Dead by Daylight

seal

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i mean

an ideal red rank swf will win no matter how good the killer is
no argument here

but, not having ruin will leave you little to no breathing room
having it, will atleast give you a little bit of a chance

(THIS ALSO HEAVILY DEPENDS ON WHAT KILLER YOU'RE PLAYING)

i can guarantee you, that if you pick - trapper, wraith, huntress, shape, hag, doctor, cannibal, plague, ghost face, pig, clown - without ruin, pretty much any red rank team will nae nae on you
 
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MaXenzie

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honestly swf can be balanced by the game increasing time-to-work on a gen

if you have the code to allow partying up, you should be able to code the game recognizing a party and mitigate the power of communication
 

Angel

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SWF is too efficient.
You know when the killer actually gets shit done? When he manages to hook someone and 2 of the other 3 survivors both stop repairing and move for the safe, now instead of 3 gens being done, 1 is being done.

In SWF, you can always co-ordinate for the optimal use of your time, which makes gens go by too fast.
A single good survivor can destroy the game for you, a missed hit can extend a loop by 2 or 3.


Also, pallets should be like the lab ones. Unsafe. You run through them and throw them down to stun the killer, not for you to run around them 10 times before throwing them on the ground.
[doublepost=1569681805][/doublepost]There is a reason the 2 strongest killers have the ability to ignore loops, not have to break pallets or cut them tremendously short.
Nurse and Spirit.
 
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MaXenzie

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SWF is too efficient.
You know when the killer actually gets shit done? When he manages to hook someone and 2 of the other 3 survivors both stop repairing and move for the safe, now instead of 3 gens being done, 1 is being done.

In SWF, you can always co-ordinate for the optimal use of your time, which makes gens go by too fast.
A single good survivor can destroy the game for you, a missed hit can extend a loop by 2 or 3.


Also, pallets should be like the lab ones. Unsafe. You run through them and throw them down to stun the killer, not for you to run around them 10 times before throwing them on the ground.

add a -10% gen work speed penalty per person in the SWF

2-man teams work 20% slower, 4 man teams work 40% slower

it offsets the massive optimization and efficiency benefits a SWF team gets
 

Angel

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add a -10% gen work speed penalty per person in the SWF

2-man teams work 20% slower, 4 man teams work 40% slower

it offsets the massive optimization and efficiency benefits a SWF team gets
You're assuming they're stupid and working on the same gen. They're not.

edit: Oh you mean in general, not for being in same gen? EEEEEEH idk about that
 
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MaXenzie

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You're assuming they're stupid and working on the same gen. They're not.

edit: Oh you mean in general, not for being in same gen? EEEEEEH idk about that

considering a SWF can complete all gens in under 5 minutes and non-SWF games can take upwards of 20 minutes a 40% speed reduction on everyone would force the match to take the same amount of time

and time is the most important thing a killer has
 

seal

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considering a SWF can complete all gens in under 5 minutes and non-SWF games can take upwards of 20 minutes a 40% speed reduction on everyone would force the match to take the same amount of time

and time is the most important thing a killer has

video laggy for whatever reason
 
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Rabid

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SWF games are either heavily in their favour (obviously as they have voice chat) or they still fuck up and it becomes an easy win.

I've had games lost in literally about 3 mins because they were so coordinated they'd just run rings around me doing gens in record time.
 

Angel

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video laggy for whatever reason

even if SWF work time was reduced by 40% this match would've taken 7 minutes instead of 5

goddamn
2:04 minutes for 3 gens
3:40 for all 5 gens

The doc probably waited 5+ minutes for a lobby
I bet he enjoyed his gamer experience

and when he downs someone, everyone is co-ordinated enough that he can't even get to a hook
this was truly the gaming experience people bought the game for

smile man face :)
 
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Blackquill

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Blood Lodge and Haddonfield are the two worst killer maps ever.

One has so many safe pallets

The other has infinites if you're running one specific perk: balanced landing
 
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Ond

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Blood Lodge and Haddonfield are the two worst killer maps ever.

One has so many safe pallets

The other has infinites if you're running one specific perk: balanced landing
lmao just run bamboozle, enduring, spirit fury and play with your food 4head

perfectly balanced : )
 
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Angel

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holy shit
I've just realised something and it's fucking retarded

Purple ranks are much easier with M1 killers than nurse, spirit or billy, because those actually require you to use your brain in some capacity and have motor functions

M1 killers, use: Enduring + Brutal Strength + slowing game down perk
Literally just run at survivors and swing to through every pallet. Half the time, they think you'll respect the pallet because their favourite rank 1 streamer does or they'll drop the pallet and you'll still hit them, or you'll just get stunned and go onto the next one. Eat all the fucking pallets, they're not that good at looping if you just run through everything, they'll waste all pallets.

Don't waste time protecting hooks, just hook and run straight to next target (works great with BBQ), these fuckers will get run down by you just running all over the place swinging through everything. Legit 4k machine this autistic strategy is

Survivors are really complacent nowadays with killers being shat on at loops and trying to mindgame and everything, if these are not 5head red rank survivors, they won't know what to do once you as a killer just give no fucks and go full slasher mode hitting everything


It's fucking hilarious
 

Voilá

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33024568fc.png


the rank 8 is me :D
 
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