Its important to remember that in most other contexts, the world you are RPing in is not fluid or dynamic - its structured, moving along as the DM/small group of players work within it.
In an RP setting like Neb, where there's tens of people all roleplaying in a living 3D sspace, lacking any sort of permanant consequence (in some variations anyway) leads to a weird sort of stagnation where neither side can inflict change. Its a lot different in THIS sort of setting, mind you, but in stuff like CityRP it really is a neccesity.
ye, city rp i remember
gave u goals to outgrow even as a simpleton citizen
i remember this being quite good keeping entertained the simple rp'er that just plays as a normal default darrel human, rather than a someone who is in on how to bend reality using bricks only, and has his backround motives.
majority of players are in the default darrel category in the beginning, and that is the entire playerbase p much, until something changes in their lives. (whatever sides n goals they choose)
so many ppl just focused on doing many things that somehow gave them permanent progress, maybe a social credit status for privileges, or apartments,
the little things were quite big tbh
this to me is much greater aspect of gameplay than pvp ill be frank sinatra
thats why city rp was special