Suggestion /playlocalsound Range Indicator

Revanox

Nucleus
HL2 RP Senior Administrator
Joined
Aug 23, 2018
Messages
1,480
Nebulae
3,990
Suggestion: Add the purple sphere/extra command where you are able to see the range of your sound / maybe define falloff percentage.

Why it would be worth adding: Extreme QoL, prevents sounds to be heard serverwide or by the wrong people

Necessary content: Dev
 
Last edited:

Gary

Moderator
Moderator
Developer
HL2 RP Server Director
Joined
Apr 27, 2016
Messages
1,822
Nebulae
7,106
This isn't really feasible given that the source engine doesn't have a way to provide audio levels from a specific location, unless I am missing something
 

Lewis!

フローラルの専門店
Joined
Sep 12, 2018
Messages
4,128
Nebulae
12,813
This isn't really feasible given that the source engine doesn't have a way to provide audio levels from a specific location, unless I am missing something
Isn't that what /playlocalsound already does?

I think op Is just asking for the local event indicator to be added to the command so we can see the approximate radius
 
Reactions: List

Revanox

Nucleus
HL2 RP Senior Administrator
Joined
Aug 23, 2018
Messages
1,480
Nebulae
3,990
This isn't really feasible given that the source engine doesn't have a way to provide audio levels from a specific location, unless I am missing something
I think the easiest method is we measure the distance of 3 playlocalsounds, get the average distance and then it calculates said "depicted radius" itself, so its just an indicator
 

Gary

Moderator
Moderator
Developer
HL2 RP Server Director
Joined
Apr 27, 2016
Messages
1,822
Nebulae
7,106
I think the easiest method is we measure the distance of 3 playlocalsounds, get the average distance and then it calculates said "depicted radius" itself, so its just an indicator
But even then, there isn't a way to know if a player heard the sound, or at what volume, or at what range is stops
 
Last edited: