Appetite Ruining Kebab
Molecule
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THE STORY SO FAR...
This thread outlines the general story beats that have taken place in HL2RP² since launch.
It will be regularly updated as the iteration continues to unfold.
Note that this is for MAJOR events. Minor plotlines, mini-events and personal character arcs are not to be included in this.
With that being said, contact me personally if you feel that there is anything omitted in this thread along the aforementioned lines.
With that out of the way:
POST-UPRISING
A period of great uncertainty for mankind; some cities crumbling, others remaining standing as CMB strongholds. A world up in flames, with Freeman nowhere to be seen, off chasing some northern star while the rest of us are left to deal with the consequences of his actions.
Some of those notable consequences have been:
This strange multi-faceted zone was never granted the status of a proper Combine city. A Citadel was never erected in it. It was used as a hotbed of blacksites and secret research facilities, as well as a transit zone for captured refugees.
The city of Odessa saw a gruesome month of trench warfare at the borders; The Resistance pressuring it via several bridge access points at once, while the Combine held onto its inland for dear life.
Meanwhile, further to the center, an all-consuming, strange new patch of Xen-festation was making its presence terrifyingly abundant. A fast-spreading, almost-alive biomass that spawned many hulking, destructive creatures attuned for an almost military purpose. The Synthetic Arm of Overwatch found itself constantly occupied with this distraction, diminishing their presence at the borders.
Lambda escalated their aid in the region, frequent supply drops & handout stations ensuring everyone was combat-ready and able to take on the Combine in equal terms.
This lead to the formation of multiple resistance cells and frequent patrols into the city that kept the Combine on their toes for much of their tour of duty in the region.
The being that called the Vortigaunt into the city had finally made itself known; An Alien Controller. A stray overseer from the Nihilanth's era, surviving this new age by building an army of Xenians in secret, as well as perpetuating the infestation it personally controlled. It made several attempts to send envoys and make peace offerings to the Vortigaunt and to ask them not to disrupt the growth of its 'natural war resources'.
While initially rejected due to the callousness of its methods, on the advisement of certain key Lambda figures and the Combine's recent successes in quelling its 'infestation', in addition to most of the city's refugees being driven out by shellings & anthrax bombings of unaffiliated mercenaries, The Vortigaunt reconsidered the Controller's offer and made a reluctant, begrudging pact with the creature; performing antlion husbandry on its behalf to grow its forces so that when the time came, it would engulf the city in flames.
Meanwhile, the Controller selectively established contact with the Combine forces. In exchange for providing them a 'data shard' to repair their corrupted AI, the Controller solicited Combine to capture & send enslaved vortigaunts to its own army. These slaves, back under their old master, were being made to perform the ancient duty of artificially constructing more Xen Warriors for the cause.
In the end, the creature's promised armageddon is exactly what came to pass; in addition to overrunning all Combine encampments with swarms of various aliens, the resulting cascade of consumption led to the appearance of Xenian rifts which began to consume the city whole, hurling entire buildilngs and roads into the vast stretches of the Borderworld itself, half of the city disappearing into some void in the blink of an eye, while in its place poured further reinforcements from the dimension over yonder. Odessa was now a den of gargantuan, otherworldly war-beasts, mobilized and standing at the ready for further expansion at a future time.
Each side made a hasty extraction; each played by the Controller for its own gain. Although the loss of Odessa was a defeat to the Combine in the strictest and clearest of terms, one would be hard pressed to consider it a victory for the Resistance in the same vein.
This lengthy journey of abandonment saw a scenic route through the outskirts of former Sofia, or as it is known today; the now-destroyed City 17. Portal storms continued to rage in the region, resulting in radioactive particle disruptions that lead to the emergence of 'cessation zones' - entire square miles where the laws of physics began to dismantle themselves, making the surface frequently uninhabitable. Anyone who wandered these accursed parts had to take shelter in the underground metro. This miserable transit point had to be endured by both sides, holding out for the simple hope that a light may yet be at the end of the tunnel, as they awaited word from their respective benefactors.
To be continued.
This thread outlines the general story beats that have taken place in HL2RP² since launch.
It will be regularly updated as the iteration continues to unfold.
Note that this is for MAJOR events. Minor plotlines, mini-events and personal character arcs are not to be included in this.
With that being said, contact me personally if you feel that there is anything omitted in this thread along the aforementioned lines.
With that out of the way:
POST-UPRISING
A period of great uncertainty for mankind; some cities crumbling, others remaining standing as CMB strongholds. A world up in flames, with Freeman nowhere to be seen, off chasing some northern star while the rest of us are left to deal with the consequences of his actions.
Some of those notable consequences have been:
THE SEA OF AZOV
(rp_depot_updated)
Azov Depot served as the 'Alcatraz' of those who were suspected to harbor rebellious sentiments in the wake of the uprising; the result of a massive 'kill list' gathered on individuals residing in Sector 17's Combine cities, be they real criminals, loyalists who irked the wrong people, or simply people who were in the wrong place at the wrong time. Fearing their own cities would crumble like City 17, a desperate ruling class made the hasty call to relocate everyone ever marked by the government into various depots much like this one, which only inflamed the existing tensions further.
Azov Depot was managed by a mysterious figure known as The Warden, who was in fact not a person, but a rudimentary voice-announcement system operated by an Advisor.
The purpose of this 'prison' was to quickly accelerate its inmates' induction into Civil Protection ranks or otherwise be turned into stalkers, depending on the judgement rendered on them.
This place also hid a more sinister purpose; a repurposed lighthouse that ran on Vortigaunt energy, which was here to 'ping' the region for anomalous particle activity so as to begin the efforts to reconstruct the Overworld Superportal. A clandestine organization known as 'Blackwatch' oversaw its operations on behalf of the Advisors.
Amid riots, unrest, food shortages, mishandling of the prison both logistically and authority wise, as well as rebel infiltrations from outside, the Azov Depot crumbled entirely.
A posse of vortigaunts managed to infiltrate the lighthouse and sabotage it from the inside, bringing its operations to a halt, but they were just barely too late; Combine had gotten the information they needed from it, and pulled their forces out, rather than fight the emerging ember of a new rebellion.
THE WASTELANDS OF ODESSA
(rp_apocalypse)
Once a countryside ripe with farmlands; now an unrecognizable patch of land akin to an island of the Borderworld.
A Combine foothold was established in the area in an attempt to preemptively secure the city of Odessa against the increasing resistance activity at the borders. Several abandoned facilities laid dormant, awaiting for this alien garrison to reactivate it.
The Resistance, at this time little more than loosely organized bands of undersupplied fighters, still getting their bearings, were reduced to hiding in caverns and loosely built towns to have even a chance of disrupting Combine operations.
An instance of a Gonarch made itself evident; the mother of headcrabs herself, hassling both sides. Later, a Vortigaunt expedition discovered that it was under the control of a sinister entity, yet to be named.
In light of repeated Combine victories in the area, the structure known as 'The Spire' had been built via advisorial assistance. This was to provide a locational index for Synthetic forces to navigate region, in absence of Citadel activity to guide them.
The operations of 'The Spire' awakened the attention of Sector 17 Overwatch A.I; a previously-discarded intelligence that once ran all Overwatch operations remotely as well as acting as the 'Dispatch' of Civil Protection during the occupation. Due to improper deactivation procedures, it persisted on and continued its directives in an attempt to re-seize control of the Combine garrison in its own, corrupted manner, against the wishes of its own masters.
At this time, Lambda began to rear their head as an active supplier of local forces. They used a system of 'contracted cells' to funnel resources to those they deemed trustworthy.
A newly armed resistance attempted to raid a Transhuman Conversion Facility, hoping to cut off the emerging supply of trained troopers from Civil Protection ranks. This ended in catastrophic defeat; around 30 fighters were gruesomely slaughtered in a close quarters skirmish against merely 5 Elite Overwatch Soldiers.
The loss of their cave to Synthetic interference forced the Resistance to take a desperate forward position in a shanty town. This proved to be an effective location through which they were able to maintain a combat stance & train their growing supply of armed fighters.
Blackwatch caught onto the 'corruption' inherent in the surviving AI system. They attempted to incite Civil Protection to destroy its core, but were branded as a rogue organization by Overwatch Elite Arm and all of its operatives were subsequently executed in short order; the Advisors had been aware of the malfunctioning AI for a while, and sought to integrate it into their own operations for the moment instead.
Amid all this, a micro-singularity event triggered by 'The Spire' put the pressure on all combatants to withdraw from the area. Given the Xen encirclement that occupied the lands further into the wastes, the city of Odessa, where an active uprising raged, proved to be the ironically safest option.
Meanwhile, The Vortigaunt felt something calling them inland; the same presence behind the Gonarch, its origin laying at the heart of the city.
ODESSA
(rp_asheville)
(rp_depot_updated)
Azov Depot served as the 'Alcatraz' of those who were suspected to harbor rebellious sentiments in the wake of the uprising; the result of a massive 'kill list' gathered on individuals residing in Sector 17's Combine cities, be they real criminals, loyalists who irked the wrong people, or simply people who were in the wrong place at the wrong time. Fearing their own cities would crumble like City 17, a desperate ruling class made the hasty call to relocate everyone ever marked by the government into various depots much like this one, which only inflamed the existing tensions further.
Azov Depot was managed by a mysterious figure known as The Warden, who was in fact not a person, but a rudimentary voice-announcement system operated by an Advisor.
The purpose of this 'prison' was to quickly accelerate its inmates' induction into Civil Protection ranks or otherwise be turned into stalkers, depending on the judgement rendered on them.
This place also hid a more sinister purpose; a repurposed lighthouse that ran on Vortigaunt energy, which was here to 'ping' the region for anomalous particle activity so as to begin the efforts to reconstruct the Overworld Superportal. A clandestine organization known as 'Blackwatch' oversaw its operations on behalf of the Advisors.
Amid riots, unrest, food shortages, mishandling of the prison both logistically and authority wise, as well as rebel infiltrations from outside, the Azov Depot crumbled entirely.
A posse of vortigaunts managed to infiltrate the lighthouse and sabotage it from the inside, bringing its operations to a halt, but they were just barely too late; Combine had gotten the information they needed from it, and pulled their forces out, rather than fight the emerging ember of a new rebellion.
THE WASTELANDS OF ODESSA
(rp_apocalypse)
Once a countryside ripe with farmlands; now an unrecognizable patch of land akin to an island of the Borderworld.
A Combine foothold was established in the area in an attempt to preemptively secure the city of Odessa against the increasing resistance activity at the borders. Several abandoned facilities laid dormant, awaiting for this alien garrison to reactivate it.
The Resistance, at this time little more than loosely organized bands of undersupplied fighters, still getting their bearings, were reduced to hiding in caverns and loosely built towns to have even a chance of disrupting Combine operations.
An instance of a Gonarch made itself evident; the mother of headcrabs herself, hassling both sides. Later, a Vortigaunt expedition discovered that it was under the control of a sinister entity, yet to be named.
In light of repeated Combine victories in the area, the structure known as 'The Spire' had been built via advisorial assistance. This was to provide a locational index for Synthetic forces to navigate region, in absence of Citadel activity to guide them.
The operations of 'The Spire' awakened the attention of Sector 17 Overwatch A.I; a previously-discarded intelligence that once ran all Overwatch operations remotely as well as acting as the 'Dispatch' of Civil Protection during the occupation. Due to improper deactivation procedures, it persisted on and continued its directives in an attempt to re-seize control of the Combine garrison in its own, corrupted manner, against the wishes of its own masters.
At this time, Lambda began to rear their head as an active supplier of local forces. They used a system of 'contracted cells' to funnel resources to those they deemed trustworthy.
A newly armed resistance attempted to raid a Transhuman Conversion Facility, hoping to cut off the emerging supply of trained troopers from Civil Protection ranks. This ended in catastrophic defeat; around 30 fighters were gruesomely slaughtered in a close quarters skirmish against merely 5 Elite Overwatch Soldiers.
The loss of their cave to Synthetic interference forced the Resistance to take a desperate forward position in a shanty town. This proved to be an effective location through which they were able to maintain a combat stance & train their growing supply of armed fighters.
Blackwatch caught onto the 'corruption' inherent in the surviving AI system. They attempted to incite Civil Protection to destroy its core, but were branded as a rogue organization by Overwatch Elite Arm and all of its operatives were subsequently executed in short order; the Advisors had been aware of the malfunctioning AI for a while, and sought to integrate it into their own operations for the moment instead.
Amid all this, a micro-singularity event triggered by 'The Spire' put the pressure on all combatants to withdraw from the area. Given the Xen encirclement that occupied the lands further into the wastes, the city of Odessa, where an active uprising raged, proved to be the ironically safest option.
Meanwhile, The Vortigaunt felt something calling them inland; the same presence behind the Gonarch, its origin laying at the heart of the city.
ODESSA
(rp_asheville)
This strange multi-faceted zone was never granted the status of a proper Combine city. A Citadel was never erected in it. It was used as a hotbed of blacksites and secret research facilities, as well as a transit zone for captured refugees.
The city of Odessa saw a gruesome month of trench warfare at the borders; The Resistance pressuring it via several bridge access points at once, while the Combine held onto its inland for dear life.
Meanwhile, further to the center, an all-consuming, strange new patch of Xen-festation was making its presence terrifyingly abundant. A fast-spreading, almost-alive biomass that spawned many hulking, destructive creatures attuned for an almost military purpose. The Synthetic Arm of Overwatch found itself constantly occupied with this distraction, diminishing their presence at the borders.
Lambda escalated their aid in the region, frequent supply drops & handout stations ensuring everyone was combat-ready and able to take on the Combine in equal terms.
This lead to the formation of multiple resistance cells and frequent patrols into the city that kept the Combine on their toes for much of their tour of duty in the region.
The being that called the Vortigaunt into the city had finally made itself known; An Alien Controller. A stray overseer from the Nihilanth's era, surviving this new age by building an army of Xenians in secret, as well as perpetuating the infestation it personally controlled. It made several attempts to send envoys and make peace offerings to the Vortigaunt and to ask them not to disrupt the growth of its 'natural war resources'.
While initially rejected due to the callousness of its methods, on the advisement of certain key Lambda figures and the Combine's recent successes in quelling its 'infestation', in addition to most of the city's refugees being driven out by shellings & anthrax bombings of unaffiliated mercenaries, The Vortigaunt reconsidered the Controller's offer and made a reluctant, begrudging pact with the creature; performing antlion husbandry on its behalf to grow its forces so that when the time came, it would engulf the city in flames.
Meanwhile, the Controller selectively established contact with the Combine forces. In exchange for providing them a 'data shard' to repair their corrupted AI, the Controller solicited Combine to capture & send enslaved vortigaunts to its own army. These slaves, back under their old master, were being made to perform the ancient duty of artificially constructing more Xen Warriors for the cause.
In the end, the creature's promised armageddon is exactly what came to pass; in addition to overrunning all Combine encampments with swarms of various aliens, the resulting cascade of consumption led to the appearance of Xenian rifts which began to consume the city whole, hurling entire buildilngs and roads into the vast stretches of the Borderworld itself, half of the city disappearing into some void in the blink of an eye, while in its place poured further reinforcements from the dimension over yonder. Odessa was now a den of gargantuan, otherworldly war-beasts, mobilized and standing at the ready for further expansion at a future time.
Each side made a hasty extraction; each played by the Controller for its own gain. Although the loss of Odessa was a defeat to the Combine in the strictest and clearest of terms, one would be hard pressed to consider it a victory for the Resistance in the same vein.
This lengthy journey of abandonment saw a scenic route through the outskirts of former Sofia, or as it is known today; the now-destroyed City 17. Portal storms continued to rage in the region, resulting in radioactive particle disruptions that lead to the emergence of 'cessation zones' - entire square miles where the laws of physics began to dismantle themselves, making the surface frequently uninhabitable. Anyone who wandered these accursed parts had to take shelter in the underground metro. This miserable transit point had to be endured by both sides, holding out for the simple hope that a light may yet be at the end of the tunnel, as they awaited word from their respective benefactors.
To be continued.
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