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Basic guide of how (I think) valve made the overwatch voices.
Well, a while back in LP I was interested in seeing how exactly Valve made their loudspeaker voice. I (believe I) figured out how they converted it (Besides OTA), but 70% of the voice is the actor.
Now, the batch converter you will need is made by Sony Creative Software, but you can't buy it, you can only download it. As you can guess, you need a key to use it (I'll let you figure out how to get that key :wink:) Download link is http://www.sonycreativesoftware.com/dl/dl.aspx?dwnid=80. Also, to my knowledge there is no other program that can open the batch converter files (Not even other Sony Foundation programs according to their support members).
Outcome: http://vocaro o.com/i/s1wKDyApyUhP Obviously, far from perfect. This was a text to speech robot and the recording cut off something in the middle, but you could tell how that announcement effect was applied.
Great, step 1.
Record the voice. The voice is 70% of the outcome. The actor is Ellen McLain, so anything other than her or someone who can impersonate her won't come out the same way as the other sounds. A big part is also the tone of voice, the pronunciation of certain words, etc. Getting the voice is on you.
1.1 Out of batch editing. This MIGHT be needed, like pitching down the voice and things like that before running it through the converters. Find what works best.
2. Get the Hl2 batch converters. They are in Hl2 Game file--->Sound--->VO--->Batch converters. That or search for .bcs files in the game folder and get them all.
3. There aren't many guides out there for batch converter, but basically you will want to load the script, load the media, change the output settings and then convert the files. It's a really shitty program because of how old it is, but once you get around some of the issues, its alright to work with.
4. Make what you want. Here are the pathways of batch converters I've found to be useful when working with the files.
1. For a loudspeaker voice (Dispatch w/e you want to call it) Convert to 8 bit---> voice to loudspeaker voice.
2. For a radio voice (Dispatch over CP radio) Convert to 8 bit---> preprocess voice normalize--> voice to radio voice.
3. Unit talk. Convert to 8 bit----> voice trim silence start and end. Unit talk is 80% of how the person saying it says it. I haven't really gotten this one to work out well because of that.
Some tips:
Well, a while back in LP I was interested in seeing how exactly Valve made their loudspeaker voice. I (believe I) figured out how they converted it (Besides OTA), but 70% of the voice is the actor.
Now, the batch converter you will need is made by Sony Creative Software, but you can't buy it, you can only download it. As you can guess, you need a key to use it (I'll let you figure out how to get that key :wink:) Download link is http://www.sonycreativesoftware.com/dl/dl.aspx?dwnid=80. Also, to my knowledge there is no other program that can open the batch converter files (Not even other Sony Foundation programs according to their support members).
Outcome: http://vocaro o.com/i/s1wKDyApyUhP Obviously, far from perfect. This was a text to speech robot and the recording cut off something in the middle, but you could tell how that announcement effect was applied.
Great, step 1.
Record the voice. The voice is 70% of the outcome. The actor is Ellen McLain, so anything other than her or someone who can impersonate her won't come out the same way as the other sounds. A big part is also the tone of voice, the pronunciation of certain words, etc. Getting the voice is on you.
1.1 Out of batch editing. This MIGHT be needed, like pitching down the voice and things like that before running it through the converters. Find what works best.
2. Get the Hl2 batch converters. They are in Hl2 Game file--->Sound--->VO--->Batch converters. That or search for .bcs files in the game folder and get them all.
3. There aren't many guides out there for batch converter, but basically you will want to load the script, load the media, change the output settings and then convert the files. It's a really shitty program because of how old it is, but once you get around some of the issues, its alright to work with.
4. Make what you want. Here are the pathways of batch converters I've found to be useful when working with the files.
1. For a loudspeaker voice (Dispatch w/e you want to call it) Convert to 8 bit---> voice to loudspeaker voice.
2. For a radio voice (Dispatch over CP radio) Convert to 8 bit---> preprocess voice normalize--> voice to radio voice.
3. Unit talk. Convert to 8 bit----> voice trim silence start and end. Unit talk is 80% of how the person saying it says it. I haven't really gotten this one to work out well because of that.
Some tips:
- Don't save to source file. It messes everything up. Make a different folder for things converted
- Don't expect much out of this unless you have a good voice actor
- Expect a lot of issues with the program. Its last update was 12 years ago.
- Some nice recording presets for Unit Talk here (Scroll down a bit.) http://www.interlopers.net/forum/vi...sid=0f2d9d658a60cfcf04bf857ca6a33e1a&start=15
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