Hello everyone. Hope you all had a good halloween and/or bonfire night if you celebrate it. With the event of Borealis, a bunch of us have come together to make some changes. With the current situation of rebel rp, it’s become clear that both the cell system and several rules need to under-go significant change and be adapted to further suit the current player-base. Cell system itself: For a start, there will no longer be a limit on cells, nor will there be a limit on cell influence within the server - they can grow to be as powerful or influential in the context of the city as possible, there is a limit from a lore and regional perspective however, to prevent one group from becoming completely dominant in lore. Essentially - if you have a group idea, feel free to go ahead and make it. So long as it is serious, active and fits the server and isn’t wildly out of place. This means the ooc application part, is officially defunct. What does this mean for some of the core ideas of the cell system in regards to rules, lore, impact and so on? The rules side will still come into effect, however they will undergo a rewrite and be applied to the general rule-set affecting every player equally. No more grey area with cells/non cells and so on, From my point of view, I also believe it is much more suitable (and arguably more easier) to just organically include groups into lore when applicable whether that’s via because of their actions or inclusion in events. Put it simply: If you’re dedicated and actively contributing - you have a place in the server’s lore anyway. Rule adjustments: Next, ferrying rules are being lifted and will be replaced with a more fitting approach - the canals will no longer be off-limits to union activity, however ferrying will now be fully allowed. This is an experimental change and may be subject to change depending on how things go so expect to see adjustments or rectifications if things happen. The canals will mostly be a resistance area, with elements of risk - not unlike various other rebel zones of the past. How sweeps will work in the area will also be examined closely; considering the scope and size of the area, it is unlikely that the union would be able to cover all of it in one sweep. I will be working with headcops and OTA leads on determining fair boundaries and potential time limits for sweeps to give rebels a fair fighting/hiding chance. There may also be conflict between cells for territory in canals and what have you. It’s ultimately down to players. City/Rebel Dynamics: One of the big concerns and why the ferrying rule was instituted in the first place was a worry of upsetting the city/rebel dynamics, however - I feel like with some work; both can work hand in hand. Giving people playing rebel characters reasons to come into the city and do various things. Still much work to be done, but it’s something being looked at. Misc: The Railway will remain as it is - they serve a purpose on the server much like the BMD system of old. I don’t agree with removing them because I simply don’t think it’ll do any good. This suggestion - https://nebulous.cloud/threads/allow-cells-to-have-their-own-private-sub-forum.43544/ - I cannot make promises, but a potential idea will be something akin to if a cell/group is large and active enough, they will be eligible for a single private forum board for themselves. That is all they will get however as the forums are large enough already. This suggestion: https://nebulous.cloud/threads/redo-remove-recycle-union-spies.44630/ - I will also be working with headcops and CAB leads on any issues that arise from this subject. My look into the issue didn’t appear to show many problems but it’s on the radar, that being said the role OMSO informants has been discussed and is being changed down the line. And finally: https://nebulous.cloud/threads/ultimatums.43362/ - This idea is something I will see if it can be worked into the reformation. I do want to see more cab/rebel/ow interactions in this fashion down the line. Not everything has to result in pk sweeps and so on. How containers are handled is being looked at - we will have some kind of defined way on how rebels and/or groups can get access to containers consistently. Perhaps something on the dev side or the admin side we're not 100% sure. Jaydawg and alex have both been working on various ideas that provide more opportunities to rebels or otherwise make certain items easier to get, as things continue to be updated and such that’ll become clearer. We also have the new weapons talked about previously being merged in and are working on further plans for some highly suggested ideas and concepts. https://nebulous.cloud/threads/camera-automation.44296/page-4#post-965767 - This post Thanks for reading, leave feedback down below and I will try my best to respond to it!