Discussion: The Walking Dead RP

Worthwhile to try?

  • Yes

  • No

  • Unsure


Results are only viewable after voting.

Deleted member 4609

Doomboy / Femguy
GTA RP Playtester
Joined
Sep 25, 2017
Messages
3,017
Nebulae
14,026
Might be a dumb idea here, but..

Keep things to the Half-Life universe to preserve the playerbase we've already got instead of trying to split it's opinions on series such as the Walking Dead, take something we know everyone here already admires and build upon that.

A separate server dedicated to perhaps a City or District that's completely overrun by zombies, headcrabs and similar entities (think Ravenholm but on a much wider, more populated scale) with some extra lore supporting additions such as viral infections, mutations... Experiments gone wrong?

Perhaps the area was a staging point for the Combine to research, poke and prod these lifeforms and fiddle with their genetic code to make more deadlier variants, one that could possibly ignore Overwatch personnel or carry some kind of mutagen, traits and behaviours advantageous to their survival and 'goal' of being sent to swarm the underground like an army of expendable soldiers even less resource intensive than sweeping with Civil Protection.

Maybe they finally cracked the code like they did with all the other lifeforms the Combine has suppressed and utilized for transport, combat / surveillance (i.e. Striders / Gunships), and these Headcrabs are more than just a parasite to be squashed underfoot but a serious threat to contend with.

Just throwing things at the wall to see what sticks, I'd enjoy a Resident Evil style setting where tampering too far trying to blow out the Resistance has backfired, and now whether Combine or Insurgent you've got it real bad as a result.

Keeping it in the Half-Life 2 setting and using the already exisiting Lore that Neb has built up around the game and the server also allows a lot more interesting events and storytelling, it could have an impact on the main server and also saves a whole lot of effort in creating new code, factions, locations and lore.
 

cns - he/him/his

The Winner
Joined
Apr 26, 2016
Messages
23,638
Nebulae
65,342
Might be a dumb idea here, but..Keep things to the Half-Life universe to preserve the playerbase we've already got instead of trying to split it's opinions on series such as the Walking Dead, take something we know everyone here already admires and build upon that.
we've been doing half life for so long like since clockwork was first a thing which is i dont know how many years we need to get the fuck away from it
 

Deleted member 4609

Doomboy / Femguy
GTA RP Playtester
Joined
Sep 25, 2017
Messages
3,017
Nebulae
14,026
we've been doing half life for so long like since clockwork was first a thing which is i dont know how many years we need to get the fuck away from it
Yeah, but we're primarily a half-life community more than anything else, it's something that 99% of the playerbase we have already enjoy and are invested in otherwise we wouldn't be here nor harbour a group of like-minded people in this size and scale. Asking people about different series such as the Walking Dead for example could see everyone split straight down the middle, and really put playercount / drama as an immediate issue.
 

cns - he/him/his

The Winner
Joined
Apr 26, 2016
Messages
23,638
Nebulae
65,342
Yeah, but we're primarily a half-life community more than anything else, it's something that 99% of the playerbase we have already enjoy and are invested in otherwise we wouldn't be here nor harbour a group of this size and scale. Asking people about different series such as the Walking Dead for example could see everyone split straight down the middle, and really put playercount as an immediate issue.
if a second server came itd be split eitherway
 

McTiddles

pr0n doodler
Joined
Jan 7, 2021
Messages
180
Nebulae
559
Carl... COORL,
KURL.

I'm personally not sure you could do a Walking Dead roleplaying server that effectively, unless you wanted like zombie npc's perhaps.

Still not sure personally how it would work.
 

Powley

Rictal-Approved
Joined
Apr 26, 2016
Messages
16,220
Nebulae
55,373
Zombies but there’s a severe lack of guns and it’s mostly melee weapons

terminator roleplay but there’s no techcom

sci-fi space exploration where youre a colony ship that awakens thousands of years after humanity is extinct
 
Reactions: List

Trains

ms paint artist extraordinaire
HL2 RP Administrator
Joined
Apr 26, 2016
Messages
14,399
Nebulae
49,101
zombies but it’s not zombies it’s just the storm so sit down, dick
 
Reactions: List

Trains

ms paint artist extraordinaire
HL2 RP Administrator
Joined
Apr 26, 2016
Messages
14,399
Nebulae
49,101
anyone remember that zworld afterlife game mode? that was sick
 

constantdisplay

nokia talk 2002
Premium Member
Joined
Apr 26, 2016
Messages
6,429
Nebulae
10,908
are there not any more interesting themes than... zombies

i mean the dream roleplay thread had a fair amount of good ideas

id rather just have a zs server
 
Reactions: List

Deleted member 61

donator without a cause
Joined
Apr 26, 2016
Messages
11,008
Nebulae
11,250
The zombie genre is typically a difficult one to pull off long-term, partly due to the arguing between horror fans on whether or not they like the fast zombies that infect quickly from 28Days/Weeks, the classic Night of the Living Dead, or the Walking Dead type and few people actually argue for the intelligent side of zombies, which I don't know why rabid would try to derail a decent zombie server by uttering such poppycock.

From what I saw during my time at TnB's zombie roleplay server was a pre-infection build up, which was pretty good. I actually enjoyed it. I didn't stick around long enough for the actual outbreak, but the character development felt good. The issue with a zombie survival RP is that its difficult to create a compelling story, which is why, if I would submit the following suggestions;

  • Begin with a short 2 day to 5 day period of pre-infection. Allow characters to create bonds with each other, note the players who play during this period because these people are going to the ones here for developing the character bonds prior to the outbreak, which makes it all the more impactful when the outbreak begins.
  • Once the server finishes what is to be the pre-infection, let the outbreak news hit the screens, have the military call in lockdowns, start having zombie staff members preferably in dark alleys or underground areas. City goes into lockdown.
  • Within the first month of being stuck in a city, plans to escape can be formed either IC and done OOC, or OOC and done IC although, the first is preferable.
  • Establishment of a 'military faction' that is tasked with either a) upholding orders, b) saying, fuck orders, help civilians, or c) fuck orders, fuck civilians, I'm helping myself and my brothers. This is to be done ICly, with IC decisions of characters within the military unit. These characters are to be well-armed at the start, although, they lose their contacts and supply. These characters, if and when killed, will not be able to remake military characters. The military characters are to become extinct once recruitment closes after the pre-infection/initial outbreak phase.
  • Allow robbing out of need, but not robbing out of greed. It is important that a balance between realistic survivalism and anti-fun mechanics be made. If somebody is starving, has no food and some has food and isn't willing to share, they should be able to be robbed, likewise, if somebody has a gun, and so does somebody else, he can't just get the drop on his and demand a second, or better gun. If someone acts out of line with a gun, they can have it taken by force away and it is not considered robbing so long as its not just pocketed and given to a more trustworthy person.
  • Have a plan. It's important as a staff team to plan ahead of your playerbase coming bored, particularly in zombie rp. You either have to create situations that pit players against each other on a moral basis. Moral dilemmas that fracture what would otherwise be a united survivor front. The map should be changed and players should feel a sense of progression of story by travelling. I recommend dividing the story into around five acts/time skips
  • Consider a coherent lore and reason for the outbreak. This will allow people to create events that can delve further into what went wrong and why the virus came out and infected so many people. Events on a dedicated server for the purpose of a few individuals venturing into ground zero or w/e to find out what happened is something I would find compelling if the writing was there.
  • The story has to progress to the point where yet again, conflict comes from between humans rather than zombies and humans. Factionalism. People who were once having cups of coffee together at the local Charbucks' now find themselves fighting between groups over a greenhouse that will supply food for the coming winter, etc.
  • Make bites infect, scratches don't, preferable lore taken from Max Brook's Zombie Survival Guide with the Solanum virus.
  • Ease the ability for players to turn their bitten characters to zombies where their old friends can still see their name as if they recognize them.
  • Comprehensive farming system in which we can look at that numbers and determine how to make it so that people can survive, but not thrive off of it.
  • If we are going for melee mostly, we should seriously have decent zombie NPCs that actually work smoothly or else you will have a shit ton of angry PK appeals.

I've actually been waiting a long time for nebulous.cloud to step into zombie RP and I'm more than happy to help out with it.
 
Reactions: List

'77 East

`impulse-approved
Joined
Jul 17, 2017
Messages
11,474
Nebulae
27,078
c) fuck orders, fuck civilians
black mesa RP

for real though some genuine closed-environment backdrop (an enclosed laboratory, underground research complex, subway, whatever) holds more merit most of the time than setting shit in whereversville, USA, at least for the first stages.
 

Merlinsclaw

Risen From Ruins
Joined
Aug 13, 2017
Messages
5,910
Nebulae
17,713
I like the idea, but I wouldn't keep it as a "forever" server. I think what @Poopship McGee described along with an overarching story and ending would suffice. The server could go on for a few weeks or a month, having everything tailored. Eventually it'd come to an end with a certain ending and it'd shut down.
 

Deleted member 61

donator without a cause
Joined
Apr 26, 2016
Messages
11,008
Nebulae
11,250
black mesa RP

for real though some genuine closed-environment backdrop (an enclosed laboratory, underground research complex, subway, whatever) holds more merit most of the time than setting shit in whereversville, USA, at least for the first stages.
I agree. I think that space should open up more within the later 'acts'. First couple you keep people close together and inside to a) force them to interact with each other and b) keep each other safe and by doing that early, when people are more split up later, they will have people they want to stick around with/protect.

Things should begin as scavenging/survival and only when characters are established and the story leads them to more outer regions/rural areas, then we open up the farming/survival aspects.

I do believe the server should be set in America, although, I'm sure it would work in many settings.
 

Deleted member 374

jesus christ denton
Joined
Apr 26, 2016
Messages
11,399
Nebulae
23,204
zombie rp is cool as a temporarily, heavily-controlled thing but assigning it the walking dead title doesn't make much sense. the only identifiable thing about the walking dead universe beside the characters and their stories is how the zombies work, but that could honestly just be lifted.
 

Deleted member 61

donator without a cause
Joined
Apr 26, 2016
Messages
11,008
Nebulae
11,250
I like the idea, but I wouldn't keep it as a "forever" server. I think what @Poopship McGee described along with an overarching story and ending would suffice. The server could go on for a few weeks or a month, having everything tailored. Eventually it'd come to an end with a certain ending and it'd shut down.

Sadly, it's the reality of all serious zombie roleplay servers. They are able to last a while, hold a compelling story and provide a fantastic experience, however, all good shows must come to an end. They're not able to be built around a grind. It would be interesting to see a zombie roleplay actually 'conclude' properly.
 
Reactions: List