Mac, the bane of gmod

Spock

Shows up every other month to read ban appeals
Joined
Apr 26, 2016
Messages
285
Nebulae
801
Yes hello so basically I've been wanting to play WW3 RP FOR QUITE SOME TIME NOW but whenever It finishes loading it crashes, saying something like "hl2.osx has crashed unexpectedly." I'll tag a pic once it crashes again. Help, I want to ar pee

rocess: hl2_osx [9264]
Path: /Users/USER/Library/Application Support/Steam/*/hl2_osx
Identifier: hl2_osx
Version: ???
Code Type: X86 (Native)
Parent Process: steam_osx [9062]
Responsible: steam_osx [9062]
User ID: 501

Date/Time: 2017-10-03 12:33:28.054 -0400
OS Version: Mac OS X 10.10.5 (14F2511)
Report Version: 11
Anonymous UUID: A730834F-2005-CDB4-1770-2C1C58FB6C80

Sleep/Wake UUID: 44E379C6-C1FA-43B6-BCAA-91D19E8C242C

Time Awake Since Boot: 1100000 seconds
Time Since Wake: 1100000 seconds

Crashed Thread: 0 AwesomiumBrowserMain Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000

Thread 0 Crashed:: AwesomiumBrowserMain Dispatch queue: com.apple.main-thread
0 Awesomium 0x1ef213a1 mac_plugin_interposing::GetPluginWindowHasFocus(void*) + 1671489
1 libsystem_malloc.dylib 0x98abe76c szone_error + 246
2 libsystem_malloc.dylib 0x98ab1e9f allocate_pages + 482
3 libsystem_malloc.dylib 0x98ab392d allocate_pages_securely + 166
4 libsystem_malloc.dylib 0x98ab2dfb szone_malloc_should_clear + 2580
5 libsystem_malloc.dylib 0x98ab23e1 szone_malloc + 24
6 Awesomium 0x1ef21da1 mac_plugin_interposing::GetPluginWindowHasFocus(void*) + 1674049
7 libsystem_malloc.dylib 0x98ab238c malloc_zone_malloc + 75
8 libsystem_malloc.dylib 0x98ab117e malloc + 52
9 libtogl.dylib 0x00785ff5 CGLMTex::CGLMTex(GLMContext*, GLMTexLayout*, GLMTexSamplingParams*, char*) + 757
10 libtogl.dylib 0x0079f2a7 GLMContext::NewTex(GLMTexLayoutKey*, char*) + 295
11 libtogl.dylib 0x00792937 IDirect3DDevice9::CreateTexture(unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DTexture9**, void**, char*) + 327
12 shaderapidx9.dylib 0x0d1162c9 CreateD3DTexture(int, int, int, ImageFormat, int, int, char*) + 393
13 shaderapidx9.dylib 0x0d1012a9 CShaderAPIDx8::CreateTextures(int*, int, int, int, int, ImageFormat, int, int, int, char const*, char const*) + 489
14 shaderapidx9.dylib 0x0d101565 non-virtual thunk to CShaderAPIDx8::CreateTextures(int*, int, int, int, int, ImageFormat, int, int, int, char const*, char const*) + 53
15 materialsystem.dylib 0x0984c45d CTexture::AllocateShaderAPITextures() + 445
16 materialsystem.dylib 0x0984cf42 CTexture::ReconstructTexture() + 770
17 materialsystem.dylib 0x0984d3ba CTexture::Download(Rect_t*, int) + 122
18 materialsystem.dylib 0x09861f03 CTextureManager::LoadTexture(char const*, char const*, int) + 291
19 materialsystem.dylib 0x098627af CTextureManager::FindOrLoadTexture(char const*, char const*, int) + 47
20 materialsystem.dylib 0x0981c7e6 CMaterialSystem::FindTexture(char const*, char const*, bool, int) + 102
21 materialsystem.dylib 0x0985e5da CShaderSystem::LoadTexture(IMaterialVar*, char const*, int) + 186
22 stdshader_dx9.dylib 0x0fe64799 CBaseShader::LoadTexture(int, int) + 73
23 stdshader_dx9.dylib 0x0fe4f50d InitVertexLitGeneric_DX9(CBaseVSShader*, IMaterialVar**, bool, VertexLitGeneric_DX9_Vars_t&) + 205
24 stdshader_dx9.dylib 0x0fe4d631 VertexLitGeneric::CShader::OnInitShaderInstance(IMaterialVar**, IShaderInit*, char const*) + 769
25 stdshader_dx9.dylib 0x0fe64319 CBaseShader::InitShaderInstance(IMaterialVar**, IShaderInit*, char const*, char const*) + 57
26 materialsystem.dylib 0x0985d20f CShaderSystem::InitShaderInstance(IShader*, IMaterialVar**, char const*, char const*) + 63
27 materialsystem.dylib 0x0980d670 CMaterial::Precache() + 192
28 materialsystem.dylib 0x0980cc4c CMaterial::UsesEnvCubemap() + 28
29 materialsystem.dylib 0x09829824 CMaterial_QueueFriendly::UsesEnvCubemap() + 20
30 studiorender.dylib 0x0b9e479d CStudioRenderContext::ComputeMaterialFlags(studiohdr_t*, studioloddata_t&, IMaterial*) + 29
31 studiorender.dylib 0x0b9e4cdd CStudioRenderContext::LoadMaterials(studiohdr_t*, OptimizedModel::FileHeader_t*, studioloddata_t&, int) + 1149
32 studiorender.dylib 0x0b9e7c9d CStudioRenderContext::LoadModel(studiohdr_t*, void*, studiohwdata_t*) + 381
33 datacache.dylib 0x0b93ccab CMDLCache::BuildHardwareData(unsigned short, studiodata_t*, studiohdr_t*, OptimizedModel::FileHeader_t*) + 523
34 datacache.dylib 0x0b93e111 CMDLCache::ProcessDataIntoCache(unsigned short, MDLCacheDataType_t, int, void*, int, bool) + 657
35 datacache.dylib 0x0b93b0c0 CMDLCache::ProcessPendingAsync(int) + 352
36 datacache.dylib 0x0b93c451 CMDLCache::LoadHardwareData(unsigned short) + 1425
37 datacache.dylib 0x0b93cdb6 CMDLCache::GetHardwareData(unsigned short) + 118
38 datacache.dylib 0x0b93eaaf CMDLCache::TouchAllData(unsigned short) + 255
39 engine.dylib 0x08474b6b Mod_TouchAllData(model_t*, int) + 283
40 engine.dylib 0x084762ee CModelLoader::Studio_LoadModel(model_t*, bool) + 686
41 engine.dylib 0x08475a9c CModelLoader::LoadModel(model_t*, IModelLoader::REFERENCETYPE*) + 508
42 engine.dylib 0x0847588c CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) + 44
43 engine.dylib 0x08344332 CClientState::SetModel(int) + 290
44 engine.dylib 0x0836d0bf Callback_ModelChanged(void*, INetworkStringTable*, int, char const*, void const*) + 47
45 engine.dylib 0x0836d3eb CL_InstallAndInvokeClientStringTableCallbacks() + 235
46 engine.dylib 0x0834361f CClientState::FinishSignonState_New() + 127
47 engine.dylib 0x08345f48 CClientState::CheckUpdatingSteamResources() + 1176
48 engine.dylib 0x084216e2 _Host_RunFrame_Client(bool) + 178
49 engine.dylib 0x08422fbe _Host_RunFrame(float) + 2734
50 engine.dylib 0x0843b5ea CHostState::State_Run(float) + 298
51 engine.dylib 0x0843aa71 CHostState::FrameUpdate(float) + 801
52 engine.dylib 0x0843a745 HostState_Frame(float) + 37
53 engine.dylib 0x08512d8c CEngine::Frame() + 972
54 engine.dylib 0x08510540 CEngineAPI::MainLoop() + 352
55 engine.dylib 0x085110ce CModAppSystemGroup::Main() + 206
56 engine.dylib 0x08570a52 CAppSystemGroup::Run() + 98
57 engine.dylib 0x08510876 CEngineAPI::RunListenServer() + 102
58 launcher.dylib 0x005cf77a CSourceAppSystemGroup::Main() + 26
59 launcher.dylib 0x005dbbe2 CAppSystemGroup::Run() + 98
60 launcher.dylib 0x005e4822 CSteamApplication::Main() + 34
61 launcher.dylib 0x005dbbe2 CAppSystemGroup::Run() + 98
62 launcher.dylib 0x005e1fab ValveCocoaMain + 459
63 launcher.dylib 0x005cfe7d LauncherMain + 1165
64 hl2_osx 0x00001e05 start + 53