the thread in which zak says "fuck you" and continues to work on d47

Discussion in 'Half-Life 2 Roleplay' started by Zak, Jan 18, 2018.

  1. Zak

    Zak Resident xenophile
    Developer

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    p much title

    current level overview:
    [​IMG]

    things i'm doing:

    better skybox
    [​IMG]
    [​IMG]

    bigger admin box (twice as big; is now so big that you can't even see corner-to-corner anymore lmao)
    [​IMG]

    better nexus (more open space, less confusing layout, less unnecessary shit, etc etc)
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    proper way to block this shit up
    [​IMG]
    [​IMG]
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    BIG PLANS THAT I HAVEN'T DONE MUCH OF YET:

    move the rebel area, farther "east" so there's a fair chunk of it that isn't directly beneath the city anymore
    [​IMG]
     
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  2. DoubleD

    DoubleD `impulse-approved

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    New CAB area maybe? Tired of constantly hearing the train and people firing guns at the shooting range
     
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  3. egg

    egg The Winner

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    admin box bigger
    : - )
     
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  4. Zak

    Zak Resident xenophile
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    i'm doing away with the shooting range entirely

    as far as hearing trains, deal with it, you're literally in a combine train depot
     
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  5. RabidMaggot93

    RabidMaggot93 `impulse-approved

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    I think the biggie I'd love to see is a lot more ways into the Underground - or flanking routes - so we don't have a repeat of 13/12.

    Loving it so far though.
     
  6. Hosterss

    Hosterss Proton

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    Lookin good Zak. : )
     
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  7. Baker

    Baker Mr. Mineside
    HL2 RP Senior Administrator Premium Member

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  8. Andrew

    Andrew Electron

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    aye you could probably get off with shoving the range in some god-forsaken corner of the admin box or something as a small area using a teleporter door

    is always important to have one for training and rp purposes the seldom few times it's used legitimately it's p good or just ooc training for spray

    regardless - do not forget that bit of the rubble that clips into the store on the main street!
     
  9. Slim

    Slim Snowflake

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    [​IMG]
    Remove the combine terminal on the left and add a glass wall so we can plop down a door on the bridge, use it as an office for Chancellor.
    Merged:
    From what I've seen of the range - you've just gutted out the walls and such inside it. Are you going to leave it as empty space or full on delete it?
     
  10. Zak

    Zak Resident xenophile
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    not sure yet, ideas for that space will probably come about as i work on the rest of it
     
  11. Knight

    Knight `impulse-approved

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    you have a big brain zak
     
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  12. Slim

    Slim Snowflake

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    If you can't think of something good just delete it IMO. It's a huge open space, and all I've seen people use it for is to get themselves killed as they fail to grapple up and down it.

    Also some suggestions if you wanna snip down places nobody uses, that huge ass crane outside the warehouse is almost entirely useless, likewise for the areas on the roofs. I'd get rid of the crane and plop down a combine bridge going from the upper bit down to the warehouse, like we have propped out on the server.

    If you're not going to get rid of train sounds, can you not make them quieter / the range smaller? You can be inside of U.M and hear trains, from my experience.

    ftfy
     
  13. Knight

    Knight `impulse-approved

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    To be honest I kind of liked the idea of cops working out of a modified residential block entirely, maybe strip down a large part of the nexus and remove entire sections, use those assets to somehow expand the CP residential block to make them completely rely on it instead of them coming in and out of the Nexus for different tasks.
     
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  14. Neythi

    Neythi Atom

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    Thanks for that skybox man,was so tired to have a dark shitty one.

    What was the reason to remove the hardpoint though? Too much surveillance?
     
  15. Zak

    Zak Resident xenophile
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    which one
     
  16. Greenman

    Greenman if i rate your post creative i mean its autistic

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    wouldnt it make more sense to have multiple medium sized admin areas so that we dont need to cramp every single prop into a 'fuck all' sized admin box? ive had awful fps dips because i need to render a cuntload of props in the fakelands because when you enter it simply loads all of that shit in. especially when i have to switch to my laptop occasionally to play, it puts a massive load on the pc and fucks up the fps.

    would it be possible to maybe either switch to the medium sized admin boxes, or make it so that after a certain distance, the props dont render until you go until said point? kind of like what youd expect when you go through a doorway.








    ......also wheres i17_v2a................. id want that over d47............
     
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  17. Neythi

    Neythi Atom

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    The one right between RB3 and the tunnel.

    "Proper way to block this shit up"
     
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  18. AdamiX

    AdamiX Nucleus

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    say fuck you please
     
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  19. rustydog

    rustydog Blackquill Approved

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  20. Clouds

    Clouds Mr. Weedmans

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    [​IMG]



    It'd be nice if you could like add an alley way (dead end or not) where the yellow line is. Maybe a gate as well, it'd be nice to have another area to either cut through or just have a place to beat people in. Citizens could also use it as well. It's more of a way to give an optional route for patrolling instead of sticking to the same one.

    Also, would it be possible to to connect the catwalk going into the CP apartments to the other combine wall area as shown on the grey line.

    Just two of the suggestions I got if you haven't hit the brush limit.
     
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