Suggestion Have the event server be a continuation of the main server's map (and a few more Ideas)

NiGHT

Quark
Premium Member
Joined
Jan 2, 2018
Messages
50
Nebulae
69
Suggestion:
Turn the event server into continuation of the main server's map, a Outlands server to the main City Server, with travel points just to link between the servers.

Second: Adding NPC squads to follow players in the Outlands server

Third Suggestion: Add Stashes/Lockers that non premium players can use, its a bit unfair they can't store anything)
Why it would be worth adding:
Allows for a true outlands experience (PK risk, high loot chance etc, CP and Rebels shoot on sight)

NPCs can be used to act a squad mates for players, (Think COD Ghosts Squads Mode) This would allow for large scale Rebel vs Combine fights with a handful of players. Whilst allowing for a calmer City RP, but allowing rebels and combine to do some S2K RP.
Necessary content:
A lot of work for the dev, but the fact that char data is transferable between them shows it possible.

The Squad follow mechanic exists in HL2, it was a really fun mechanic IMO and I did what I could to protect the NPCs when playing through it.
 

NiGHT

Quark
Premium Member
Joined
Jan 2, 2018
Messages
50
Nebulae
69
it would be another area to the city that you can travel between. It would allow a group of players to go, and loot the area with a risk of Combine raids. Only use NPCs on the second server, allows a few players to go the outlands and have a gunfight even if there is only a handful of players on rebel and combine. Maybe 6-8 NPCs per player, Gives admins a place they can drag people out to RP, allows for isolated RP or On the Go rescue missions (Admin would kidnap Rebel/CP, leave a note, allows rescuers form up and go into the second server to save them.

What about more storage for everyone though?