AOTW 9 of 52, 2021
This is pretty neato, has a very particular style which is constant from head to toe of the drawing. I'm not all that good at giving drawing feedback but I'll be honest about things that stick out to me. The shading of everything involved is really well done! The only thing missing to give it that extra UMPH is perhaps some faint texturing on top of it. As an example, the leather glove is done very well - the shine really gives off that leathery look. I imagine a CP uniform is kinda canvas'y so that could be something to think about adding maybe. Lastly, the eye of the woman looks cool but also looks mega big if you think about it, like it struts out and glances left. Giant. Eyeball. Great work here :^)
Impressive work, I took a look at your thread and workshop post. Saw all he kinds of options you've put out for display and use and I think it is pretty darn cool. Honestly would not know where to begin with model texturing feedback but maybe you could start a new project with CPs if you're looking for some kind of inspiration ¯\_(ツ)_/¯
here is my art for this week
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Lame
Another week, another exceptionally well made Viper post. If it wereme I woulda gone all out with the HUD and made a little menu in the left which showed available units ETC. On a scenebuild level this is very cool, even with the lack of smaller details - the overall environment is kinda spectacular. Spot on bro. Nice
It sounds good, Liew - kinda reminds me of the shitpost meme songs you used to find on soundcloud
Cursed liveleak posts two week in a row? Who woulda thunk it. I've seen gorier posts here before so we will allow it. The main thing that seems out of place in this grotesque scene is the man on the right who is unflinchingly just stood there like a cut-out. Otherwise, the guy on the left has a pretty good posture especially with the detail of his hand coming up to cover his face. I'd have maybe added more of a bend to the hand holding the pistol just so there's some kind of visible recoil. Remember to show some push and pull in these things. Coolio
I like this, I like it a lot, I like the colours and how you can kinda make out some structures in the distance. Sucks that they are kinda blurred out but makes sense because of the heavy DOF. The lighting is hella cool too - especially where that spotlight is on the right side. The only thing that is really missing for me is that even though the CP is lit up from the right - there is no directly visible source to this light. Which is nit picky, but if you can clearly see the beam from the other light, some continuity in this lighting characteristic could have added some more effect to the image. Aside from that, great work; better than the first image you posted. Would be nice to see some detail of the totally blacked out pieces, but stylistically it makes sense to have left that out.
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@MaelRadecs and @McTiddles get the bold this week
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Have a good week you guys
:^)