[GUIDE] Ambient Occlusion and how to enable it.

Maytree

Black Hole
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What is ambient occlusion you may ask, well if you haven't known it's a graphical program that shades edges and cast shadows properly depending on ambient light's angle on models or maps. And also brings realism when it comes to posing.
FfIWUJk.jpg
87DABAD68E29994529EAD6B4A5CCC50A198B21A5
Here's a basic installation on enabling ambient occlusion. Guide picture's will be appreciated.
It's highly recommended if you install Nvidia Inspector dot to it's properties enabling programs tweak settings that Nvidia control panel cannot do. http://www.guru3d.com/files-details/nvidia-inspector-download.html

First open the program and click on the arrow or Nvidia symbol located at the ride side of your program, locate half life: source's profile and remove the application "HL2" and make a new profile and name it Garry's Mod, re-ad Hl2 located on your garry's mod directory, chance the ambient occlusion compatibility to 0x0000000A (Half-Life 2, Half-Life 2: Deathmatch), scroll down to common and enable ambient occlusion, you can change it's settings to high quality if you want. Now you've enabled AO.

Pros:
Gives more realism when it comes to shading.
It's performance friendly.

Cons:
AO will flicker off when you use your physgun on a prop.
The colour of it's shading can be seen through fire and glass.

When pressing F5 or F12 it'll remove the AO from the screenshot, instead you have to use print screen and open your editing software to make an image out of it. The steam screenshot bug is kind of useful when editing glass or fire to get rid of the shading problem.
 
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steambored

Make no mistake, this is a one-way trip.
Joined
Apr 26, 2016
Messages
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Nebulae
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What is ambient occlusion you may ask, well if you haven't known it's a graphical program that shades edges and cast shadows properly depending on ambient light's angle on models or maps. And also brings realism when it comes to posing.
FfIWUJk.jpg
87DABAD68E29994529EAD6B4A5CCC50A198B21A5
Here's a basic installation on enabling ambient occlusion. Guide picture's will be appreciated.
It's highly recommended if you install Nvidia Inspector dot to it's properties enabling programs tweak settings that Nvidia control panel cannot do. http://www.guru3d.com/files-details/nvidia-inspector-download.html

First open the program and click on the arrow or Nvidia symbol located at the ride side of your program, locate half life: source's profile and remove the application "HL2" and make a new profile and name it Garry's Mod, re-ad Hl2 located on your garry's mod directory, chance the ambient occlusion compatibility to 0x0000000A (Half-Life 2, Half-Life 2: Deathmatch), scroll down to common and enable ambient occlusion, you can change it's settings to high quality if you want. Now you've enabled AO.

Pros:
Gives more realism when it comes to shading.
It's performance friendly.

Cons:
AO will flicker off when you use your physgun on a prop.
The colour of it's shading can be seen through fire and glass.

When pressing F5 or F12 it'll remove the AO from the screenshot, instead you have to use print screen and open your editing software to make an image out of it. The steam screenshot bug is kind of useful when editing glass or fire to get rid of the shading problem.
It really isn't worth using AO in gmod or any other source game, mainly because AO in GMod sucks ass because it will conflict with a lot of stuff such as fog, certain world brushes, etc.
 
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