Kafe
Level Design nomad
- Joined
- Apr 26, 2016
- Messages
- 7,743
- Nebulae
- 21,452
Good day everyone,
In order to help save some time for the mappers on Nebulous, if you are getting into mapping in source and have any questions or issues during your projects, post them to this thread instead to get the assistance you may need.
This should help to limit the number of private messages some of us receive for common questions and issues.
Mapping resources:
Template for continuously spawning Antlions
In order to help save some time for the mappers on Nebulous, if you are getting into mapping in source and have any questions or issues during your projects, post them to this thread instead to get the assistance you may need.
This should help to limit the number of private messages some of us receive for common questions and issues.
Q: What do I use to start creating a map?
A: To get started, you will need the hammer editor, this is found in the bin subfolder of the game you are creating a map with, if you are using Gmod however, it is suggested you instead download the Source SDK Base 2013 Multiplayer from the steam tools section, which is found in your library. (the hammer editor in the sdk base is also in it's respective bin folder)
Q: I keep getting told to read my compile logs, but I don't know what to look for or what it means
A: Copy and paste your compile log from hammer into this webpage and press 'check log', this website will help give you a list of common issues in your map that you need to resolve - https://www.interlopers.net/errors/?page=errors¶ms=
Q: I want to edit an existing map, how do I do this? (Community maps)
A: If you want to edit a community map, go to the workshop page for that map and see if the creator has provided a download link for the editable file, if this is not present you can ask the creator if it is available (do this in the workshop page comments not directly to the creator's profile) - If the map is not available to edit, then you should not attempt to use workarounds to make custom edits (respect the creator's decision to keep it private)
Q: I want to edit an existing map, how do I do this? (Official maps)
A: You can often find these available through unofficial means (3KliksPhillip has provided editable versions of all official CSGO maps), you could also use a de-compiler to revert the bsp into a vmf, however this often leaves much of the map broken, so it is not suggested.
A: To get started, you will need the hammer editor, this is found in the bin subfolder of the game you are creating a map with, if you are using Gmod however, it is suggested you instead download the Source SDK Base 2013 Multiplayer from the steam tools section, which is found in your library. (the hammer editor in the sdk base is also in it's respective bin folder)
Q: I keep getting told to read my compile logs, but I don't know what to look for or what it means
A: Copy and paste your compile log from hammer into this webpage and press 'check log', this website will help give you a list of common issues in your map that you need to resolve - https://www.interlopers.net/errors/?page=errors¶ms=
Q: I want to edit an existing map, how do I do this? (Community maps)
A: If you want to edit a community map, go to the workshop page for that map and see if the creator has provided a download link for the editable file, if this is not present you can ask the creator if it is available (do this in the workshop page comments not directly to the creator's profile) - If the map is not available to edit, then you should not attempt to use workarounds to make custom edits (respect the creator's decision to keep it private)
Q: I want to edit an existing map, how do I do this? (Official maps)
A: You can often find these available through unofficial means (3KliksPhillip has provided editable versions of all official CSGO maps), you could also use a de-compiler to revert the bsp into a vmf, however this often leaves much of the map broken, so it is not suggested.
Issue: A model I placed into my map is not appearing in game!
Cause: This is happening likely because the model you picked is not compatible with your selected prop_entity. - Most models will work with prop_static, but some require to be either prop_physics or prop_dynamic and will outright not appear in-game if they do not have the correct entity for it
Solution: Find the issue models and open their properties, for smaller objects you would pick up and throw around, set these to prop_physics, and for larger, non-physics objects, utilize prop_dynamic.
Issue: Everything is fullbright
Cause: There are two possible reasons for this, either you forgot to add any lighting into your map, or your map has leaked.
Solution: If you forgot to add any lights, add a basic light entity now, if you are trying to make a completely dark environment, place the light into a room the player cannot see or access, it will disable the fullbright either way, as long as a light is present.
If your map leaked, select the 'map' option on the top menu, and select 'load pointfile', press yes to the popup and it will show you a red line that connects the nearest entity to a hole in the world that leads into the void (the black background in hammer) patch up this opening and any others your find, if you still get fullbright afterwards, keep loading the pointfile and hammer will show you more places where your map has leaked.
Cause: This is happening likely because the model you picked is not compatible with your selected prop_entity. - Most models will work with prop_static, but some require to be either prop_physics or prop_dynamic and will outright not appear in-game if they do not have the correct entity for it
Solution: Find the issue models and open their properties, for smaller objects you would pick up and throw around, set these to prop_physics, and for larger, non-physics objects, utilize prop_dynamic.
Issue: Everything is fullbright
Cause: There are two possible reasons for this, either you forgot to add any lighting into your map, or your map has leaked.
Solution: If you forgot to add any lights, add a basic light entity now, if you are trying to make a completely dark environment, place the light into a room the player cannot see or access, it will disable the fullbright either way, as long as a light is present.
If your map leaked, select the 'map' option on the top menu, and select 'load pointfile', press yes to the popup and it will show you a red line that connects the nearest entity to a hole in the world that leads into the void (the black background in hammer) patch up this opening and any others your find, if you still get fullbright afterwards, keep loading the pointfile and hammer will show you more places where your map has leaked.
Mapping resources:
Template for continuously spawning Antlions
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