Hi. Ever since I had this laptop I currently have, I was under the impression and assumption that something is wrong with its dedicated graphics chip (GT 650m). Whenever I enabled it for games and so on, I'd always get this weird.. Glitchy look on some meshes or renders/shadows. As if bits of polygons on the models are just jittering all over the place. It has started making me go insane, because after the last windows update the system has started FORCING me to use the (Possibly??) faulty gpu instead of my integrated graphics solution (Intel HD Graphics 4000) which did not have the same issue. Now all my drivers are as up to date as they can be, so I know that couldn't possibly be the issue. I'm looking for help, because this is genuinely making me go insane Spoiler: In STALKER This doesn't happen in Call of Pripyat, weirdly. Only in Shadow of Chernobyl, which has 10x more fps issues (Which is weird, considering CoP is a newer game with better graphics and more things going on at any given time.) Spoiler: Insurgency Weirdly enough, this used to happen to basically every single surface in the game until something changed, which I couldn't figure out. Now it's only hand models (Sometimes) and tree/canopy shadows (They just jump and spaz everywhere like that) Spoiler: Garry's Mod This did not used to happen until the windows update, funnily enough. It happens on every surface, almost. Most prominently on animated ones, I.E. ragdolls/char models.