Official Guide How to headhax your merda

Dr.Towers

Nucleus
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Apr 26, 2016
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Decompile head and body models
-Import in Blender and eliminate the part you don't need
-Select the body then shift+right click on the head and press "join"
-Export the .smd into the head folder
-Change the $modelname in the head .qc file to something you like
-Copy all the "$cdmaterials" lines from the body .qc file into the head .qc file, adding them without overwriting the existing $cdmaterials
-Copy everything after and included the "$includemodels" at the end of the body .qc file into the head .qc file overwriting the respective parts
-Copy the .vrd and _physics.smd files from the body folder into the head folder
-Delete all the "$lod" parts inside the head .qc file as well as all the "lod" files inside the head folder
-Compile the model

In case the body is a bodygroup:
-Export from Blender just the disembodied head inside the head folder
-Copy all the bodygroup .smd files from the body folder into the head folder, then copy all the "$bodygroup" lines from the body .qc file into the head .qc file
-Do all the other stuff I said before from "Copy all the $cdmaterials" to "Compile the model"


I actually did a 14 minutes long video about it, but after 7 hours of work but then the shitty program I used decided to fuck you and half video was cut and honestly fuck you. Don't ask me stuff, next one who contact me on steam to do models will be insulted+unfriended+blocked
 
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