Due to new dev implementation, bullets can be used as a standardized currency. We'll also encourage all Railway members to start using this method as a standard whenever they have extra or all materials left over to jumpstart the market in currency. What does this mean? This means that instead of charging for supplies with metal or components, the Railway are encouraged to start charging with bullets, this also means you can trade with bullets if you want to. For reference, in this sheet I'm going to call a standard bullet cost an SBC, that's your currency in regards to one metal. One SBC=One metal piece How will we know the costs? Spoiler: Maths For the purpose of these calculations, im gonna assume every component that isn't already metal is worth a box each, because that's what people would buy them for. One charcoal piece is 5 metal. Paper is worthless, plastic is worthless. The raw metal is the crafting recipe for bullet casings. 9MM rounds 10 Metal 1 Charcoal 1 Primer 1 Gunpowder 1 Paper (35 Metal) 1 Bullet = 1.2 Metal SMG rounds 20 Metal 2 Charcoal 2 Primer 1 Gunpowder 1 Paper (60 Metal) 1 Bullet = 1.5 Metal Buckshot 10 Metal 1 Charcoal 10 Plastic 4 Primers 3 Gunpowder 1 Paper (85 Metal) 1 Bullet = 5.6 Metal .357 10 Metal 1 Charcoal 3 Primers 2 Gunpowder 1 Paper (65 Metal) 1 Bullet = 5.4 Metal 7.62 10 Metal 1 Charcoal 3 Primers 2 Gunpowder 1 Paper (65 Metal) 1 Bullet = 1 Metal (Absolute baseline, stable, standardized currency) 7.92x57mm (Kar98) 10 Metal 1 Charcoal 2 Primers 2 Gunpowder 1 Paper (55 Metal) 1 Bullet = 11 Metal With this in mind, the easiest way to trade would be to make 7.62 Rounds equal a standard of 1 Metal - since they'll circulate without being used, more than likely. .357 for 5 metal, K98 rounds for 10 Metal. 7.62 = 1 .357 = 5 K98 = 10 Though you can trade whichever way you want. In short. 1x 7.62 round = 1x SBC (Metal pieces) 1x 9MM round = 1.25x SBC (Metal pieces) 1x SMG round = 1.5x SBC (Metal pieces) 1x 357 round = 5x SBC (Metal pieces) 1x Buckshot = 6x SBC (Metal pieces) 1x 7.92x57mm (Kar98) round = 11x SBC (Metal pieces) You have a few approaches here, but the simplest would be to count 7.62 rounds as standard currency for 1's, 357's for 5's and K98 rounds for 10's. Wether you want to round up or down is entirely up to you and your sales, that or play a decimal game, it's up to you. How does this translate to actual trade? Spoiler: Old math conversions of materials Let's establish material costs first. Baseline price for the average man; not counting people with their own stores and added benefits. Vending machines for metal, suitcases for wood, backpacks for cloth. 80 tokens for a backpack in a regular store, baseline price. One backpack generates 4 cloth on average based on the crafting recipe with a margin for a 5th, so assuming it's a 25% chance for an extra we can take out 1/4th So a piece of cloth would be 15 tokens. Suitcases are usually bought off folks for 50 tokens. They generate 2 wood, among cloth and metal; it's otherwise garnered for free from farming. In other cases really rare since you only get 'em off new players. So we can roughly calculate that down to 30 tokens each and assume we're just paying for them off a suitcase + their inherent rarity. One can is 15 tokens, 2 cans required for a smeltdown which is a 50/50 between getting you two metal and one metal. 30 divided by 1.5 is 20. Plastic is so abundant that people literally punch the fucking stuff when they don't need it anymore, everyone hates plastic - it's practically infinite, absolutely worthless but since you get multiple with one ration and they exist for anyone with a CID and you might want to count labour cost - we'll give them 5 tokens. Charcoal is garnered from wood, therein crafting planks as a default - smelting them down, then smelting the wooden parts down. So to do this you need 6 wood 6 metal (300 tokens). Smelt that down for a chance at an extra charcoal which you're not gonna get and 3 wood parts, 3 parts attribute to 3 charcoal as a default. 300 divided by 3 is 100. All in all we have a baseline for materials and guns I'll now be using these to translate material costs. I've made an old guide with even more maths just above, but that's not what you're here for. (Reminder that 1 metal piece = 1 SBC) 1 Metal piece = 1 SBC 1 Cloth piece = 0.75 SBC 1 Wood piece = 1.5 SBC 1 Plastic piece = 0.25 SBC 1 Charcoal piece = 5 SBC In short, if you have the materials and you asked someone to craft a USP-M from scratch, it would cost you 100 metal 5 charcoal 40 plastic or 135 SBC. Example of 135 SBC would be 135 7.62 rounds or 90 SMG Rounds. Do the maths individually if you care for trading this way. Railway will be charging bullets when they have the components on hand, however you want to approach this is entirely up to you individually.