Kafe's Map thread

boots

spooky skellys
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killing nazi's with swep_fists
its nazis, not nazi's actually

NAZIS = PLURAL
NAZI'S = NAZI IS

daQl2Y7.png
 

Rabid

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Slower going at the moment, but I have integrated the trainyard into the map now after tidying it's geo up a bit
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Small road runs over the top as well, not sure where that's going yet.
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This gives me flashbacks to that one contest map you made in... 2018? For Run Shoot Think Live.

Specifically that first screenshot!
 
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Kafe

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This gives me flashbacks to that one contest map you made in... 2018? For Run Shoot Think Live.

Specifically that first screenshot!
aaah, Transit for Escapeville
Remember that one fondly, chunks of it got copy pasted into rivercrossing way back, good memories.

weirdly have a habit of making railway prison breaks in retrospect...
 
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Rabid

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aaah, Transit for Escapeville
Remember that one fondly, chunks of it got copy pasted into rivercrossing way back, good memories.

weirdly have a habit of making railway prison breaks in retrospect...

I also remember when you made that troll map and gaslit me for two hours when it was designed to crash me during the Hunter attack....
 

Kafe

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I also remember when you made that troll map and gaslit me for two hours when it was designed to crash me during the Hunter attack....
Fuck that was the April fool's joke that me and Zak did....
Johnny rebel needs your help to destroy the combine.

might still have those files actually
 
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Kafe

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Trainyard comment bugged me, so I've gone back around and gave it a combine pass over the structure.

Part of the location story was for this to be a combine train depot that was left abandoned after the railway got destroyed, so now we've got old fortifications, their power infrastructure and train maintenance tech. the majority of which is now disabled.

Also because the original depot was for human sized trains, the combine sized train breached through the roof of one of the docks.

Literally a janky twenty minute run over the space, but hopefully it improves it.

ov00dZW.jpg

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Kafe

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what kind of features would people want to see in a propsective rebel/ combine base?
outlandish suggestions encouraged.
 
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deathwolf

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what kind of features would people want to see in a propsective rebel/ combine base?
outlandish suggestions encouraged.
rebel drawbridges
Eli's lab kinda area
a few rat tunnels
a xenian cave maybe rip a chunk from the black mesa xen map haha crazy thought
 
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'77 East

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what kind of features would people want to see in a propsective combine base?
outlandish suggestions encouraged.
more ad-hoc implementation of stuff

maps suspended over boxes and tables
machinery hooked up everywhere, duct tape engineering stuff
the whole place powered by a damaged, immobile APC (see: half life's coast)

rebel base
vietcong style tunnels interconnected to form basic areas, supported with scrap metal scaffolding
insurgents live in the dirt
 
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Kafe

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Last couple weeks had a lot happen in life, only really got back in the groove of personal projects recently, but I'm out this weekend. Sorry folks.

Got time off next week though, so reckon I'll be back on it then.
 
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