Hecks Shit Scenes (Will Update As I go)

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Nucleus
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Advice is HIGHLY appreciated If anyone could give me Intermediate/Advanced poser tips. I don't have PhotoShop and I can't use it, I'm terrible at editing.

My favourite Scene, It's simple, just black.
33E335756513406A5091B1E6FD3B2834CA864142
Probably my Least Favourite Scene, it's got barely any time put into it.
8573DF89DB81CB7A08DA97C46A49EF955324CF20
CP's gotta eat - And socialise.
E9601B3B1A06766B3EC608D6F46EFCA5FDD560D7
I kinda like this one - It's probably my tenth attempt at a scene (Not releasing the others, they've been deleted)
9D3C9DB6057E02CA3C8BCF63A9FD6BACD42315AF
No Joke - My first ever scene - It's alright, pretty shit though.
64EA83F423F3383FF7C9B832388DA339DE4FA47D
 
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Ond

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Finger posing and face posing would take you miles in terms of how the pictures look

Empty space is a huge problem for you, try filling up the sewer tunnel, for the lack of a better example, with some trash and stuff like that

The majority of the posing looks really stiff and unnatural, you will figure it out over time don't worry

Be a little gentle on the DoF as it ruins a good picture if you fuck it up
 
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Nucleus
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Finger posing and face posing would take you miles in terms of how the pictures look

Empty space is a huge problem for you, try filling up the sewer tunnel, for the lack of a better example, with some trash and stuff like that

The majority of the posing looks really stiff and unnatural, you will figure it out over time don't worry

Be a little gentle on the DoF as it ruins a good picture if you fuck it up

With the models I use, They don't have face rigging, nothing works.

I'll fill my scenes up more.

Yeah, I agree how it looks stiff

DoF is only good in some scenes - gotcha.
 

Ond

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With the models I use, They don't have face rigging, nothing works.

I'll fill my scenes up more.

Yeah, I agree how it looks stiff

DoF is only good in some scenes - gotcha.
Also, what settings do you use?

When posing put them up to max for when you take the picture if you play on lower settings
 

MaXenzie

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Try following the rule of thirds.
rule-of-thirds-vertical.jpg


And zoom in until there's no blank space within your picture. Everything should have something in it, even if it's just landscape that looks nice.
 
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Nucleus
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Also, what settings do you use?

When posing put them up to max for when you take the picture if you play on lower settings

I use High settings, not the highest.

Try following the rule of thirds.
rule-of-thirds-vertical.jpg


And zoom in until there's no blank space within your picture. Everything should have something in it, even if it's just landscape that looks nice.
How? I don't know how to zoom without making more space. Is there a command or something?

Models used in the "break" picture?
Yeah, they have no face rigging
 

Cookie_

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Okay.
I'll drop some quick tips for Gmod posing as I'Ve made something about 30-40 Gmod poses before I moved onto SFM (I also advice you to do that.. SFM rules!)

However, Gmod has got something to completely rekt SFM - Content.

Gmod's got loads of free content, maps, and everything so it is easier to get started, so I'll put some useful add-ons for Gmod posing here:
Light Entities: A great thing to have. This addon provides some high-quality light.

Animated Prop Tool - This thing is good if you are lazy as me and don't want to manually pose everything. However you cannot control your ragdolls after u apply an animation to them.

Bone Merger - You have a rebel, you have a gun. You click on the rebel and on the gun, magic happens and the gun now sticks to the rebel's hand. Useful tool.

Ragdoll Mover - This thing is a must have... At least for me, because physgun is kind of retarded for posing.

Then there would be enhanced citizens, metro police pack etc. Those are mandatory, ye!

Another thing is, as some of the guys above mentioned, is Empty Space. I may be good in some cases but most of the time..it's not. There shall be some junk laying on the ground, maybe something in the sky. Just something creative that would fill the scene, making it less empty and more interesting.

Camera angle - This thing.... is THE thing, yes? Your camera angle should be the one you like the most. Something that captures what the main characters/items/idea of your picture.

I will use your Refugee picture as an example. Ok? The scene would have been much more interesting if the characters were closer to the van and the camera zoomed onto them. (To zoom camera in Gmod, hold right mouse button and move it around)

The camera could've been placed closer to the ground, perhaps? Or above? Or in the way, it captures the idea of the picture perfectly and leaves the least amount of empty space out of the scene. However, in your picture, there is a plenty of empty space, yes? That could be easily solved with some junk laying around, or some boxes, vehicles and such.

It takes the time to fill the scene up, I agree, but once you got it, the feeling of the picture will be :ok:

As @MaXenzie said, the grid is a very important aspect of photos or just random pictures - If you want them to be good. I am not saying that having the main characters etc. in the middle is a bad thing, it clearly depends on the scene and picture. On the workshop, there are many add-ons that provide this kind of grid, try them out.

Now I would like to speak about lighting! Lighting is critical. Yes, gmod maps are lit up so you can see things, but the base map light is not enough. You have to play around with lamps, natural light and such.

There is this sort of rule that doesn't need to be followed but it helped me when I started. It's called three point lighting.

green-screen-lighting---3-point-lighting-diagram.gif


3-point-lighting_example.jpg

I am not saying that you have to use three lights only but in some posters, it is enough and it makes the scene cool n' dope if done right.

There is another cool thing you can do with lights and that is rim lighting!
716b8ec12b9c81e2cafca6fc73b548d4.jpg

This - As seen in the picture - basically surrounds the object from behind, it can be focused towards the whole rim, or just a single side, whatever, I use that a lot since it looks good, not everytime tho, again, depends on the scene!

You'll get hang of it. Lighting is, at least for me, the hardest thing to learn.

At last, the character posing itself. You want to make the characters look as real as possible, if they are chilling, having dinner in the canteen, try to make them relaxed and happy. If the character seems to be cold, he'd probably have his arms around his torso.

What I used to do when I didn't know how to make them look real, I lifted my fat ass from the chair and did the pose of the character I was posing IRL. It helps, trust me...Sometimes.

That's all for now, ye?
 
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Nucleus
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Okay.
I'll drop some quick tips for Gmod posing as I'Ve made something about 30-40 Gmod poses before I moved onto SFM (I also advice you to do that.. SFM rules!)

However, Gmod has got something to completely rekt SFM - Content.

Gmod's got loads of free content, maps, and everything so it is easier to get started, so I'll put some useful add-ons for Gmod posing here:
Light Entities: A great thing to have. This addon provides some high-quality light.

Animated Prop Tool - This thing is good if you are lazy as me and don't want to manually pose everything. However you cannot control your ragdolls after u apply an animation to them.

Bone Merger - You have a rebel, you have a gun. You click on the rebel and on the gun, magic happens and the gun now sticks to the rebel's hand. Useful tool.

Ragdoll Mover - This thing is a must have... At least for me, because physgun is kind of retarded for posing.

Then there would be enhanced citizens, metro police pack etc. Those are mandatory, ye!

Another thing is, as some of the guys above mentioned, is Empty Space. I may be good in some cases but most of the time..it's not. There shall be some junk laying on the ground, maybe something in the sky. Just something creative that would fill the scene, making it less empty and more interesting.

Camera angle - This thing.... is THE thing, yes? Your camera angle should be the one you like the most. Something that captures what the main characters/items/idea of your picture.

I will use your Refugee picture as an example. Ok? The scene would have been much more interesting if the characters were closer to the van and the camera zoomed onto them. (To zoom camera in Gmod, hold right mouse button and move it around)

The camera could've been placed closer to the ground, perhaps? Or above? Or in the way, it captures the idea of the picture perfectly and leaves the least amount of empty space out of the scene. However, in your picture, there is a plenty of empty space, yes? That could be easily solved with some junk laying around, or some boxes, vehicles and such.

It takes the time to fill the scene up, I agree, but once you got it, the feeling of the picture will be :ok:

As @MaXenzie said, the grid is a very important aspect of photos or just random pictures - If you want them to be good. I am not saying that having the main characters etc. in the middle is a bad thing, it clearly depends on the scene and picture. On the workshop, there are many add-ons that provide this kind of grid, try them out.

Now I would like to speak about lighting! Lighting is critical. Yes, gmod maps are lit up so you can see things, but the base map light is not enough. You have to play around with lamps, natural light and such.

There is this sort of rule that doesn't need to be followed but it helped me when I started. It's called three point lighting.

green-screen-lighting---3-point-lighting-diagram.gif


3-point-lighting_example.jpg

I am not saying that you have to use three lights only but in some posters, it is enough and it makes the scene cool n' dope if done right.

There is another cool thing you can do with lights and that is rim lighting!
716b8ec12b9c81e2cafca6fc73b548d4.jpg

This - As seen in the picture - basically surrounds the object from behind, it can be focused towards the whole rim, or just a single side, whatever, I use that a lot since it looks good, not everytime tho, again, depends on the scene!

You'll get hang of it. Lighting is, at least for me, the hardest thing to learn.

At last, the character posing itself. You want to make the characters look as real as possible, if they are chilling, having dinner in the canteen, try to make them relaxed and happy. If the character seems to be cold, he'd probably have his arms around his torso.

What I used to do when I didn't know how to make them look real, I lifted my fat ass from the chair and did the pose of the character I was posing IRL. It helps, trust me...Sometimes.

That's all for now, ye?

Yes! Thank you so much. I'm very thankful that you've took time out your day to explain this to me, I'll use these tips to learn how to pose properly.

Now if you don't min I will use these tips to pose in City 14 :D
 
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Hosterss

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I use High settings, not the highest.


How? I don't know how to zoom without making more space. Is there a command or something?


Yeah, they have no face rigging
Yeah, but what are they called?
 

MaXenzie

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Using the Tips I was given I remade "Refugee" - I'm proud of this one.
B05D79AAA21CD48A8C9788E21F27AD635896B511

That's much better!
 

Cookie_

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Using the Tips I was given I remade "Refugee" - I'm proud of this one.
B05D79AAA21CD48A8C9788E21F27AD635896B511
Dude. I see you've really done something with the camera and empty space. This screenshot is many times better than the first one!

Only thing that kinda grinds my gear is the low poly vort model but.. that shall be ignored.
 

Heck

Nucleus
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Dude. I see you've really done something with the camera and empty space. This screenshot is many times better than the first one!

Only thing that kinda grinds my gear is the low poly vort model but.. that shall be ignored.
I only chose it for the poncho, I spent 50 minutes going through crouch anims for the vort cuz it's cute.
[doublepost=1491847987][/doublepost]
That's much better!
Thank you! I'm glad you like it
 

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Nucleus
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Well - I've got some more Poses and Shit - Along with a Diary thing.

The art
It didn't go to plan, it was supposed to represent this Situation in this Half-Life: War server.
45F8DC4E4FD5B4E4429E60F667C71FA5B0930C12
Yeah - I like this one, Only 50% of it is Sequences - I made the two dudes crouching and the officers in the background talking By hand.
A40AB7AD00044F5BD0603F527BE2C3AC5A01DABF
This one isn't so good - The wall covers the main thing of the CP's blocking the way out.
44A9931237D9A7B812E0CEB89A521BF5F512630B
I like this one - But it's got a fuckton of empty space
4E79803D2D79BDF6553EAC1599809ADDEC37B370
 

Cookie_

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I love the escape one