pilotbland's best friend
HL2 RP Server Director
- Mar 16, 2017
Now that we've been on break for nearly a week, I think it's time we share what our current ideas are regarding what comes next for the server. While the gamemode itself has basically ran its course in terms of what has been done, we hope that the ideas presented below will not only give nebulous something new and refreshing to try out, but also give us the opportunity to see how well this approach works, or doesn't. These are all rough ideas, and we're asking you to help us develop them into something more.
All we ask is for you to keep an open mind, discuss how you feel about the following ideas in a critical way without blowing things into an argument.
— Skill Progression
The idea is scary at first, though I can assure you that this will not be a major focus for character development whatsoever. RP will always be the main focus of the server, though we feel as if implementing a gameplay mechanic like this will not only lessen the serious nature to a miniscule degree, it will also give players the opportunity to break free from walls of text and actually play a video game. The super serious nature of HL2RP has been slowly fading out from what's considered 'meta', so finding a middle ground will help cater toward everyone.
TL;DR: Implement skills that progress character stats.
— Interactive Workshifts and More
Similar to the aforementioned 'wall of text' issue, we're looking into ways to take those grueling and overdone experiences and shift them toward gameplay mechanics. For example: Take item from table - Place item into machine - Hit the correct sequence of buttons in a user interface - Final product.
Beyond workshifts, we've yet to single out what else we can push in this direction, so feel free to suggest.
— Railway Market
Take the Tarkov Trader(s) and toss them into an HL2RP setting. Taking heavy inspiration from Escape From Tarkov, our goal with this is to offer an alternative way to progress your character without the help of events. Quests, trader reputation, trading (of course), etc. I personally think that this will be an outlet for people to get creative with other players - some quests could require multiple people - we can work around what's requested for this - but I do see a lot of good and potential ideas stemming from this.
— Tarkoutlands (Internal name, might run with 'Incursions')
An outlands server. BUT. It will only be open X amount of times a week for Y amount of hours. Similar to the previous idea, heavy inspiration from Escape From Tarkov - this will be a high risk high reward activity where S2K is always active for everyone - lose all gear on death, NLR no refunds. Combine factions will be allowed to partake under restrictions (not yet decided) - think of them as Raiders from Tarkov, all rebels are the PMC/Scavs.
Like I said, these are all running ideas that have so far - we plan for a UI overhaul which hopefully won't take too long, but here's one concept we have so far that is still very early in it's design
(just want to see what everyone thinks - @boots)
Our Next Map (in progress)