_OF_SQUAD2 npc/combine_soldier/vo/(v100) on1 sector V_SECTORS, outbreak outbreak(p105) outbreak(p110) off1 {Len 1.28 closecaption NPC_Combine.Last} COMBINE_LAST_OF_SQUAD3 npc/combine_soldier/vo/(v100) on1 V_MYNAMES V_MYNUMS isfinalteamunitbackup off1 {Len 1.28 closecaption NPC_Combine.Last} COMBINE_LAST_OF_SQUAD4 npc/combine_soldier/vo/(v100) on1 overwatchteamisdown off1 {Len 1.28 closecaption NPC_Combine.Last} COMBINE_LAST_OF_SQUAD5 npc/combine_soldier/vo/(v100) on2 overwatchsectoroverrun off2 {Len 1.28 closecaption NPC_Combine.Last} COMBINE_LAST_OF_SQUAD6 npc/combine_soldier/vo/(v100) on1 overwatchrequestskyshield off1 {Len 0.95 closecaption NPC_Combine.Last} COMBINE_LAST_OF_SQUAD7 npc/combine_soldier/vo/(v100) on1 overwatchrequestwinder off1 {Len 0.95 closecaption NPC_Combine.Last}