vinny the rat
Proton
- Joined
- Apr 26, 2016
- Messages
- 309
- Nebulae
- 395
Like RedMan said, there are gameplay and lore implications for PKing RLs upon death, and you could grind the entire faction to a halt by killing these few cops. This is great for rebels, because they can paralyze their main opposing faction, but I think it would have a negative impact on the CP faction OOCly.
The fair middle ground, I think, is to make RL deaths in certain situations be PKs. They are after all high value targets because there are only 7 of them assigned to the garrison, and they are the ones who train, equip, and manage the garrison. Because they're so important to the faction, they shouldn't be going out on raids and patrols as often as they are, and this could also create an interesting dynamic where RLs act like Officers in the military who plan and manage, but rely on NCOs (or 75% RP cops in this case) to execute the mission.
But yeah, IMO this would also help cure some of the elitism surrounding RLs. The desire to become an RL should come from a desire to help manage the faction ICly, and not because they're an exclusive club of top tier S2Kers with their own containers and scripts.
The fair middle ground, I think, is to make RL deaths in certain situations be PKs. They are after all high value targets because there are only 7 of them assigned to the garrison, and they are the ones who train, equip, and manage the garrison. Because they're so important to the faction, they shouldn't be going out on raids and patrols as often as they are, and this could also create an interesting dynamic where RLs act like Officers in the military who plan and manage, but rely on NCOs (or 75% RP cops in this case) to execute the mission.
But yeah, IMO this would also help cure some of the elitism surrounding RLs. The desire to become an RL should come from a desire to help manage the faction ICly, and not because they're an exclusive club of top tier S2Kers with their own containers and scripts.
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