ice
Paramilitary enthusiast
- Joined
- Jun 7, 2016
- Messages
- 376
- Nebulae
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wots dis map
wots dis map
[doublepost=1539932136][/doublepost]oh i see what it is now, ill need to get the content downloaded and converted first
I'll just give you the VPKs from the repository.oh i see what it is now, ill need to get the content downloaded and converted first
https://mega.nz/#!1hxwGaaB!LRfKc2xLsXBr21S7ofFKkmUVk43ecyQxluCEok7-61ov2 is coming tomorrow innit
[doublepost=1539932346][/doublepost]thank you that'd be helpful also
If you're actually looking to port such a huge map properly, use the stock textures only as placeholders. Then you'll have to re-do all of them, either get similar ones from various resources online or yourself. They need to be PBR. Source textures look horrible in unreal, and without good textures the lighting will look shit because they're connected, unlike in source. The models are alright for starters, but they could use new materials as well.Yos. All downloaded.
We'll see how it looks once I get started converting that one. The converted textures have so far looked pretty good compared to when they were used in source. The real problems I've had so far are organics.If you're actually looking to port such a huge map properly, use the stock textures only as placeholders. Then you'll have to re-do all of them, either get similar ones from various resources online or yourself. They need to be PBR. Source textures look horrible in unreal, and without good textures the lighting will look shit because they're connected, unlike in source. The models are alright for starters, but they could use new materials as well.
all you need then's multiplayer and a chatbox then we can engage in ROLEPLAYi havbe 3ds max now so i can import models and animations its going to be great once everything is said and done