Serious The Case of Corporal Murphy

Discussion in 'Alplands: Deliverance Archive' started by the last man, Feb 11, 2021.

  1. the last man

    the last man corn lord

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    WILLIAM B. MURPHY JR.
    PRESIDENT OF THE UNITED STATES

    OPERATIVE AGENT
    CORPORAL?

    _____________

    The Case of Corporal Murphy


    Abstract
    The following short thread attempts to explain and explore the story-arc of Corporal William B. Murphy, or as he came to be known after Day 4, 'Agent Murphy'. To develop an understanding of his story, I try to present the facts of the events as they happened, both concrete and interpretative, giving way for alternate perspectives. Combining the facts together, one can craft a number of plausible theories, viewed through the lens of interprative storytelling


    The thread concludes that, at least in some capacity, Corporal Murphy was and continued to be an asset of some sort, serving under the CIA. His own involvement, knowledge and consent to performing the actions he did, however, remains disputed. Furthermore, there is no evidence-based conclusion to be made surrounding the involvement or attachment between the schizophrenic delusional episodes and the activities of the CIA, at least outside the discussion of the immediate origins of the man's dysfunctional mental state.
    Introduction
    Corporal Murphy / Agent Murphy is and remains a figure shrouded in mystery and confusion. While clearly acting with intent and with tangible motives, it is hard to completely separate the man's mental state from said motives. Concluding his story with a tallied total of two murders of fellow 'colleagues' (although as discussed later, perhaps more a colleague from a separate branch of the federal state), along with a number of threats to life and property of innocent and uninvolved people, Murphy proves himself a pragmatic, if violent and mechanical creature of the Alplands story.

    Prefacing this discussion, then, is the need to make a couple of tangible conclusions. Yes, it is undeniable that Corporal-Agent Murphy was and continues to be schizophrenic, or at least in similar mental state, however determining his mental state to be natural or artificially induced is outside the scope of this discussion, and perhaps even the story at large. Whether the CIA, during the aftermath of a previous mission, had caused and induced the schizophrenic mindset into the agent, or was a natural occurrence simply exploited by federal elements makes no difference to the events of the story as they unfold(ed), which in turn renders the discussion pointless.

    The amount of questions that either by nature or by necessity remain unanswered in the curious case of Corporal Murphy is staggering, but that does not prevent a tangible discussion of the story- and character-elements themselves to prevail in the chaotically entangled threads of a larger narrative at play. This is the story of Corporal Murphy, or perhaps more accurately; The narrative theory of Corporal-Agent Murphy.


    The Events

    Corporal Murphy's story, as it pertains to the story of Alplands: Deliverance, starts from the first moment of the prologue. From the get-go, Corporal Murphy proves himself a quiet and reserved figure that ends up more of an element of anxiety to his squadmates than any reliable pillar of their communal spirit. Hiding in shadows, only speaking when spoken to, and even then with few words, Corporal Murphy is both idle and busy at the same time. When confronted by Major Neeler outside of the quartermaster, after the briefing made by Agent Fuller, Murphy has his first tangible delusion that has any immediate effect on his perception of his peers. As instructed by an ephemeral and bodyless voice, Murphy doubts the true intentions of the Major. Distrust is sown, and after further encounters out on the airfield of Camp Lazslo, Murphy does no longer trust the Major, believing him to be a 'narc', or at least some form of traitor that will lead him and his squadmates to their deaths. With this, the prologue ends, Murphy sitting on the tank as it drives off, staring into the back of the Major's head, believing whole-heartedly that Major Neeler was going to have to, at least at some point in the near future, die.

    Come Day 1, Corporal Murphy is largely idle in his role as a diligent squad-leader underneath his commanding officer. Whether this subservience and loyalty is due to a perceived need to 'disguise' himself to protect from Neeler, or rather something more instinctual stemming from years of service is hard to say, and goes largely unexplained up until further delusions. Upon getting separated (consciously and by his own work) from other groups of his squad, Murphy has his belief that the Major is a firm danger to his health cemented and confirmed by further voices. At this point, after a brief stint with the radio operator of the group that quickly and efficiently had himself added to 'The List', Murphy heads back to the diner to regroup, now actively looking for an opportunity to dispatch the Major while they are isolated.

    During his time alone, Murphy (consciously) constructs his first and only triangle on the airfield, an area that was later used for his ultimate extraction point.

    Day 2 is a haze. Only vague memories of sleep and intangible dreams haunt him. Murphy understands that he has done something during what must have been this psychotic episode, but there is no detail to be had.

    It's generally believed that the player behind Murphy, and author of this paper, John Shrike, was busy driving 600 km cross country to slay mad pu55y, but this hypothesis is ultimately contesed in a small amount of roleplayer circles.

    Day 3 has much of the same happening as Day 1, with Murphy taking on a role as an idle soldier doing his duty in most of the same fashion as before. However, as the FBR squad regroups with the tank, heading toward the bunker, Murphy has another tangible delusion, with some of the voices telling him that following the Major into the bunker area is a mistake. Promptly, believing the delusion, Murphy refuses a direct order from the Major and explains his actions as taking the 'rear guard', assuming a watch-post up on the radio-tower hill together with one private that he convinced to follow with him. In a serious tone, and just as Lwellyns rebellion occurs, Murphy explains to Private Roth that the Major was a danger to them all.

    Driving his tank out of the broken bunker-entrance, the Sergeant urges the Private and Murphy to join him. Murphy has a moment where he hides and gets ready to fight, expending considerable energy telling the Private that the Sergeant must pay for his crimes and that they should fight. Ultimately, Murphy gives up on his idea to fight the Sergeant immediately, outgunned and outmanned, and the Private does not take up on any offer from Murphy to resist the Sergeant's treason, simply joining up with the Sergeant. Murphy understands that Roth now knows that, unless adequately explained away by the shock or confusion of the moment, Murphy was intending to fight and resist the Sergeant by any means, believing the Sergeant to have 'raped Lady Liberty'.

    After a brief leave into town, Murphy hides up on his 'grassy knoll' by the radio tower, looking over the radio-shack. He hesitates in opening fire onto the General's squad down by the house, getting conflicting hallucinations about the necessity to join up with the General. Ultimately, Murphy descends the tower without spilt blood, saluting the General, asking to join his rebellion. The General accepts, and Murphy takes on a new disguise of a confederate freedom-fighter.

    Serving the General for the rest of that day in smaller tasks, night falls and Murphy entasks himself with guarding the radio shack while the General and most of his men drive down to Silver to inspect the recently shot-down VTOL that carried the message from the Federal government. Murphy is left alone on guard duty along with Private Roth. Seizing the opportunity, the Corporal leads the Private up toward the radio-tower to 'check the perimeter'.

    Upon arriving, Murphy forces the Private to drop his weapon by threatening him with his M14, whereupon Murphy holds an impromptu court-martial of the Private, ultimately cut short by the Private's attempt to charge him, believing (justifiably) that the Corporal was intending to end his life. Roth is mortally wounded, bleeding out in the sand of the hill as Corporal Murphy bashes his skull into a bloody mess of grey-matter and pulped blood. The day ends with Murphy resting in the radio shack, taking part of the small amount of water stored there, promised to the troops under the General.

    Day 4 starts with a brief conversation with Private Jackie Swails, during which Murphy has a multitude of delusions. Ultimately, Murphy is now more talkative, finding it easy to explain away all of the abnormalities of his behaviour. Enticed by the voices to seek out the diner from the squad's first night out, Murphy tells the Private that he remembered he had to "get something", and promptly walks off into the distance.

    Arriving at the diner, Murphy meets with Agent Carson Fuller, a friend from the academy. They speak briefly, completely alone with no one even remotely near, horizon empty. Murphy is tasked by Agent Fuller to retrieve Ralph Sinclaire's briefcase and get ready for extraction by his extraction-marked LZ (wooden triangle) within 24 hours. Murphy accepts his new mission and walks off into the distance.

    It is not clear whether this meeting actually occured, or if it was an advanced delusional episode. However, the end implication remains the same. 'Agent Murphy' now had a new mission to complete, outside of his own private purpose of resisting the General's rebellion.

    Upon returning, Murphy joins up with the General to assist him. Ultimately, little happens up until the WP shell is fired into the people in the desert. A small fight ensues, and the antlion swarm is summoned. Murphy barricades inside the radio shack together with most of the others, including the General. Lance Corporal Frank Henry perishes in the antlion swarm, and Private Swails ultimately saves herself by closing her hatch fast enough after dispatching one of the bugs.

    After a brief standoff, and as tensions are rising to a boiling-point, Murphy assumes leadership over the negotiation with Private Swails who seems near a breaking-point of opening fire over the entire squad, filled with regret from committing a war-crime. Murphy convinces the woman to get out of the tank to follow him, wanting to "show her something that will inspire her back onto her feet", marching over towards the airfield where Murphy's quaint little wooden triangle still remained.

    Some minutes of palpable tension later, Murphy grabs the Private's attention by pretending that he can see 'It' through the dark, pointing his rifle in a random direction. As the private follows suit, Murphy abruptly turns, forcing the Private to toss her rifle out under the threat of being shot. Murphy edges the Private to stand in his triangle and to give him her full name, after which a short subsequent 'court-martial' takes place. Private Swails, begging and wishing to negotiate with the madman, is ultimately found guilty of treason against her oath to serve, protect and defend the constitution of the United States, after which she is promptly shot with a mortal wound that does not quite kill her. Promptly, Agent Murphy bashes her skull into the sand using the stock of his own rifle.

    After scavanging her ammunition, Murphy walks back to the radio shack, pretending that he's shook-up after seeing something strange in the dark. He puts on a feigned horror for multiple minutes before reporting ready to the General, who now seems trusting of the diligent Murphy. It is unclear whether he understood that Murphy had murdered the hesitant and increasingly dangerous Private Swails.

    Day 5 starts off with Murphy remembering his mission. Wanting to search for clues, he goes into the old police station, questioning one of the locals. While he does so, Private Tsui whom he had previously encountered catches him at gunpoint, taking his rifle and putting him in a cell right as the town starts to get attacked by federal elements.

    Stuck in his jail-cell without his weapon, Murphy fashions an IED (improvised explosive device) utilizing some of the material he had scavanged from his murder victims. He subsequently finds a way out of the cell by using one of the steel bars from the broken bed in his cell, poking the button to his cell-door using it. Running out of the station with his IED in hand, Murphy dodges fire from the VTOL that identified him as hostile, dodging between streets and buildings. Catching himself in the middle of a garage with some hiding townspeople, he screams at them to tell him where Ralph had gone. Terrified that he'll perform some horrific act to them, the townspeople tell him that they are by the radio shack. Murphy runs away, dodging more gunfire as he runs completely out of town, shaking the VTOL as he sprints toward the radio shack.

    Arriving at the scene, Murphy uses his IED to threaten the people inside to toss out the briefcase. After some fiddling, the briefcase is thrown out of the door and Murphy runs off toward the airfield, leaving his IED on the front door, telling the occupants to not come outside if they didn't wish to die.

    Running to the airfield, a VTOL stands waiting for him. Murphy presents the briefcase and gets new orders from the Agent outside. Murphy extracts and is given his CIA operator-gear, tasked with heading negotiations with the remaining people in the radio shack. The siege of the shack ensues with little to note from Murphy's side. It is reasonable to assume that the story of Agent Murphy concluded upon his first extraction and delivery of the briefcase.

    The Theories
    There are many ways to interpret the events of the Murphy arc. Upon first glance, the collection of delusions and sporadic actions seem a tangled mess of schizophrenic arbitrariness, but behind the veil of madness one can easily discern a clear pattern of motives and missions.


    Theory #1
    Murphy was activated by the CIA
    This theory seems plausible at first glance. Murphy believeing that his real assignment wasa to the 64th of the FBR, that all his squadmates were his real actual colleagues, along with a belief that his entire mission was that which was detailed in the briefing in the prologue and that only.

    From this perspective, the motivation of the murders, as well as most of his schizophrenic acts were simply just that; simple acts of self-preservation. Roth was murdered in self-defense, believing that he would 'rat' him out to the General, and Swails was murdered due to a need to affirm the General's trust in Murphy.

    Murphy was completely unaware of his real mission and was simply 'activated' by the CIA to perform his task as little more than an asset. His diner-date with Fuller, from this perspective, symbolizes his 'activation' and need not have actually happened.

    Criticisms of this theory are, amongst others, that the 'activation' is left vague and unexplained.

    Theory #2
    Murphy was a CIA agent, not a FBR soldier
    This theory also seems plausible on paper and practice. Murphy went into the initial assignment knowing that his true mission was to find the briefcase and to extract. The General's rebellion came in between him and the mission, and as a loyal asset and agent of the federal government, Murphy used his downtime to slowly use any opporunity possible to 'sterilize' any of the people who had been associated with or worked with the General.

    From this perspective, the murder of Roth and Swails were a near coincidence. There were few opportunities to safely dispatching members of the rebellion without risking himself (and in turn his true mission), and as such the unfortunate near-bystanders got caught up in the 'court-martials' due to circumstance. There is also a case to be made for Roth being killed in self-defense, due to the possibility of him 'ratting' to the General.

    The meeting with Fuller happened, due to him being in the area, and they spoke as colleagues who reported and assigned orders.

    The delusions and schizophrenic episodes were, in reality, enhanced internal monologues about his mission and purpose, sprinkled in with a mixture of general schizophrenia that only manifests much milder than in the case of other theories.

    Possible critiques of this theory is, perhaps most notably, that Murphy seemed disinterested in the matters of the civilians during the initial days before he had his meeting with Fuller, when he should in reality have been more interested in acquiring the briefcase.

    Conclusion
    There are many possible interpretations about the events surrounding the arc of Corporal-Agent Murphy. At many points, the motivations that explain his actions are shrouded in an uneasy uncertainty, with multiple possible explanations, coming from different cerebral, personal or professional origins.


    There are two outstanding theories that this thread has developed that give plausible explanations to the developments and actions surrounding Murphy, yet there is no easy way to make tangible conclusions that leave all questions unanswered. The story of Murphy was, is and remains a mystery surrounded by the haze of narrative threads that all combined throughout the events of Alplands: Deliverance.

    Through exploring the arc of his story, we gain an appreciation for the chaotic order of the event, the questions, the answers and the inbetweens. The thrills, the terror, the triumph. This is the story of Corporal-Agent Murphy.

    ____________
     
    #1 the last man, Feb 11, 2021
    Last edited: Feb 11, 2021
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  2. Dallas

    Dallas event guy

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    Your finest work yet, gamer shrike
     
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  3. Clokr

    Clokr Molecule

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    I’ve never seen a character so complex and deep as Corporal. William ‘narc’ Murphy

    Only John Shrike will ever know his true nature and identity. Authors and poets will write about this man for centuries to come
     
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  4. Poopship McGee

    Poopship McGee God stays in Heaven out of embarassment
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    LCpl. Frank Henry.

    I died at the bunker from the shell collapsing the bunker.
     
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  5. Rabid

    Rabid Rictal-Approved

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  6. Trains

    Trains ms paint artist extraordinaire
    HL2 RP Senior Administrator Premium Member

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    based
     
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  7. the last man

    the last man corn lord

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    Sorry, I wrote this up quickly over some hour and didn’t proofread

    fixed now
     
  8. Poopship McGee

    Poopship McGee God stays in Heaven out of embarassment
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  9. Blue Wolf

    Blue Wolf Molecule

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    CPL. WILLIAM MURPHY FAN THEORY

    Cpl. Murphy is a bi-product of a CIA MK-ULTRA like experiment
    After rebellions and incidents of other government dissidents on aspects of the military, the CIA brainwashed multiple assets and planted them in many parts of the military. This is partly in theory that what happened in Silver, Nevada has happened elsewhere. These happenings are either smaller and scale and not notable or being covered up by aspects of the deep state.

    In full Black Ops 1 "THE NUMBERS MASON" Murphy began delusions and the majority of his schizophrenic behavior AFTER the brainwashing performed on him. Some psychological theories argue that genes that predispose you to certain mental illnesses sometimes never manifest into real mental conditions because of circumstance or other genetic factors. It's been reported that after psychedelic drugs people begin to permanently manifest mental illness symptoms and develop mental conditions. In my opinion, Murphy had the
    genetics to be schizophrenics but never became such until the brain washing created circumstances for him to become schizophrenic.

    Not at all anticipated by the CIA, it poked some holes in their plan to say the least.
    But they kept the project with Murphy going.

    Murphy's meeting with the Agent at the restaurant, in my opinion, is his relocation of the past. Murphy was brought to the abandoned restaurant on the outskirts for a scouting/brief because deep down they knew the town was going to be some trouble. Why? El Chupacabra.

    The Chupacabra in this theory is also an ex-CIA asset that failed and went AWOL. This explains a few things:
    -knowledge of the bunker and its facilities
    -ability with psychological warfare, as the legend of the chupacabra was created in the chupacabra's advantage so that people would leave the bunker alone.
    -and most importantly the chupacabra's access to high grade weaponry such as the UMP. This was the same weapons the Feds used during the final day.

    It's possible the Chupacabra's missions was to guard the bunker and protect and formerly lost U.S secrets there, but went mad in the process and became unresponsive.

    So, long story short,
    Murphy was a CIA asset used to sniff out traitors. He was also tasked with finding the briefcase but, due to his delusions and strange mind, couldn't remember this task until halfway through the mission. The meeting with the Agent took place in the past. Murphy's experience was a remembering of the meeting. His schizophrenia was coincidently developed as a result of heavy mind-control procedures done on him.

    Face the music
    Small little tidbit here: music was used as an additional brainwashing tool against Murphy. Music, due to its deep connections within the human psyche that already exist in MOST people, is often used by the CIA to brainwash in a multitude of subjects.

    The national anthem that was played in the prologue during the briefing was not coincidental. It's what formally activated Murphy. Keep in mind Murphy was in the presence of the same Agent who gave him the briefcase mission when the anthem was played too. The dinner date happened in the past and the activation occurred during the prologue.

    Another musical cue given to Murphy was also My Country 'Tis of Thee. It explains why he sang it every time he killed a traitor after "putting them on trial." The multiple instances of Murphy and patriotic music let me believe in this sort of "Music as a tool of brainwashing" theory.

    Conclusion
    This is just all my own personal lore that I find interesting. As a staffer for 95% of the event I can say I know DEFINITES about Murphy, what happened with him, and his past, but I cannot know for sure. Some of his personal encounters were left vague by staff. I don't even think Afric or Dallas actually decided on what was fact and what was fiction in the end. It was all best left to interpretation.

    I've said it before and I'll say it again: the best way to create a mystery in any narrative is to not even know the answer yourself. I don't think Afric, Dallas, or Powley either know or have decided the truth about Murphy.
     
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  10. Dallas

    Dallas event guy

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    fuck i wish i had the foresight to think of that one
     
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  11. afric

    afric Rictal-Approved

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    I like the theory that the meeting with fuller was a past event resurfacing, remembering it again, little things being off in that there was no means of transport, fuller was never seen arriving or leaving
     
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  12. the last man

    the last man corn lord

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    Love this. When I emphasized Murphy's obsession with singing while he killed or considered killing I had something vaguely (but only very vaguely and unexplained) like this in mind, that it was part of the terrifying chaos of his delusions mixing with whatever influence the CIA had over him. I love how you explain it though, very nice.
    Merged:

    Also this specifically
     
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