Bug general weapon issues

Pyromancer

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usp script is incorrect set up

j8mhws.png


the usp-9 is using the usp-m's name, and i'm presuming the usp-m isn't available right now

this was originally an entirely different script, with this being the usp-9
j9p667.png


while this is the usp-m
f9imzp.png


while they're similar, the usp-match is slightly better [as it was intended for cops, as they need better weapons than rebels do] with the usp9 being there as a base pistol to either upgrade into a usp-m or a usp-t

gary pls fix 0-0
 
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Pyromancer

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another nitpick, the script for 4.6x30mm rounds has incorrect spacing in the item's name

borrz7.png
 
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title

j8mhws.png


the usp-9 is using the usp-m's name, and i'm presuming the usp-m isn't available right now

this was originally an entirely different script, with this being the usp-9
j9p667.png


while this is the usp-m
f9imzp.png


while they're similar, the usp-match is slightly better [as it was intended for cops, as they need better weapons than rebels do] with the usp9 being there as a base pistol to either upgrade into a usp-m or a usp-t

gary pls fix 0-0
intentionally swapped cuz we wanted the cops to have a 9 millimeter pistol (they cannot stomach otherwise)..

can just swap the ammo types around, usp .45 still has 9mm in its viewmodel funny moment
 

Pyromancer

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intentionally swapped cuz we wanted the cops to have a 9 millimeter pistol (they cannot stomach otherwise)..

can just swap the ammo types around, usp .45 still has 9mm in its viewmodel funny moment
the usp-match is also 9x19

it was just renamed to 'usp .45' for some reason, the usp-t is the only .45 usp

(or was, if it's intentional just rename the 'usp match' to the usp 9mm and it's fine)
 
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the usp-match is also 9x19

it was just renamed to 'usp .45' for some reason, the usp-t is the only .45 usp

(or was, if it's intentional just rename the 'usp match' to the usp 9mm and it's fine)
when usp match got added it was chambered in .45 so we did a lil swappy unless a mistake was made in their implementation
 

Pyromancer

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the sawn off izh-43 can't load shotgun shells (too many loaded! at 0/0), and unboxing them doesn't even give you the option to load them whatsoever

eqmk4g.png
 
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Gary

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the usp-match is also 9x19

it was just renamed to 'usp .45' for some reason, the usp-t is the only .45 usp

(or was, if it's intentional just rename the 'usp match' to the usp 9mm and it's fine)
USP-Match was swapped to 9x19mm intentionally, USP .45 is as the name suggests the .45 variant & both are loading their respective rounds as expected

the sawn off izh-43 can't load shotgun shells (too many loaded! at 0/0), and unboxing them doesn't even give you the option to load them whatsoever

eqmk4g.png
will take a look at this
 

Gary

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izh-43 ammo has been fixed, can now be loaded

as is the 4.6x30mm ammo formatting
 

Señor Jaggles

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Some quick data (from the actual models)

The Match can be chambered in .40, .45 and 9mm depending on the case, but here it seems to be 9mm.
The Tactical is the same, though it's most commonly seen with .45.
The USP9 is, well, 9x19, as the name itself indicates.

That should clarify the suggestion a bit, right... ?

But yeah models are swapped that bih is NOT a Match
 
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deathwolf

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hi @Gary the mp7 and scorpion both go on the chest so they clip into eachother
 

Pyromancer

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USP-Match was swapped to 9x19mm intentionally, USP .45 is as the name suggests the .45 variant & both are loading their respective rounds as expected
sorry to 🤓🤓🤓 all over the thread but the usp match you're referring to is actually a usp9, while the match (the one you renamed to the usp .45) is the one with the compensator [looks half life 2-y], both models in-game are chambered in 9x19. the usp tactical (the one with the suppressor) is the .45 one

the real life usp platform can use all sorts of different rounds, this is just based off the models used in game and where i felt they were more needed [as .45 acp has 9 guns chambered in it while 9x19 only has 6 with the usp match being how it is rn]

this level of autism is why this weapon pack took so long to finish lol

izh-43 ammo has been fixed, can now be loaded

as is the 4.6x30mm ammo formatting
thank you very much <3

hi @Gary the mp7 and scorpion both go on the chest so they clip into eachother
cod-mw2-cod-mw2ghost.gif


Some quick data (from the actual models)

The Match can be chambered in .40, .45 and 9mm depending on the case, but here it seems to be 9mm.
The Tactical is the same, though it's most commonly seen with .45.
The USP9 is, well, 9x19, as the name itself indicates.

That should clarify the suggestion a bit, right... ?

But yeah models are swapped that bih is NOT a Match
twitch-emote.gif

bless up
 
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Gary

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sorry to 🤓🤓🤓 all over the thread but the usp match you're referring to is actually a usp9, while the match (the one you renamed to the usp .45) is the one with the compensator [looks half life 2-y], both models in-game are chambered in 9x19. the usp tactical (the one with the suppressor) is the .45 one

the real life usp platform can use all sorts of different rounds, this is just based off the models used in game and where i felt they were more needed [as .45 acp has 9 guns chambered in it while 9x19 only has 6 with the usp match being how it is rn]

this level of autism is why this weapon pack took so long to finish lol


thank you very much <3


cod-mw2-cod-mw2ghost.gif



twitch-emote.gif

bless up
🤓
 

Pyromancer

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after some detailed testing on server in t̸̡͙̼̔͆̐h̸̡̙̓̀̀͜e̵̺̫̐͆̓ b̵̡̠͛̔͝a̴̡͇̘͌͌͘c̸̞͇͑̈́͐͜k̵̡̞̟̈́̾̚r̴͙͇̼͑̽̕o̵̡̟̠̐̓ó̸̡͓͊͑͜m̵̠̦͍̓̈́̕s̴̠̔͜͠ i've come up with a list of issues

to start

general issues

boxed 5.45x39mm and 9x18mm can't be split out of their ammo boxes as loose rounds

boxed 5.45x39mm, 9x18mm and crossbow bolts don't give you an empty box to load them back into when loaded

9x39mm ammo boxes give you an empty .357 box in return when loaded

empty 7.62x54mmR ammo boxes use the wrong model (models/items/ammo/ammo_762.mdl instead of models/items/sniper_round_box.mdl)

boxed .357 ammo uses the wrong model (models/items/ammo/ammo_357.mdl)

crossbow particles, ar2 muzzleflashes and the RPG's additional explosion effect don't work (add particle content to the server)

30-06 rounds are obsolete and should be removed to avoid confusion as the garand uses 7.62x51mm now

crossbow bolts use the wrong model (shotgun shells instead of models/Items/CrossbowRounds.mdl)

actual weapon/script problems

m1911 doesn't let you load any .45 acp ammo from 0/0, swep seems to be otherwise fine

usp '.45' needs to be renamed to the usp match and rechambered to 9x19, and the usp-t needs to be .45 [both work atm but need to be swapped around, they were balanced with said ammotypes in mind]

usp 'match' needs to be renamed to the usp-9mm

snubnose model 10 is meant to shoot .45 acp, not .357 magnum (it's a .38 irl but it's been converted ingame]

makarov uses 9x19 when it should be 9x18

glock is using the old neb swep and script, the new one is a lot nicer so pls use that (:

uzi uses 9x19 when it should be .45 acp

mp5k isn't using the updated script with better pac positioning [keep the old icon positioning values tho my ones suck]

pp-91 vityaz uses the old pac model that doesn't have the suppressor attached [check the git for the updated values for all pac stuff]

vpo-136 doesn't let you load 7.62x39mm ammo from 0/0, swep seems to be fine (desc says it uses 30 round magazines when it's only 10 tho)

spas uses old script/pac positioning

ump uses old script/pac positioning

as val has 30 bullets in the mag instead of 20 and seems to be the old swep instead of the updated one, has the wrong worldmodel for the script and thirdperson too, just replace everything to do with it with the version that was sent over recently it's a lot better

do feel free to reply if you find any other problems
 
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deathwolf

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UZI worldmodel is so giant that it looks 1:1 like a scrap SMG by the way
please don't change this it's gave me a genuine chuckle every time I see it
 

Pyromancer

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