there are some things i will admit i had faults on this iteration, it was the following decisions:
-capitalizing on the "hoaah ota" elitism was an intentional selling point of the combine so it could cultivate players in the early phases while also giving a decently half life grimdark feel, but this elitism came with the baggage of previous iterations' us vs them, cop main vs rebel main, etc.. in a sense, i seeded that negativity from the start and it was a mistake to do so, especially when i knew i could not finely control the rebels side as much as i could handwave the combine with draught like restrictions (battery, apc, deployment, whatever) and i frankly had more investment on the combine aesthetically that i saw myself as a biased decisionmaker, and i wonder sometimes if I overcompensated for that perceived bias by giving rebels more, and putting cuffs on combine consequently
-deciding to launch whatsoever without confirmed developer support, unreliability from gary and ron (who were unpaid anyway, bless them for even bothering in the first place) would lead to the server's demise mainly because i knew staff intervention was an unsustainable mechanism of running a server and I remember discussing that part with simman very early on. that said, despite its unsustainability, it lasted a lot longer than i expected it to. i have experienced in the past few months these smaller servers who do nothing but run staff led events and those last only a few months, two or less, tops with 10 to 30 players, and we went on for far longer than them. all i know is, we could have been more consistent in playercount and longevity if a proper developed game system was made for us
-this server was run in a way that removed all the restrictions blackquill put down on the previous servers (guns, event styles, degree of s2k being hosted and frequency of map changes etc.) - and i removed them without actually understanding the implications of removing those restrictions, creating a lot of burden for myself and the others trying to run the server with me. this fucked up my management style and it was especially difficult to juggle during university (waking up to like 700 messages sometimes and that's no exaggeration) so i basically brought the trouble on myself. the restrictions were removed because I wanted a rapid fire iteration where more memories could be generated in a shorter timespan than the extremely long slow burn format of older servers which people claimed nobody had the time for anymore. it's no surprise that I wanted it this way too, considering I was told that this would be the last hl2rp server nebulous would host
and speaking of memories, past all the difficult communication the iteration had, there were plenty to be made
i'm already nostalgic about a good chunk of our maps regardless of the troubles I faced in them, so yeah honestly I am proud of the iteration even if I made a lot of mistakes