this thread is dead. damn. time to revive it
Progress is actually pretty steady on SHI atm (i think i'm on alpha 8 now?) but that's not the map I want to showcase today. I've got something totally different to show off which I hope you'll find pretty interesting.
This map is called
dm_toxic - originally a map called sb_manufactured made by a guy named Glitchvid for an old GMod gamemode called Suicide Barrels (
https://steamcommunity.com/sharedfiles/filedetails/?id=480582967). Growing up, I played a metric fuckton of Unreal Tournament (mostly UT99) so I've always wanted to make a UT-style fast-paced deathmatch level. I got a hold of the original .vmf and funnily enough, the core geometry that was done already for the original map fits a deathmatch environment quite well. To follow the concept of a UT-style arena, I've also managed to source animated weapon/item pickups and add them to the map.
I started this a few months ago and have only picked it up recently now that I have more free time to work on things like this. I've changed and added some geometry to make deathmatch gameplay flow better and open up areas that were previously dead ends. There's still quite a lot on the checklist to take care of; namely overhauling the lighting, fixing the buggy track_train platform, fully texturing the map as well as adding destructible environments (kinda like BF4's Levolution) to drastically change and introduce new gameplay.
These screenshots are out of date (from beta 1) as beta 2 has seen quite a few changes, such as a new destructible environment (the RPG catwalk which brings that power weapon out of play) and a major update to the animated weapon pickups as the old placeholder brushes, such as the dev texture floor-plates, have been changed to proper models. Not ready to showcase b2 yet though!