Advice is HIGHLY appreciated If anyone could give me Intermediate/Advanced poser tips. I don't have PhotoShop and I can't use it, I'm terrible at editing.
My favourite Scene, It's simple, just black.
Probably my Least Favourite Scene, it's got barely any time put into it.
CP's gotta eat - And socialise.
I kinda like this one - It's probably my tenth attempt at a scene (Not releasing the others, they've been deleted)
No Joke - My first ever scene - It's alright, pretty shit though.
Okay.
I'll drop some quick tips for Gmod posing as I'Ve made something about 30-40 Gmod poses before I moved onto SFM (I also advice you to do that.. SFM rules!)
However, Gmod has got something to completely rekt SFM - Content.
Gmod's got loads of free content, maps, and everything so it is easier to get started, so I'll put some useful add-ons for Gmod posing here:
Light Entities: A great thing to have. This addon provides some high-quality light.
Animated Prop Tool - This thing is good if you are lazy as me and don't want to manually pose everything. However you cannot control your ragdolls after u apply an animation to them.
Bone Merger - You have a rebel, you have a gun. You click on the rebel and on the gun, magic happens and the gun now sticks to the rebel's hand. Useful tool.
Ragdoll Mover - This thing is a must have... At least for me, because physgun is kind of retarded for posing.
Then there would be enhanced citizens, metro police pack etc. Those are mandatory, ye!
Another thing is, as some of the guys above mentioned, is Empty Space. I may be good in some cases but most of the time..it's not. There shall be some junk laying on the ground, maybe something in the sky. Just something creative that would fill the scene, making it less empty and more interesting.
Camera angle - This thing.... is THE thing, yes? Your camera angle should be the one you like the most. Something that captures what the main characters/items/idea of your picture.
I will use your Refugee picture as an example. Ok? The scene would have been much more interesting if the characters were closer to the van and the camera zoomed onto them. (To zoom camera in Gmod, hold right mouse button and move it around)
The camera could've been placed closer to the ground, perhaps? Or above? Or in the way, it captures the idea of the picture perfectly and leaves the least amount of empty space out of the scene. However, in your picture, there is a plenty of empty space, yes? That could be easily solved with some junk laying around, or some boxes, vehicles and such.
It takes the time to fill the scene up, I agree, but once you got it, the feeling of the picture will be :ok:
As @MaXenzie said, the grid is a very important aspect of photos or just random pictures - If you want them to be good. I am not saying that having the main characters etc. in the middle is a bad thing, it clearly depends on the scene and picture. On the workshop, there are many add-ons that provide this kind of grid, try them out.
Now I would like to speak about lighting! Lighting is critical. Yes, gmod maps are lit up so you can see things, but the base map light is not enough. You have to play around with lamps, natural light and such.
There is this sort of rule that doesn't need to be followed but it helped me when I started. It's called three point lighting.
I am not saying that you have to use three lights only but in some posters, it is enough and it makes the scene cool n' dope if done right.
There is another cool thing you can do with lights and that is rim lighting!
This - As seen in the picture - basically surrounds the object from behind, it can be focused towards the whole rim, or just a single side, whatever, I use that a lot since it looks good, not everytime tho, again, depends on the scene!
You'll get hang of it. Lighting is, at least for me, the hardest thing to learn.
At last, the character posing itself. You want to make the characters look as real as possible, if they are chilling, having dinner in the canteen, try to make them relaxed and happy. If the character seems to be cold, he'd probably have his arms around his torso.
What I used to do when I didn't know how to make them look real, I lifted my fat ass from the chair and did the pose of the character I was posing IRL. It helps, trust me...Sometimes.
Okay.
I'll drop some quick tips for Gmod posing as I'Ve made something about 30-40 Gmod poses before I moved onto SFM (I also advice you to do that.. SFM rules!)
However, Gmod has got something to completely rekt SFM - Content.
Gmod's got loads of free content, maps, and everything so it is easier to get started, so I'll put some useful add-ons for Gmod posing here:
Light Entities: A great thing to have. This addon provides some high-quality light.
Animated Prop Tool - This thing is good if you are lazy as me and don't want to manually pose everything. However you cannot control your ragdolls after u apply an animation to them.
Bone Merger - You have a rebel, you have a gun. You click on the rebel and on the gun, magic happens and the gun now sticks to the rebel's hand. Useful tool.
Ragdoll Mover - This thing is a must have... At least for me, because physgun is kind of retarded for posing.
Then there would be enhanced citizens, metro police pack etc. Those are mandatory, ye!
Another thing is, as some of the guys above mentioned, is Empty Space. I may be good in some cases but most of the time..it's not. There shall be some junk laying on the ground, maybe something in the sky. Just something creative that would fill the scene, making it less empty and more interesting.
Camera angle - This thing.... is THE thing, yes? Your camera angle should be the one you like the most. Something that captures what the main characters/items/idea of your picture.
I will use your Refugee picture as an example. Ok? The scene would have been much more interesting if the characters were closer to the van and the camera zoomed onto them. (To zoom camera in Gmod, hold right mouse button and move it around)
The camera could've been placed closer to the ground, perhaps? Or above? Or in the way, it captures the idea of the picture perfectly and leaves the least amount of empty space out of the scene. However, in your picture, there is a plenty of empty space, yes? That could be easily solved with some junk laying around, or some boxes, vehicles and such.
It takes the time to fill the scene up, I agree, but once you got it, the feeling of the picture will be :ok:
As @MaXenzie said, the grid is a very important aspect of photos or just random pictures - If you want them to be good. I am not saying that having the main characters etc. in the middle is a bad thing, it clearly depends on the scene and picture. On the workshop, there are many add-ons that provide this kind of grid, try them out.
Now I would like to speak about lighting! Lighting is critical. Yes, gmod maps are lit up so you can see things, but the base map light is not enough. You have to play around with lamps, natural light and such.
There is this sort of rule that doesn't need to be followed but it helped me when I started. It's called three point lighting.
I am not saying that you have to use three lights only but in some posters, it is enough and it makes the scene cool n' dope if done right.
There is another cool thing you can do with lights and that is rim lighting!
This - As seen in the picture - basically surrounds the object from behind, it can be focused towards the whole rim, or just a single side, whatever, I use that a lot since it looks good, not everytime tho, again, depends on the scene!
You'll get hang of it. Lighting is, at least for me, the hardest thing to learn.
At last, the character posing itself. You want to make the characters look as real as possible, if they are chilling, having dinner in the canteen, try to make them relaxed and happy. If the character seems to be cold, he'd probably have his arms around his torso.
What I used to do when I didn't know how to make them look real, I lifted my fat ass from the chair and did the pose of the character I was posing IRL. It helps, trust me...Sometimes.
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