question on silencers

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From a realistic perspective, why do they reduce the 'damage' so to say, of a weapon? (i.e velocity and stuff)

just a question
 

Heck

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I was gonna make a "Reaching the post quota" joke but...
6UWXq9Q.png

-Edit-
I know I'm special (Needed) but all these kind votes aren't needed <3
 
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Cabbage

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Games generally give it lower damage to balance it out.

The only real disadvantage to suppressors/silencers is the weight and heat they generate.
 
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tera

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Velocity won't change regardless. The impact is just as powerful as a unsilenced gun. It's more advantageous to use a silenced weapon rather than unsilenced in real life because no gun sound, more accurate and less recoil. (Of course, disadvantages include weight and cost)

The less damage/less range has always been there in every shooting game to balance the silenced weapons. Otherwise, everyone will start using silenced weapon
 

AlexD

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that's just a game thing, you've got youtube videos explaining it well, don't see the point asking here
 

Freedom

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I don't give a shit how many silencers you have thrown on a gun, if you shoot somebody in the face they are going down
 
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Nova_

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Velocity won't change regardless. The impact is just as powerful as a unsilenced gun. It's more advantageous to use a silenced weapon rather than unsilenced in real life because no gun sound, more accurate and less recoil. (Of course, disadvantages include weight and cost)

The less damage/less range has always been there in every shooting game to balance the silenced weapons. Otherwise, everyone will start using silenced weapon

Velocity does change as it extends the length of the barrel and gives the round more time to accelerate from the round firing off
 

Cabbage

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Velocity does change as it extends the length of the barrel and gives the round more time to accelerate from the round firing off

Nah, the extrension on the barrel will just make it more accurate. Even if there was for some reason an increase in velocity, it'd be so tiny that the statistic is basically negligible.

Believe it or not, the suppressor doesn't do much. It reduces muzzle flash, makes it a bit quieter and slightly increases the accuracy. That's about it, really.
 

Deleted member 28

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It's because they figured that if you're shooting a gun that sounds like an air rifle it should also behave like an air rifle.
 
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bird

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Games generally give it lower damage to balance it out.

The only real disadvantage to suppressors/silencers is the weight and heat they generate.
The weight aspect of a suppressor could often be balanced as an upside, reducing recoil. Most firearms have weights built in for this purpose.

On topic, however: realistically suppressors shouldn't affect damage, however it's primarily due to balance as we are playing a video game.
 

Nova_

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Nah, the extrension on the barrel will just make it more accurate. Even if there was for some reason an increase in velocity, it'd be so tiny that the statistic is basically negligible.

Believe it or not, the suppressor doesn't do much. It reduces muzzle flash, makes it a bit quieter and slightly increases the accuracy. That's about it, really.

again that's not correct unless the barrel already makes the bullet achieve terminal velocity which is 99% of the time non existant in weaponry
 

Deadpool

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Velocity won't change regardless. The impact is just as powerful as a unsilenced gun. It's more advantageous to use a silenced weapon rather than unsilenced in real life because no gun sound, more accurate and less recoil. (Of course, disadvantages include weight and cost)

The less damage/less range has always been there in every shooting game to balance the silenced weapons. Otherwise, everyone will start using silenced weapon
except silenced guns irl are still loud as fuck, there's no such thing as 'no gun sound' like videogames showcase them.
so ofc it wont be like this:


you'd still hear a silenced weapon like in this video:
[/QUOTE]
 

Nova_

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except silenced guns irl are still loud as fuck, there's no such thing as 'no gun sound' like videogames showcase them.
so ofc it wont be like this:


you'd still hear a silenced weapon like in this video:
[/QUOTE]

subsonic rounds
 

Cartoonjunkies

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A lot of times this can simply be chalked up to using subsonic rounds.

People that are trying to fire a gun with less of a bang will sometimes use these rounds due to the fact that they do not break the sound barrier. Even a bullet breaking the sound barrier still creates a supersonic boom. By using subsonic rounds and a suppressor system in conjunction, you can lower the decibel level of some firearms quite significantly depending on the quality of the parts, the firearm, and other small things.

The trick here is whether subsonic rounds truly do less damage. The answer is both yes and no. If you are firing subsonic rounds at a target wearing any form of body armor, the rounds will be significantly reduced in effectiveness if they strike the armor, given that speed is how ballistic armor is beaten.

However, if firing at an unarmored target, the answer can be a little of both. A slower bullet may not exit the target, espescially if it is a subsonic hollow point. This can cause more damage because the bullet is more likely to move around, and can cause a great deal more pain if it disturbs the surrounding wound. A slower bullet may also deflect off of bones such as ribs. There have been cases where bullets have had multiple rib deflections inside of a person, basically shredding their internal organs. Not only this, a bullet that stays within the target requires the extraction of the round, which can complicate the care of the wound significantly, espescially in non-sterile environments.

However, a slower bullet also lacks the punch that larger calibers are favored for. Generally, the larger the caliber, the more kinetic energy the bullet has. When the bullet strikes a target, it transfers that energy into the target. Slower bullet, less energy, less impact damage. For instance, there have been people shot with smaller calibers such as .22, .380, and 9mm, who haven't even realized that they had been shot until a good deal after the actual incident. So, if shot placement is in areas missing vital organs, and if the rounds have a dampened kinetic energy, a loss in "knockback" can occur, where the target feels less of an impact, and may have a loss of deterrence with the round.

So yeah. Tldr depends if you're using subsonic rounds if they actually do less damage.