Serious [Review] Art of The Week

slick

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9e2899f762ff7c87475befed0a494542.jpg

never posted this

thought you might like :)

based on some gamer's helmet in a cyberpunk server
 
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RGB

Proton
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Not much to evaluate this week my dudes, we’ll probably give this another week but I’ll slap up mini criticism for any last minute entries today later on
 
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lemon

Sells cheap beer
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Never too late for reviewin

@Dicknose, tbf, if you'd zoom out a bit and give it some gritty and full of static b&w filter, it could look fairly well. Something something really simple can work just as well as a complex scenebuild. Without the editing it's a bit boring tho, but it's a good material to polish and make into something artsy

@cns, sometimes something simple can work just as well as a complex scenebuild, but it also can get repetitive after a while. I really love this style, and I think the next step would be adding more of these figures, maybe even creating a whole scene from them. Go and experiment man

@Dudu Fadende, honestly, if only the colors wouldn't be so mixed, this one would be real perfect. Green, purple, red and yellow doesn't really go well together in one picture like that, but if you'd change that purple and green to something closer to red and yellow, that'd work perfect. Currently these ghosts grab too much attention of the viewer by their vibrant, contrasting colors, while the main hero below is kind of in their shadow. Perfect otherwise though, just don't drink yourself to death while being artsy it sucks balls, trust me

@TheInnkeeper, using black background is actually pretty good. However, if you go with that, you gotta learn few things. First off, use a proper map, these little shades of something in the background are a bit distracting, plus there you can learn how to properly scenebuild. Do something simple at first, I'd go with recreating the scene you did here, so a simple table, radio, medipack and the rebel guy. Second, I'd go with a different composition. I threw together something like this quickly. It's not perfect, but I think you get my idea. It makes the composition open and focuses entirely on the character. With that in mind, you should take as much time as you need to polish up his posing, because that's where the viewer will be looking. Learning how to pose takes time, but I seriously recommend standing up from your gamer chair and trying yourself to get into the pose you aim to make. By this, you can see which muscle rotates how, where your elbows are pointing at, etc. Helps out by a ton, try it, seriously. Good luck fam

@The Sad Boy, I'd throw that text away, and there you'd have a perfect loading screen/wallpaper. Give us more of that fam, it's really good.
thumbup1.gif


@please step on me, idk @RGB, I think we have the winner here. Not much of a Tekken fan, but good drawing is always on my top spot.
thumbup1.gif


@Zachary, simple as it can get, but looks quite futuristic on it's own. Tbf, if you'd add a few more details, like wires, visor or an antenna, this would be hella nice. Still good, but small details go along with a simplistic form like this. f1x-2 does some art like that, you might've already seen some of his work, if not, google it, it's amazing. Take inspiration from the best fam, it can lead you somewhere neat


Imma abstain for choosing the winner, but @please step on me gets my honorary, tons of work and great result
 
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Dudu Fadende

Proton
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Hey I'm honestly glad most of you like my pics. I mainly make them to show off models but I'm really glad you like the few actual scenebuilds I make. Most of the time I dont care about making super realistic poses so I'm more than glad to hear from you guys about how to make better poses.
 
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lemon

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I dont care about making super realistic poses
Good on you, art shouldn't be all about realism each time, and that goes to everybody. Just do what looks good, that's the only rule
 

Dicknose

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My computer died so I couldn’t do anything further