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- Apr 25, 2017
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- Nebulae
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Suggestion:
Two potential methods of implementation:
1. Resupplying Vendors
Add a function for Vendors to resupply automatically every X period with Y amount of Z items (at max filling up to max stock). And give rebels vendor(s) for basic things or communal storage (like Foreign Assets CP side)
Potentially add flag(s) or a faction (with classes), or modify the citizen faction to have classes to restrict access to these vendors to trusted individuals. (Perhaps split into three categories for example leader, co-leader and member so that everyone can grab basic ammo, co-leads can grab semi-important things such as grenades and leadership guns directly to distribute.)
Important to note with the faction route, this will not represent any form of actual faction as much as it displays trust/levdl affiliation with the rebel side of war.
2. Resistance Crates
Add an entity that can be placed in various locations around the map that can randomply appear/spawn a crate. This crate can have basic supplies. Upon removal of all items the crate will 'break' and despawn allowing another to spawn in due time.
Potentially restrict Overwatch's ability to open these.
Perhaps add a flag that allows you to open these crates as you 'know the proper way to do so without destroying shit'
Perhaps only have them appear/be openable during certain time-frames to prevent dead-hour farming at non-peak times.
Potentially add variations of both
Why it would be worth adding:
N1 is worth adding as it makes the supply situation of both factions modifiable and allows it to simulate the state of supply lines without much OOC headache. This is supposed to be a life line when staff is busy and/or events are few.
Necessary content: Most likely Gary's sanity.
Two potential methods of implementation:
1. Resupplying Vendors
Add a function for Vendors to resupply automatically every X period with Y amount of Z items (at max filling up to max stock). And give rebels vendor(s) for basic things or communal storage (like Foreign Assets CP side)
Potentially add flag(s) or a faction (with classes), or modify the citizen faction to have classes to restrict access to these vendors to trusted individuals. (Perhaps split into three categories for example leader, co-leader and member so that everyone can grab basic ammo, co-leads can grab semi-important things such as grenades and leadership guns directly to distribute.)
Important to note with the faction route, this will not represent any form of actual faction as much as it displays trust/levdl affiliation with the rebel side of war.
2. Resistance Crates
Add an entity that can be placed in various locations around the map that can randomply appear/spawn a crate. This crate can have basic supplies. Upon removal of all items the crate will 'break' and despawn allowing another to spawn in due time.
Potentially restrict Overwatch's ability to open these.
Perhaps add a flag that allows you to open these crates as you 'know the proper way to do so without destroying shit'
Perhaps only have them appear/be openable during certain time-frames to prevent dead-hour farming at non-peak times.
Potentially add variations of both
Why it would be worth adding:
N1 is worth adding as it makes the supply situation of both factions modifiable and allows it to simulate the state of supply lines without much OOC headache. This is supposed to be a life line when staff is busy and/or events are few.
N2 is worth adding since it promotes and automates scavenging somewhat and assuming it is without restriction gives everyone an ability to acquire basic gear.
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