yeah but that doesn't matter if you suddenly turn your entire board of small minions into 6/6s which will kill the opponent next turn unless it's mage or control warrior with insane armor stack
then again you can't spam out minions and then play this on the same turn so it might not be that bad
i mean, it could maybe fit in pre-nerf token druid as they could play some small minions and then innervate back the lost mana to play the spell in the same turn
but with the innervate nerfs it prob wouldn't happen
honestly it might be good as a shaman/paladin card but both of them have disappeared from the earth with the exception of murlocadin
the problem with it is that you need to flood the board like an aggro deck, but the cost is 10 when most aggro decks end their mana curve on 4/5
i say it might be good in paladin and shaman because they can keep producing minions and have spells/minions that generate more minions, but again you have the problem of tempo and 10 mana spells
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except for head staff they'd obviously be OP legendaries