The Anatomy of a Memory Replacement — A Paper by Flemming Nicolaysen

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  1. Erkor

    Erkor Narrative/Lore Management
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    21/12/2012
    The Anatomy of a Memory Replacement
    By Flemming Nicolaysen

    As of the time of writing, the Transhuman Arm project has been finalized. With its finalization, and the creation of the first “super-man”, it is time to fully elaborate on the use of Memory Replacement and its sub-classes.

    This paper will detail all current forms of Memory Replacement in use by our Benefactors and the Universal Union.


    Minor Memory Replacement
    Audiovisual Memory Replacement

    A form of audiovisual hypnosis, this type of Memory Replacement is designed for short sessions with limited effects, only capable of altering or exacerbating specific states of mind. Done by sending a series of particular flashing images, visually grabbing videos and projected texts coupled with a specific, soothing melody to ensure the brain enters a state of hypnosis, this type of Memory Replacement is a means utilized by non-Transhumans to either increase productivity, learn specific directives or guidelines and ensure they know the severity of particular punishments. The length of each session may vary depending on the content that would be provided.

    The procedure will be detailed below:

    1. The subject will make eye contact with the viewport.
      1. Afterwards, the subject will be given the attached headset and told to relax.
    2. The preliminary warm-up period will begin, which will put the subject in question into a state of hypnosis. This process will take between one to five minutes at most.
    3. The main session will begin. A soothing but nondescript ambient melody will play in the background while various pieces of propaganda, carefully selected and screened, will be played through the viewport and headset, with periods of pure darkness (viewport disabled) throughout providing only an auditory experience at times — this will be the main means of suggesting specific concepts, states of mind or emotions.
    4. After the subject is fully entranced and susceptible to the aforementioned concepts, the individual applying the MMR must remain attentive: Various questions will be asked by a voice within the headset, and the subject is intended to vocally answer ‘yes’ to all of them.
    5. Upon the successful application of the procedure proper, a wind-down period lasting roughly thirty seconds will begin. This will serve as a means to bring the subject out of a state of hypnosis to finalize the session.

    Active Memory Replacement
    Neuro-Influential Memory Replacement

    Incorporating the procedures of a Minor Memory Replacement procedure, the ‘AMR’ utilizes external electrical brain stimulation to more actively stimulate specific areas of the brain during set intervals in order to heighten the respective understanding of concepts being fed to the subject. Examples can include stimulating the occipital lobe during a series of images or videos to heighten response in that field. These types of Memory Replacement are often used to feed specific information to transhumans or select non-transhumans.

    Procedure:

    1. The subject is told to connect with the viewport and headset as usual, but is given a secondary headset that will be applied onto the head. It is composed of various electrodes that will be attached to the cranium in select spots (due to its rigid nature, putting it on firmly will suffice).
    2. The procedure begins as detailed in the Minor Memory Replacement guide, but will last considerably shorter as select electric currents stimulate the brain in specific areas to more easily induce a state of hypnosis.
    3. The session proper is assisted by faint electric shocks — intense enough to be noticed as faint tingling, but little more — in order to stimulate regions of the brain related to learning, understanding and memory.
    4. The session concludes as usual with the electrodes shutting off one minute before the subject is woken from hypnosis.

    Heavy Memory Replacement
    Neurosurgical Memory Replacement

    Neurosurgical Memory Replacement, alternatively known as ‘HMR’, is a process involving Deep Brain Stimulation while the subject in question is on the verge of consciousness (usually achieved through either drug therapy or heavy hypnosis sessions beforehand). Following this, DBS electrodes previously inserted into the brain stimulate specific regions in the deeper layers of the brain during specific audiovisual Memory Replacement sessions to engrain particular concepts deep into the subject’s memory, effectively ‘learning’ things for the subject in a short amount of time. While this initial process forces the memory to learn things, it may be forgotten unless rehearsed for some time to fully engrain these concepts.

    This process is utilized on Transhuman Arm individuals.

    Procedure:
    Foreword — This procedure is only possible through the application of a Transhuman Arm stasis pod; Outside application was attempted but proved to be inconvenient and dangerous.

    1. The Transhuman subject is inserted into their stasis pod and made docile through the application of Methaqualone — a potent hypnotic — to bring them to the edge of cognizance.
    2. A pair of Deep-Brain-Stimulation electrodes are surgically inserted through either pre-existing or freshly created bores in the skull and carefully brought to the correct level.
    3. Through both Audiovisual and Active memory replacement processes, this procedure is capable of delivering more information in less time, meaning the session itself will last shorter than the others combined — a tally of five minutes at maximum.
    4. The session proper is concluded and the post-session procedure begins.
    5. The DBS-electrodes are carefully removed from the skull and, in the case of a new subject undergoing this procedure, the subsequent opening will be shut and closed in a separate surgical procedure.
    6. The stasis pod will either remain closed for the duration of the Transhuman’s resting period or open to allow them to return to active duty.

    Full Memory Replacement
    Leucotomic Memory Replacement

    Leucotomic Memory Replacement, or Full Memory Replacement, is utilized exclusively during Stalkerization. During this process, the subject undergoes a leucotomy, alternatively known as a Lobotomy, and is fed with a consistent stream of information through Heavy Memory Replacement methods. Through this, FMR subjects are rendered subservient and docile, leaving them as little more than a husk that understands orders. FMR subjects are of virtually no use bar menial work.

    Procedure:

    1. The subject, once located and sedated, undergoes a preliminary and automated lobotomy: The prefrontal cortex is functionally decimated as its connections to the rest of the brain are severed and the premotor cortex hampered.
      1. Due to previous complications with stalkerized lobotomites, FMR-subjects are given a permanent connection with their local overwatch system, as they are incapable of acting independently.
    2. Upon completion of the procedure, the subject is strapped into a specialized memory replacement procedure to view the Overwatch system as their guide.
    3. Upon completion of the session, which (including the lobotomy) would take roughly half an hour, the subject undergoes full Stalkerization whilst sedated.


    Consequences of Frequent Memory Replacements
    Recent developments have shown that too frequent sessions of Active and Heavy Memory Replacement can cause complications and the formation of lesions within the brain, particularly in the lobes affected directly by electrotherapy. These lesions can in turn cause SPS (Stiff-person Syndrome) or forms of diffuse myelinoclastic sclerosis or multiple sclerosis with varying symptoms. Transhumans who reach this state should be marked for replacement as soon as realistically possible to maintain peak performance.

    Withdrawal Symptoms

    Constant use of the Memory Replacement techniques have shown that a form of mental withdrawal can and will occur roughly 87% of the time. These symptoms are in line with the previous section, and may be hints that, eventually, the subject may develop Memory Replacement complications. These symptoms tend to develop roughly one month after a memory replacement has been performed, presuming the subject in question has received multiple procedures beforehand (A common number of pre-existing MR-procedures averages at around three).

    Symptoms related to this withdrawal is the misinterpretation of emotions from distant memories, night terrors and even hallucinations: Over a long term, this can and will cause the effects of Memory Replacement to unravel, but this process was observed to take months in the worst scenarios.

    The Ernst Test

    Devised by Harald Ernst, the Ernst test is a form of cognitive test focusing on memorization and emotional attachment (or detachment) of certain concepts. Subjects will be asked various questions, the time between each answer calculated and averaged, divided by 50 and then added to a second factor — a facial scanner examining the face for expressions, adding or subtracting the percentage of an emotion to the end result: Lower numbers imply a higher cognitive function following Memory Replacements. The lowest possible score one can attain in this field is 0.5, presuming the answer begins within one second or less of the question being asked and the face remains perfectly neutral.

    Questions are depersonalized and voiced by a set of various pre-recorded individuals, voicing the questionnaire with a disconnected, emotionless demeanor. The questions will only continue once the answer is finished.

    The questionnaire features five themes and five questions per theme.
    The themes in question are Loyalty, Malignant, Administer, Family and Stabilize.
     
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  2. Erkor

    Erkor Narrative/Lore Management
    HL2 RP Administrator Media Developer Premium Member

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    Lore footnotes
    • The Active Memory Replacement procedure is the bridging procedure between what transhumans use and what humans use.
      • 'Select Non-Transhumans' implies that Civil Protection Functionaries At 70%RP and up and Proselytes have access to this technology.
     
    #2 Erkor, Dec 11, 2018
    Last edited: Dec 11, 2018
    • Agree Agree x 4
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